Uriels Uni Abyss (Abyssal Tracker)
Uriels Uni Abyss (Eve Workbench)
VIDEO GUIDE | https://www.youtube.com/watch?v=ZMNtXslqQgY
Initial Investment: 1.3 Million isk
Recorded Average Return Rate: 20-25 million isk per hour
This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
Code: Select all
Gallente Frigate I Gallente Frigate II Gallente Frigate III Shield Operation I Small Projectile Turret I Light Drone Operation I Drone Avionics II Drones II Drones III Drones IV Drone Durability I Drone Durability II Drone Durability III Drones V Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Navigation I Drone Navigation II Drone Sharpshooting I Shield Operation II Shield Operation III Shield Compensation I Drone Sharpshooting II Drone Sharpshooting III Shield Management III Shield Management IV Shield Compensation II Thermodynamics I Thermodynamics II Drone Avionics III Drone Durability IV Drone Interfacing IV Drone Navigation III Drone Navigation IV Drone Sharpshooting IV Light Drone Operation II Light Drone Operation III Light Drone Operation IV Shield Operation IV Shield Compensation III Light Drone Operation V Shield Compensation IV
Uriels Uni Upgraded (Eve Workbench)
Initial Investment: 15.3 million isk
Recorded Average Return Rate: 25-28 million isk per hour (100% survival rate!)
Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. I have given many of these ships out with very positive results. Please be thorough in your studies before you go into the abyss. Watching the video guides will help you quite a lot. I also recommend you read the abyssal tracker website links where provided. I have writeups available on those pages. I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions. Abyssal lurkers may also help; but my fits are not tied to their community.
URIELS-ELECTRICAL-WORM-PLEX 'ER (Abyssal Tracker)
URIELS-ELECTRICAL-WORM-PLEX 'ER (Eve Workbench)
VIDEO GUIDE | https://www.youtube.com/watch?v=3zmpR0IlWXQ&t
Initial Investment: 51.3 million isk
Recorded Average Return Rate: 40-50 million isk per hour
Uriels-Upgraded-PLEXr (Eve Workbench)
Initial Investment: 53.8 million isk
Recorded Average Return Rate: 45++ million isk per hour (Upper 90's Survival Rate!)
Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan. I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here. Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed dozens of T0's. The jump can be a shock for the first time for pilots.
*Warning This is not a good starting point without having read ALL of the information on this fit, watched its video guide, or completed at the VERY LEAST steps 2, and 4 previously.
Uriels ePLEX T-4 (Abyssal Tracker)
Uriels ePLEX T4 (Eve Workbench)
VIDEO GUIDE | https://www.youtube.com/watch?v=1cl6psTRfRw&t
Initial Investment: 315 million isk
Recorded Average Return Rate: 100+ million isk per hour (Upper 90's Survival Rate)
The 5th step is the furthest I'm willing to share right now. Its possible I may never share the progressions of this fit (T5 and subsequently T6 Electricals) as I believe beyond the T4 marker its hard to maintain profitability without becoming more specialized in the instructions to account for varying human skills where required; to pilot such a cheap ship in such a challenging environment. I will update this post later should in my trials I decide I have something polished enough to release. The fits aforementioned benefit from 100's of total runs EACH. There is plenty of collected data for each fit openly presented, and much more in the background which I have personally collected and have private. All of these fits have been flown by multiple characters as well as human players. The skill track required to fly these ships was also taken into account. These ships, and the skills required to pilot them offer a sensible route to enjoy E-UNI content in multiple fleet types while still maintaining the ability to generate isk at a high level. Should you have any questions on this track, the fits, or the idea behind this system - feel free to message me at any time.
Thank you to anyone who read and/or looked over this.
EDIT: Changed the "Code" section (which contains the skill list) to be copy paste ready.