[AAR]Bombers Bar Armada: 181104: Shield in the Darkness

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Space Warfare Development



Post 2018.11.05 04:09

[AAR]Bombers Bar Armada: 181104: Shield in the Darkness

DATE: NOV 04, 2018 1700-2130-2300 UTC

"The Darkness" by Built by Titan (E-Uni Radio)

This AAR (After Action Report) was created from a fleet member point-of-view using data from personal fleet notes, game chatlogs, zKillboard, Battle Report Generator, E-Uni EveRoamReport There was alot of stuff that I did not see on grid, there may have been more action on the Bombers Bar staff side, so I may have missed some kills and losses.

FC: CowKiller
BLOPS (Black Ops Battleship, the bridge battleship): Sleyas
RDV System: Amarr
Wormhole System: Geztic 0.7 < Finaka < Khanid
Out-Game Voice Comm Channel: Teamspeak | Bombers Bar Community | BB Roam 1 (password: x***s)
In-Game Channels: "Bombers Bar", "Bombers Bar X", "Mar5hy-Armada", Fleet Channel (after invite)
Fittings: in accordance with Bombers Bar Armada doctrine "BB-Fittings*"

180 pilots in various ships.


Ivy League, Eve University:
JohnPlayerNotSpecial, Hound
Space Warfare Development, Hound

Roam members (174)
Acid Eye - Hound
Aldo Von-Pontiac - Nemesis, Malediction
Aldous Eistiras - Purifier
Alex Umbridge
Andrius Uhad - Purifier
Antal Marius
Aragon Tazinas
Aranis Lyautey - Hound
AshenShugar01 - Purifier
Bathtub Gin
Blank McBlank - Nemesis
Bombersbar Bitch
Brookss - Legion
Buster Atmosk - Falcon
Busterguy Omaristos - Arazu
Cade Kenobi
Calamari Shi - Manticore
Carlos Bandolier - Nemesis
Charit A
Charles Duellicus - Manticore
Charon Aumer - Nemesis
Chris Advenrouge - Purifier
Chrysus Averteritus - Hound
Corie - Manticore, Svipul
Corruptified - Purifier, Nemesis
Cybork - Nemesis
Daisy Bloodworth - Manticore
Damahr Krode - Nemesis
Darum Rinah - Nemesis
Davana Oparech - Hound
DesAsh Cesaille
Dexomus Viliana
Doc Whitney - Purifier
Don Hubba - Hound
Don Trolleone 38 - Manticore
Don Trolleone 67
Dougy Freash - Manticore
Dracoknight - Arazu
Drizzt Entreri - Purifier
Duke II Zepar
Elissim4U - Purifier
Emma Flame - Pilgrim, Nemesis
Erwiin Madness - Rapier
Feilamya - Hound
Flora Vida
Flynt McCain - Manticore
Gatess Hatess - Manticore
George BubbleYou Bush - Purifier
Grench Skir - Purifier
Groves111 - Arazu
Gualu Echerie - Purifier
Harlock33 - Falcon
Heimdallr the Watcher - Hound
Hibiki Hyuga - Manticore
Hoshi Kautsuo
Ignacius Corgot - Nemesis
Izmaragd Dawnstar - Pilgrim
Jace Mileghere - Nemesis
Jack Reaper Jones - Purifier
Jacque Shellacque - Cormorant
Jenny Tolls
JohnPlayerNotSpecial - Hound
Jorah Kor-Azor - Manticore
Kajus Armitage - Hound
Katsumoto - Hound
Kenada686 - Pilgrim
Kennocha Nightsky - Manticore
Kill4Free Amouh - Manticore
Knaldperler - Hound
Kosta Lyn
Kovas Juodasis - Purifier
KptOrzelPL Buczumbura
Ladas Gladius Augustus - Procurer, Manticore
Lady Ixinka - Hound
Life On Mars - Hound
Locutus 'Amarr' Tyrannos - Purifier
Lord Xiskogen - Manticore
Lynda Shi
Mar5hy - Procurer
Marry Skir - Hound
Max Gengod - Hound
Maximus Manimal - Nemesis
McEricita - Manticore
Mevatla Vekraspek - Hound
Minoxis - Nemesis
Moavi LeMar - Hound
Moonapoon - Hound
Mu Randa - Purifier
Nate Ostus - Hound
NateTheGreat 24
Neal Lee-Grant - Hound
Nevada Luna - Arazu
Nikki Ikala - Rapier
NoBig - Purifier
Numitor Eto
Omar Inkura - Purifier
Ottmar Schardt - Manticore
Ozob Bozo - Hound
Paldave - Manticore
Phill Massa - Purifier
Phinix Erebus - Manticore
Plekie Shalonost - Purifier
Queeg 900 - Purifier
Rei Arseti
Richie Kane - Purifier
Richter Trench - Manticore
Rolmander Issier
Roy M Semah - Hound
Ruchal zMibe - Hound
Shale Limpler - Purifier
Shaliah Amarri
Shawn Wakefield
Shekni - Purifier
Shiro Neutronica - Procurer
Shoshi Katapi
SiDz3jSVK - Manticore
Sith Koroshi Dreadnought - Manticore
Skanz Vyvorant - Nemesis
Smeg Andedare - Purifier
Snaggle Viliana - Nemesis
Sophos Mileghere - Falcon
Space Warfare Development - Hound
Spacethony Jamtano - Purifier
Sreal Artwa - Arazu
Steven Norman - Purifier
Takamatsu Doko - Nemesis, Manticore
Tanya Frost - Purifier, Hound
Thaeken Vyvorant - Manticore
The Sinn - Hound
ThisToon GivesMeA Hardon
Thomashkis Jardis - Nemesis
Toki Kautsuo
Tomjaks Anthar - Purifier
Tsala Perud
Tuban - Procurer
Twenty Dollars
USS Hauler - Nemesis
Vagrant Alabel
Warang - Manticore
White Raven co - Hound, Jackdaw
Will Ford
William Varanger - Manticore
Xafen Katapi - Purifier
Xana McBash - Purifier
Xeno Wolf - Manticore
Yaken Hgar - Purifier
Yuki Matoi - Hound
ZDrone17 swarm - Manticore
Zakusu Fea - Manticore
Zander Audeles - Hound, Algos
Zeratul Sheppard - Pilgrim
Zergling Kahoudi - Purifier, Nemesis
ZynXao Sazas - Nemesis
bicolorduck - Manticore
brio II - Hound
che ebaq - Hound
derpan FCB - Hound
hederna reborn - Manticore
hemming full - Nemesis
machetejim - Falcon, Manticore
moyraine - Purifier, Flycatcher
xamefo - Purifier

Kills and Losses

The wormhole chain to J121745 was marked, Bombers Bar ships were pre-stationed at each wormhole in the chain to guide pilots from high security space to the staging system of the Bombers Bar. The FC wanted the fleet to form up quickly, assigned a fifteen minute timer, and directed all pilots to hustle it to J121745.

(18:31:39) N2IS-B
'Wetu' Mobile Depot +5783.59m

(18:40:42) N2IS-B, MZ1E-P, X3-PBC, J1AU-9
Bombers Bar staged a Rorqual and Procurer fleet at a belt. A DARKNESS fleet of thirteen carriers and seven Titans landed on grid and engaged the Rorqual and Procurers. The Rorqual activated its Pulse Activated Nexus Invulnerability Core module. The Rorqual and fleet of Procurers and the fleet cyno were protected. The Titan fleet could not harm them. For seven minutes. Bubbles went up, the cyno was activated, the Bombers Bar fleet bridged in and engaged targets.

Local increased to 800 pilots. There was a time delay. Initiative ships landed at the belt to protect DARKNESS. One of the titans activated a Boson and destroyed the first wave of bombers that landed on grid. The FC was out of the fight. Secondary FC took command of the fleet. Black Legion Muninns arrived on grid and destroyed fighters. Pandemic Legion and Pandemic Horde arrived on grid and engaged the Initiative and Darkness ships. The Bombers Bar FC directed the fleet to make Black Legion, Pandemic Legion, and Pandemic Horde ships BLUE and not to shoot them. A DARKNESS Revelation, Thanatos, and Chimera were destroyed. DPS was focused on the DARKNESS Erebus. DPS switched momentarily to a Phoenix, down to armor, but the Erebus was a better kill, thus the fleet moved all dps back onto the Erebus. DARKNESS and Initiative fighters were destroyed by the opposing Black Legion Muninns and Pandemic Legion and Horde support fleets. The three supporting corps on grid cleared a path for Bombers Bar torpedoes. The Erebus ehp declined.

The 89.8 billion isk Erebus and 8.3 billion isk pod were destroyed. The bait Rorqual fleet was destroyed. The other Titans cleared grid. The Avatar was able to move out if its bubble and left grid. The fleets ended after a time and warped off. First, second, and third FCs were destroyed and the first FC did his best to move the fleet remotely.

Purifier -147.4m
Manticore -85.26m
Manticore -81.99m
Nemesis -75.87m
Hound -54.31m
Hound -465.74m
Manticore -70.14m
Purifier -52.05m
Capsule - Genolution 'Auroral' 197-variant -5.49m
Capsule -134.72m
Capsule -2.01m
Capsule -0.01m
Pilgrim -324.34m
Nemesis -48.7m
Hound -59.07m
Capsule -0.01m
Manticore -106.53m
Capsule -25.65m
Capsule -0.01m
Capsule -36.35m
Capsule -0.01m
Rorqual +3275.33m
Procurer -35.28m
Revelation +3534.1m
Gallente Encounter Surveillance System +27.74m
Thanatos +1849.19m
Manticore -62.31m
Capsule -10.06m
Capsule +0.01m
Archon +2117.91m
Nemesis -58.11m
Capsule +0.01m
Chimera +1642.76m
Manticore -57.14m
Purifier -75.23m
Nemesis -55.33m
Siren I +6.12m
Manticore -58.94m
Einherji I +2.34m
Capsule +0.01m
Einherji I +2.34m
Purifier -562.28m
Manticore -58.43m
Purifier -66.94m
Einherji I +2.34m
Templar II +10.65m
Templar II +10.65m
Templar II +10.65m
Hound -50.44m
Purifier +48.53m
Nestor +376.87m
Dragonfly II +9.19m
Einherji I +2.34m
Dragonfly II +9.19m
Dragonfly II +9.19m
Purifier -73.43m
Nemesis -143.45m
Sabre +96.61m
Purifier -44.8m
Retribution +60.22m
Capsule +0.01m
Capsule -0.01m
Capsule +0.8m
Nestor +427.73m
Capsule -0.01m
Sabre +96.86m
Manticore -59.18m
Erebus +89878.9m
Capsule +0.01m
Capsule +8333.93m
Capsule -17.38m
Cormorant +19.18m
Sabre +92.38m
Capsule +8.08m
Cormorant +13.84m
Capsule +0.01m
Sabre +95.62m
Hound +50.58m
Sabre +84.36m
Capsule +0.01m
Vexor Navy Issue +98.81m
Phoenix +3743.15m
Capsule +0.01m
Capsule -0.01m
Arazu -289.21m
Capsule -0.01m
Capsule -0.01m

(19:31:16) N2IS-B
A pilot in fleet was discovered streaming live on Twitch with no time delay. The stream was live over the course of the entire fleet roam. The FC directed that pilot to set his/her Twitch stream to 15 minutes, for security, to allow the fleet time to destroy targets before spies and hostile ships arrive.
Capsule -0.01m

(19:45:16) N2IS-B
Capsule -0.01m

(20:36:19) 4-2UXV, Pakkonen, MJXW-P, ARG-3R, RCI-VL, T8T-RA
A group of Rorquals were at a belt, guarded by a Titan fleet at a ping 100km away. Bombers Bar jumped onto the Rorquals and applied damage. The fleet warped off. One Rorqual slowly burned back toward the nearby structure. Fleet eyes on the Rorqual reported its bubble wavering. The fleet warped back to one of the cloaked hunters near the retreating Rorqual's posiiton. The fleet uncloaked and applied damage. The Rorqual lured the fleet 150km away from the Titan. The Titan warped to the Rorqual and engaged the fleet.

Purifier -71.11m
Nemesis -59.14m
Algos -6.8m
Nemesis -204.02m
Purifier -148.46m
Purifier -56.61m
Capsule +0.01m
Capsule +0.01m
Capsule -0.01m
Capsule -273.27m
Hound -566.23m
Hound -146.06m
Manticore -69.75m
Nemesis -76.43m
Hound -76.74m
Purifier -76.11m
Manticore -72.76m
Purifier -74.51m
Hound -60.61m
Sabre +88.74m
Manticore -75.51m
Nemesis -58.1m
Capsule -0.01m
Capsule -0.01m
Capsule -0.94m
Capsule -0.01m
Capsule -0.01m
Manticore -76.54m
Capsule - Genolution 'Auroral' 197-variant -19.79m
Purifier -69.98m

(21:08:53) J121745, T8T-RA
A pilot in fleet failed to cloak due to being afk or disconnected. To protect the fleet, the FC ordered an engagement on that pilot's bomber. Voice comms became cluttered with pilots who did not know how to awox (destroy a member in the fleet) a fleet member and veteran pilots telling everyone to shoot the Purifier and warp off. Seconds were lost and the fleet warped off as a Jackdaw fleet landed on top of the Bombers last position.
Capsule +0.01m
Capsule -0.01m

(21:14:41) T8T-RA
Vexor +13.05m

(21:28:51) T8T-RA
Pilgrim -312.35m
Capsule -19.12m

ISK Destroyed: 121,933,995,280.28
ISK Lost: 6,224,665,904.21
ISK Delta: 115,709,329,376.07
Efficiency: 95.143%

Overall evaluation
    (Positive stuff)
    Bombers Bar fleet pilots on the Erebus killmail received a TeamSpeak Titan badge.

    Space Warfare Development's Ammo expended: Erebus:
    57 Nova Rage Torpedoes expended with overload, warp-off and cloak times.
    470 Nanite Paste expended repairing overheated launchers and side modules.
    Agency 'Pyrolancea' DB9 Dose IV

    (Negative stuff)
    Space Warfare Development's bomber was destroyed due to bad positioning and bad timing. Space was already on grid cloaked on the Rorqual's right side, while the warp-in for the fleet was on the Rorqual's left side. Space broke the warp-out alignment to align towards the Rorqual to launch a focused void bomb. A hit from the Titan sent shields out. Space realigned and took two more hits before warp out. Structure was at zero, the ship was seen warping out, but the ship was destroyed upon landing. Space's ship was destroyed and spent the remainder of the fleet time focused on finding a way out from Goons space to high-sec. Space was not able to record the remainder of the fleet operation.

    Recommend remove dampening scripts, or add LFT Enduring Sensor Dampener/Kapteyn Compact Sensor Dampener.
    The Mar5hy-Armada/Mar5hy-Armada-Bombers/ ManticoreT1,ManticoreT1,PurifierT1 fittings had a Scan Resolution Dampening Script, Targeting Range Dampening Script, but there was no sensor dampener module in the fitting list.

    There was no hope for the uncloaked (pods and ships with burned out cloaking devices). When the engagement was over, ships whose cloaking devices were burned out from forgetting to cancel an overload action, or pods that survived and warped off, were left to fend for themselves, and those pilots felt shunned by the fleet if any came near the main cloaked group.

    There was a valid reason the uncloaked ships remained far away from the main group, a reason known by the veterans, but not explained to me or to new pilots to the fleet at the time. Uncloaked ships avoided warping to the main group, at any range, and warped off to a safe. Uncloaked ships that landed on the BLOPS (Black Ops Battleship) at 0km or 100km, gave the main group's position away to the enemy. Enemy combat scanner probes had a higher chance of locking down the fleet's relative location and sending a retaliation fleet to destroy the bombers.

    The BLOPS was able to bridge ships with fitted cloaking devices (undamaged or damaged). Ships with a fitted cloaking device module were able to take the bridge. Pods or ships with no fitted cloaking device module were not able to take the bridge due to game mechanics.

    If pods or ships broke their cloaking devices, they still had options:
    1) The uncloaked ship or pod activated the self-destruct button. This was the easiest option. The ship and pod self-destructed, the pilot returned to his/her clone bay, if time permitted, fly back to the staging station for more fun. But what if pilots had implants you cannot afford to lose or don't want to waste?
    2) The FC gave the uncloaked pilots a route back to the wormhole entry system or to high-sec. The route to the wormhole system had a high chance of bubbled gates, watched by instant-kill Sabres. The FC may have been busy with other comms and no route was provided.
    3) The pilot logged out. With time and patience, the pilot logged back in, at a later random time, and risked taking the system gates back to high-sec.
    4) Ships with burned out cloaking device modules asked the FC for a second bridge. Depending on the situation (fuel, threat level), the FC approved/denied a second bridge.

[Hound, Full Hammer of E-Uni]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

1MN Y-S8 Compact Afterburner
Remote Sensor Dampener II
Sensor Booster II

Covert Ops Cloaking Device II
Bomb Launcher I
Polarized Torpedo Launcher
Polarized Torpedo Launcher
Polarized Torpedo Launcher

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I

Agency 'Pyrolancea' DB5 Dose II x2
Agency 'Pyrolancea' DB7 Dose III x5
Agency 'Pyrolancea' DB9 Dose IV x3
Dread Guristas Nova Torpedo x1000
ECCM Script x1
Focused Void Bomb x3
Nanite Repair Paste x1000
Nova Rage Torpedo x1174
Nova Torpedo x1000
Scan Resolution Script x1
Scan Resolution Dampening Script x1
Standard Crash Booster x2
Targeting Range Dampening Script x1
Targeting Range Script x1
Zainou 'Deadeye' Guided Missile Precision GP-803 x1
Zainou 'Deadeye' Missile Projection MP-703 x1
Zainou 'Deadeye' Rapid Launch RL-1003 x1
Zainou 'Deadeye' Target Navigation Prediction TN-903 x1
Zainou 'Snapshot' Torpedoes TD-603 x1

Zainou 'Snapshot' Torpedoes TD-603
3% bonus to the damage of torpedoes missiles.
Zainou 'Deadeye' Missile Projection MP-703
3% bonus to all missiles' maximum velocity.
Zainou 'Deadeye' Guided Missile Precision GP-803
3% reduced factor of signature radius for all missile explosions.
Zainou 'Deadeye' Target Navigation Prediction TN-903
3% decrease in factor of target's velocity for all missiles.
Zainou 'Deadeye' Rapid Launch RL-1003
3% bonus to missile launcher rate of fire.

Agency 'Pyrolancea' DB5 Dose II x2
+5% turret damage, +5% missile damage. Duration 30 minutes
Agency 'Pyrolancea' DB7 Dose III x5
+7% turret damage, +7% missile damage. Duration 30 minutes.
Agency 'Pyrolancea' DB9 Dose IV x3
+9% turret damage, +9% missile damage. Duration 30 minutes.

Standard Crash Booster
-20% Explosion Radius Bonus
Last edited by Space Warfare Development on 2018.11.17 17:19, edited 7 times in total.

Zeerse Solaris



Post 2018.11.09 12:51

Re: [AAR]Bombers Bar Armada: 181104: Shield in the Darkness

Seems like a nice battle and while I assume e-uni has been involved in titan destruction before, it's the only one I can remember in my time.

The rorq is in the +isk column because 2 bombers either mistakenly or to pad their killboard shot at it which the tool is picking up.

Engaging rorqs already covered with titan's on grid seems a really bad idea.
E-uni Teacher:: Apply to be a teacher
E-uni Mentor: Apply to be a mentor




Post 2018.11.09 20:19

Re: [AAR]Bombers Bar Armada: 181104: Shield in the Darkness

Space Warfare Development wrote:There was no hope for pods and ships with burned out cloaking devices. When the engagement was over, ships whose cloaking devices were burned out from a FC-ordered launcher overload, or pods that survived and warped off, were left to fend for themselves, and shunned by the fleet. If a pod lands on a BLOPS at 0km, it is shunned and despised by the fleet. If a pod lands on a BLOPS at 100km, it is also shunned and dispised by the fleet. In this environment, you are valuable as long as your cloaking device is active. But once it is broken or non-existent, you are treated like dirt, an outcast.

Couple of things:

-> Pod: If you are in a pod you cannot take a black ops bridge. Newcomers maybe dont know that at first (it'll get explained every single time so after a second drop they then hopefully know), but more experienced folks should. If you do warp to the fancy T2 battleship (even at distance) you are putting the whole fleet at risk (think combat probes and ... oh look a bubbler). Dont take it the wrong way, noone hates you but they hate the pod that's about to decloak the blops thus the fleet and then put everyone at bullet point.

-> Burn: If you burn out your cloak you also are doing something wrong. FC overheat command is not a strict order, with experience you know he wants to have more than max dps in order to burn down a target. Dont simply shut off your common sense, your cloak is your means to survive. Overheat if you can, if you're about to burn out your cloak due to overheating your guns, stop overheating despite of what's asked for.

-> Saving ppl: On occasion yes, we did some fancy timed maneuvers with burned out cloak aka align to planet X, warp now, bridge up everyone take etc... it works but it puts an additional strain upon the fc/blops/outcyno to time/position that so if done it's for special cases (basicly boils down to FC if (s)he wants to) and depends on the surroundings. Most of the time if it's "just a random bomber" the call is "get lucky and catch the bridge or you're gating". Decision might be different if it's a recon but then why would a recon burn out his highslots in the first place. Anyways this is also situational. In this specific case, with that amount of hostiles/combatprobes and the midpoint required, it was fair to say "tough luck selfdestruct and use the srp". For Pods there's no saving either way, they have to gate. Which then gets me back to the first thing which was "dont take it personal, better to lose a bomber than the whole fleet". On the other hand again situational, we (in this example me, not this fleet but one you did your AAR for earlier) even did 6 bridges just to get one single afk person out but only because the surroundings allowed for that.

At no point is it you as person being disliked, just your situation within the context of an NPSI fleet and thus your desperation of getting out putting in peril the rest is the thing ppl yell at. But as that situation is a pod with a name they scream the name ;)

Think you get the idea.


Space Warfare Development



Post 2018.11.14 19:58

Re: [AAR]Bombers Bar Armada: 181104: Shield in the Darkness

Thank you for the feedback. I didn't know about the BLOPS not able to bridge ships that didn't have an active cloaking device. If I understand your post correctly, I adjusted the evaluation. Please let me know if I need to correct anything.




Post 2018.11.15 11:01

Re: [AAR]Bombers Bar Armada: 181104: Shield in the Darkness

Space Warfare Development wrote:If I understand your post correctly

You did not. In order to take a black ops bridge your ship needs to have a covert ops cloak fitted. Doesnt matter if burned out or not. A Pod doesnt have that hence cannot take the bridge.

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