Minimum probe strength for non-combat exploration sites?
I've had Astrometrics V (as well as Hacking & Archeology V) along with the associated Pinpointing, Acquisition, and Rangefinding at IV for awhile now but have only recently gotten into the exploration mechanics; my current skills along with Sister's launcher/probes give me a base core/combat probe strength of 72.6/36.3 respectively.
I know if I switched up to a scan bonused hull (Stratios for instance) my core strength would get boosted to 100+ but I need to stay in the BR for the cargo space (no weapons so cov-ops is a must as well).
What is the minimum probe strength I would realistically need to scan down (non-combat) anomalies in low/null?
I have the option of spending my remaining bonus SP on Astrometric Rangefinding & Pinpointing V which in turn will enable the tech II scan array modules (I could refit my BR on the fly using a mobile depot); altogether this will bring my base core/combat probe strengths up to 82.2/41.1 (in my BR).
Should I consider this - or is the boost not worth the SP for the skills?
Another consideration would be if the level V skills are generally just overkill.
Would level V Rangefinding & Pinpointing be of any real benefit if I did at some point in the future switch into an exploration hull?