Ferox

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Athena Firefly

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Post 2018.05.16 00:50

Ferox

Currently posted fits:

  • Shield Blaster (PvP)
    SPOILER WARNING!
    [Ferox, Shield Blaster]
    Heavy Ion Blaster II
    Heavy Ion Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Medium Diminishing Power System Drain I

    Warp Scrambler II
    Stasis Webifier II
    Adaptive Invulnerability Field II
    Large Shield Extender II
    Large Shield Extender II
    10MN Microwarpdrive II

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Medium Anti-EM Screen Reinforcer I
    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I

    Hobgoblin II x 5

    This fit is broken in several ways. The "10MN" MWD is legacy and doesn't exist anymore, so should be changed. For some reason it also has a mix of guns, of varying ranges. Also, it has a legacy nosferatu in the utility high slot, where I think nowadays a Command Burst Module would be more beneficial. And I'm not sure about the web either.
    All in all a fit that is old, strange and goes over budget on PG by about 4%.

  • PVP Blaster Brawler
    SPOILER WARNING!
    [Ferox, PVP Blaster Brawler]
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II

    Warp Scrambler II
    50MN Cold-Gas Enduring Microwarpdrive
    Large Shield Extender II
    Large Shield Extender II
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II

    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Nanofiber Internal Structure II

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I

    Hobgoblin II x 5

    Caldari Navy Antimatter Charge M x1
    Void M x1
    Null M x1

    This fit seems to work. It comes in under budget on both CPU and PG, seems to have a solid purpose and appears to have no issues. The utility high is empty though, and adding a Command Burst Module - while leaving the rest of the fit intact - will cause it to go more than 5% over budget on PG.
    However, the numbers in the Notes section are off:
    • With all skills at V and before any fleet boosts, this ship has 58.8 K EHP, flies at 1175 m/s (1667 m/s with MWD overheated) and align in 9.5 s (6.9 s with MWD off). The capacitor will last 2 min 26 s
    • Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron.

    These should instead be:
    • 65.4k EHP (Uniform); 1271 (1803 heated) m/s; align 9.5/6.58 seconds; 3m 0s capacitor life.
    • Damage between 631 DPS (1824 volley) @ 4.22 + 7.81 km with CN Antimatter, and 263 DPS (760 volley) @ 13.5 + 7.81 km with CN Iron.

  • Fleet
    SPOILER WARNING!
    [Ferox, Fleet]
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    Auto Targeting System II

    50MN Y-T8 Compact Microwarpdrive
    Large Shield Extender II
    Large Shield Extender II
    Adaptive Invulnerability Field II
    Thermal Dissipation Field II
    EM Ward Field II

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Power Diagnostic System II

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I

    Hobgoblin II x5

    Caldari Navy Antimatter Charge M x1

    Not much to say about this one. Long range, pretty good damage, high tank, and it fits. Still the "problem" of the utility high though.

  • Mission (PvE)
    SPOILER WARNING!
    [Ferox, Mission]
    250mm Prototype Gauss Gun
    250mm Prototype Gauss Gun
    250mm Prototype Gauss Gun
    250mm Prototype Gauss Gun
    250mm Prototype Gauss Gun
    250mm Prototype Gauss Gun

    Large Shield Booster II
    Adaptive Invulnerability Field II
    Explosive Deflection Field II
    10MN Afterburner II
    Tracking Computer II
    Large Shield Extender II

    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I

    Hobgoblin II x5

    Optimal Range Script x1
    Antimatter Charge M x1

    A fit for PvE missions. Looks a bit light on tank and seems to revolve around heavy (continuous?) use of the shield booster to stay alive. This might've been the idea behind the choice of rigs, but they don't appear to be doing very much: only increasing cap life from 1m 24s to 1m 45s with everything running. Also, with long range guns and range script loaded into tracking computer, it might have problems hitting closer/faster stuff, I dunno?


Proposed fits:

  • Null Sec Fleet/QRF Rails - T2 (currently listed under Fleet Up Fittings as 'NSC Reship Ferox - T2')
    SPOILER WARNING!
    [Ferox, Null Sec Fleet/QRF Rails - T2]

    Power Diagnostic System II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Damage Control II

    Large Shield Extender II
    Small Capacitor Booster II, Navy Cap Booster 400
    50MN Y-T8 Compact Microwarpdrive
    Large Shield Extender II
    Adaptive Invulnerability Field II
    EM Ward Field II

    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    Drone Link Augmentor I
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M
    250mm Railgun II, Caldari Navy Antimatter Charge M

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Anti-Thermal Screen Reinforcer II


    Warrior II x5


    Javelin M x1200
    Spike M x1200
    Caldari Navy Antimatter Charge M x1200
    Caldari Navy Thorium Charge M x1200
    Caldari Navy Tungsten Charge M x1200
    Nanite Repair Paste x150
    Navy Cap Booster 400 x26

    The QRF/reship Ferox doctrine currently in use at the NSC. This fit is 0.45 MW over budget on PG (so requires e.g. a 1% implant, compact MWD or removing the drone link). The T1 version of the same (with meta4 guns) fits without problems though.
    Overall good damage, tank and versatility. Cap stable without MWD; 3 minutes of cap life with everything running.
    Edit: Updated the fit to compact MWD. Everything fits now!

  • Serpentis Mission PvE - Active Tank
    SPOILER WARNING!
    [Ferox, Serpentis Mission PvE - Active Tank]

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Large Shield Booster II
    Shield Boost Amplifier II
    Thermal Dissipation Field II
    Kinetic Deflection Field II
    Tracking Computer II, Optimal Range Script
    10MN Afterburner II

    250mm Railgun II, Spike M
    250mm Railgun II, Spike M
    250mm Railgun II, Spike M
    [Empty High slot]
    250mm Railgun II, Spike M
    250mm Railgun II, Spike M
    250mm Railgun II, Spike M

    Medium Semiconductor Memory Cell I
    Medium Semiconductor Memory Cell I
    Medium Semiconductor Memory Cell I


    Hornet II x5


    Iridium Charge M x1000
    Antimatter Charge M x1000
    Javelin M x1000
    Spike M x1000
    Optimal Range Script x1
    Tracking Speed Script x1

    A rework of the old, existing 'Mission' fit, here set up for Serpentis NPC damage profile. Should include note to switch hardeners as needed to fit the mission profile!
    Numbers are:
    • 43.7k EHP (Serpentis); 329.4 EHP/s; 2m 32s capacitor life with everything running, stable with LSB off.
    • Damage: 405 DPS (1371 volley) @ 140 + 24.4 km (Spike); 631 DPS (2096 volley) @ 38.8 + 24.4 km (CN Antimatter); 639 DPS (2121 volley) @ 19.4 + 24.4 km (Javelin).

  • Dual LASB Blaster PvP Brawler
    SPOILER WARNING!
    [Ferox, Dual LASB Blaster PvP Brawler]

    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Warp Scrambler II
    Stasis Webifier II
    Adaptive Invulnerability Field II
    Large Ancillary Shield Booster, Navy Cap Booster 150
    Large Ancillary Shield Booster, Navy Cap Booster 150
    50MN Quad LiF Restrained Microwarpdrive

    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Medium Ghoul Compact Energy Nosferatu
    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M
    Heavy Ion Blaster II, Void M

    Medium Anti-EM Screen Reinforcer II
    Medium Anti-EM Screen Reinforcer II
    Medium Anti-Thermal Screen Reinforcer II


    Acolyte II x5


    Null M x1000
    Void M x1000
    Caldari Navy Antimatter Charge M x1000
    Nanite Repair Paste x150

    Hopefully a better blaster alternative to the old fits above.
    Numbers are:
    • 39.7k EHP (Uniform); 291.5 EHP/s with 1 booster, 582.9 EHP/s with both; 5m 10s capacitor life with everything running, stable with MWD off. Speed 1160 m/s (1647 heated); 7.81s align time.
    • Damage: 558 DPS (1515 volley) @ 9.84 + 8.75 km (Null); 678 DPS (1812 volley) @ 3.52 + 6.25 km (CN Antimatter); 747 DPS (1982 volley) @ 5.27 + 3.12 km (Void).
Last edited by Athena Firefly on 2018.05.20 00:43, edited 1 time in total.
~~~ I am a leaf on the wind - watch how I soar! ~~~



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Hirmuolio Pine

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Post 2018.05.16 06:08

Re: Ferox

You missed one cardinal sin that the PvE fit commits: it mixes buffer tank (shield extender) with active tank. Swap the shield extender for boost amplifier, large shield booster for a medium shield booster (note: Pithum C-type is only ~37 mil so that would be decent upgrade to install). This will free up fitting room to fit a command burst. It still has a bit low tank. With TH/KIN hardeners against Serpentis it repairs 128 EHP/s sustained (202 EHP/s for 4 min) while active tanked hurricane repairs 177 EHP/s stable (passive tank hurricane gets 315 EHP/s peak regen).

Oh and the hardeners! That ship should almost never fit adaptive invuln field. Just put some pair of damage specific hardeners and tell in notes to swap hardeners to fit incoming damage.

Tracking doesn't look too bad (bring both scripts so you can swap). That thing should be able to hit frigs easily as they get closer and then use drones to take out frigates that get into orbit range.

The fourth magnetic field stabilizer should probably be swapped for something else (it gives 6% dps after stacking penalties). Tracking enhancer would make it apply better while damage control would improve the tank.
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Raido Kudonen

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Post 2018.05.16 23:46

Re: Ferox

Buffer blaster Feroxes aren't very good for solo PvP, and Feroxes generally are bad for small-gang PvP (no tracking bonus, slow, not particularly good at anything relevant to small-gang PvP). The second of those fits is particularly garbage, since it doesn't even have a web.

For a long time, the normal solo Ferox was a dual XLASB blaster fit that could tank 600-something ehp/s per XLASB and therefore fight a large number of frigates and other small ships. That got pretty much killed by the grid changes, so RIP. (It now takes 5 fitting mods to make work, which is pretty awful.)
"What is good in life, Raido?"
"To crush your enemies. To see them bubbled before you, and to hear the lamentations of their carebears."

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Athena Firefly

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Post Today 01:00

Re: Ferox

Updated the original post to include 2 additional proposed fits: one PvE for missions and one PvP with blasters. Please review and comment on the fits! (=

Hirmuolio Pine wrote:You missed one cardinal sin that the PvE fit commits: it mixes buffer tank (shield extender) with active tank. Swap the shield extender for boost amplifier, large shield booster for a medium shield booster (note: Pithum C-type is only ~37 mil so that would be decent upgrade to install). This will free up fitting room to fit a command burst. It still has a bit low tank. With TH/KIN hardeners against Serpentis it repairs 128 EHP/s sustained (202 EHP/s for 4 min) while active tanked hurricane repairs 177 EHP/s stable (passive tank hurricane gets 315 EHP/s peak regen).

Oh and the hardeners! That ship should almost never fit adaptive invuln field. Just put some pair of damage specific hardeners and tell in notes to swap hardeners to fit incoming damage.

Thanks for your input!
The fit was copied directly from the wiki as-is, where it seems someone a while back (when the Ferox apparently got an additional mid slot?) went through and just added a LSE to every existing fit. So someone else's mistake. :lol:
The new proposed fit has booster+boost amplifier, DCU and 2 specific hardeners, and will also have a note about swapping hardeners to fit the mission.
However, I do not agree with your suggestion about adding deadspace modules to the fit. This is a T1 hull, and those should only ever have meta levels 0-5 on them in terms of modules. When the price of a single module starts to come close to the cost of the hull itself (or even exceed it), then I would say it's time to rethink the fit entirely! ^_^
~~~ I am a leaf on the wind - watch how I soar! ~~~



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