[AAR] Solitude Roaming [2018-06-13T19:00]

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Yrgrasil

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Post 2018.06.13 22:23

[AAR] Solitude Roaming [2018-06-13T19:00]

Roam members (19)
SPOILER WARNING!
Avrin Dennard - Caracal
Barabbas xxx - Caracal
Erwin Madelung - Scythe
Fergus Echerie
Jack Browlas - Caracal
Jun Mikoto - Malediction
Kento Auffrie - Vexor
Kotaros - Coercer
Mithlug Ibruin - Caracal
Pink Kondur - Caracal
Super Uitra - Caracal
Tolerin Escipion - Caracal
Toma Heleneto - Caracal
Tye Etch - Caracal
Yrgrasil - Caracal
Zarquu Fussuhfusus - Malediction
xtx loki - Tristan


We had this time a WH to http://evemaps.dotlan.net/map/Tenal/Q1U-IU#npc_delta , fleet itself was the biggest i ever FC'ed and we took a while to finally get through the dest.

Until we entered the Darkness Ratting Pocket nothing really interesting happened, we saw some ishtars and other ratters, but couldn't get them in time, or they were doing an escalation and we had to move on.
In the Darkness pocket some carriers showed up after a while (think nyx, thanny, aeon) and we started to run away. Hoping that some faster stuff will overextend and give us some nice kill/fight.

Kills and Losses
This Brutix followed us along with the carriers, as i was more or less sure that the carrier is at least one system behind we started to engage it and warped off until it was done, for unknown reason he didn't crashed the gate... but well, why not.

(20:56:42) BKG-Q2
Brutix +77.13m

Some systems further we jumped into their QRF which was actually not even that bad, as we jumped earlier i called to align star/anchor up and we started to shoot at things. Target priority was more or less to get rid of their tackle, which worked nicely. One Interceptor and i think a Thorax and/or Exeq could sadly warp out before we killed them.

- i think anchoring/aligning worked out more or less, i would assume that we could've lost less caracals here if our pilots would heat the mwd from time to time, but thats normal in the beginning i think.
- we had some people shooting at other targets if i saw it right, no idea if i messed up the calls or whatever
- i warped the fleet out as soon as the tackle was cleared since i assumed that many our caracals already at the end of their cap were, and also the other logi got too much. Had also called to decycle Props for a while and maybe called for another Thorax maybe...

(21:04:42) T-Q2DD
Thorax +40.05m
Caracal -14.63m
Heretic +95.63m
Coercer -1.41m
Claw +55.45m
Caracal -10.6m
Scythe -18.12m
Capsule -0.01m
Capsule -0.01m
Caracal -22.03m
Caracal -25.43m

One of us got sadly splitted up and died as he was chasing us.

(21:09:18) ZXA-V6
Caracal -31.36m

Don't mind actually most of the Capsule kills, most called for it :)

We had another smaller engagement with them, i think some of them went to the wrong system or whatever, so i called to aggress again, sadly they were in scram range and got several of us while their reinforcement were slowly jumping in. After one of their thoraxes we bailed and left the tackled caracals dying.

- i think i bailed to early in this one, or at least i think we could've killed one more of their thoraxes before running away.

(21:09:30) T-Q2DD
Thorax +39.81m
Caracal -15.13m
Caracal -34.38m
Capsule -0.01m
Capsule -0.01m
Capsule -0.01m
Capsule -32.93m

Well i think this claw didn't even moved?

(21:18:19) ZJ-QOO
Claw +52.3m
Capsule -0.01m

Stats
ISK Destroyed: 360,360,773.18
ISK Lost: 206,073,504.48
ISK Delta: 154,287,268.7
Efficiency: 63.619%


All in all the fleet started slow, but ended quite nicely. With a bit more experience on my side we could probably killed a bunch more from them, but i'm still happy with the result overall.
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Yrgrasil

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Post 2018.06.13 22:32

Re: [AAR] Solitude Roaming [2018-06-13T19:00]

will probably add some stuff after i slept a bit, but here also the forms for feedback, srp

Fleet Feedback thingy:
https://docs.google.com/forms/d/e/1FAIp ... rm?c=0&w=1

SRP Form/Wiki:
https://docs.google.com/forms/d/e/1FAIp ... w/viewform
https://wiki.eveuniversity.org/Ship_Replacement_Program



edit:
here is also the link to the battle report itself https://zkillboard.com/related/30004352/201806132100/
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Jack Browlas

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Post 2018.06.14 05:55

Re: [AAR] Solitude Roaming [2018-06-13T19:00]

Loved the roam, especially the climax :)

Sorry for screwing up the clean clone policy, missed it before it was too late.
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Yrgrasil

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Post 2018.06.15 18:20

Re: [AAR] Solitude Roaming [2018-06-13T19:00]

Here's btw the Fleet Feedback, i think i will publish them from now on after i got it....

SPOILER WARNING!
Number of Responses: 9

How Would You Rate the Fleet?

Average: 4.6

Would You Attend the Fleet Again?

Yes: 100%

How would you rate the performance of the FC?

Average: 4.6

How was the fleet pacing? (5 is too fast, 1 is too slow)

Average: 3.5

How good were the FC's commands?

Average: 4.4

Additional Comments:

* that was fun only difficulties come from my own inexperience, my hearing snf s crappy keyboard and mouse that needs replaced. thx for hosting yrgrasil
* loads of fun. FC did a good job :)
* Great newbro introduction! Very satisfactory even though there was not that much action during the roam.
* I look forward to an scout class/fleet training
* Maybe a bit more phonetic alphabet on U/O and Z/X
* it was very slow to begin, though that seemed pretty good because people were still getting used to aligning and moving as a fleet.


About half of the fleet filled it out, results are pretty good in my opinion (believe me in the beginning it was worse :D), two and a half interesting points in the result/comments.

Maybe a bit more phonetic alphabet on U/O and Z/X

Mh good point i guess, will try to use more the nato alphabet thingy if possible, but also watch the broadcasts (i think after erwin died i didn't made them all the time). If its still not understandable, just call it on comms.

I look forward to an scout class/fleet training

actually working on some "goals" on the paper for this, so i expect either end of next or the week after for the first trial run.

How was the fleet pacing? (5 is too fast, 1 is too slow)

Average: 3.5


well, i guess some of you thought this was partially a "too fast fleet" i guess, and yeah it was most likely for the newbros. The thing with hostile space roaming is often that you need to be fast if you want to catch something... I'm aware that i'm probably too harsh in this point, but normally most will get used to it after a while.

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