From time to time new players ask me same as other players what should i fly or what works and i normally give them either my fit or another i know works. but no real explanation or at least not an in depth one. well here goes an attempt at making life easier for people.
Do note also to save on time I only grab the loot from the "triglavian bioadaptive cache"
During testing my most scary run i got down to 20% shield alot of that was pilot error tho as i messed up my manual piloting. i find is more important with the lower sp version to mitigate damage than the fit itself.
Did 10 runs no deaths.
Would mention as a new player to try it out on test server first as the manual piloting might be too much to hope for on first few trys.
Anywho I have been running lvl 1 abyssal on and off since there release and figured it might be nice for me to share my fit with the wider audience
I know there is a few other good worm fits around but as this is the one I use and i know it works for me.
Totally share your fit also if you think its on par or even better shareing is caring <3
So mine is an active fit instead of passive.
Wait what ? that wont be much use to newbro's
well good news i took the time out to spend several hours messing with skills and stuff on an alt I had lieing around because really i am aiming at sharing to help newer players the more experienced dudes already have there fits or are running different things
My current fit that I have been using and testing:
Sits in and around the 60 to 75 mill mark depending on how u acquire your items.
As it is a worm the most expensive part here is the ship itself
Spoiler
Ballistic Control System II
Drone Damage Amplifier II
1MN Y-S8 Compact Afterburner
Small C5-L Emergency Shield Overload I
Small F-S9 Regolith Compact Shield Extender
Small Shield Extender II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Small Core Defense Field Purger I
Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell II
Hornet II x5
Scourge Light Missile x4904
Spoiler
as an omega 30ish days give or take.
Cost of missing skills sat at around the 10 to 11 mill mark.
Do note this is without a training clone or remapping.
You will notice that I have thrown in cpu management to 5 at the bottom, as the fit is tight for a new player we need to train this and then use a cheap +1% implant to online everything the implant i used is called Zainou 'Gypsy' CPU Management EE-601 without training this skill or using the 1% implant i was missing -8.6 cpu, the other alternative is training up cybernetics to 3 or 4 and using a more expensive implant but then the implant goes from a reasonable 1-2mill to a whopping 95mill + which is just sillie as that is more than the cost of the ship
Spoiler
Weapon Upgrades IV
Drones II
Drones III
Drones IV
Shield Operation I
Shield Upgrades II
Shield Upgrades III
Missile Launcher Operation II
Missile Launcher Operation III
Light Missiles I
Light Missiles II
Light Missiles III
Light Missiles IV
Light Missiles V
Light Missile Specialization I
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Light Drone Operation V
Drones V
Caldari Drone Specialization I
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
CPU Management V
I went from 376k to 1,544,000 for the first 29 skills and then what ever the 4d train was for cpu management needs thrown on top also
so less than 2 mill sp needed in short.
with these low skills your sitting with:
31km lock range
25km drone range \o/
18km missile range
and a cap life of under 2 mins o no not cap stable ahhhhh
in-game damage stats
And the loose ingame stats I am getting with my heavier skilled toon:
37km lock range: only a small increases for me here
57km drone range \o/ : more than double that of a low skill trained toon while our lock range is 37km we throw the drones out and have set on aggressive so when we get shot they run off to attack a random enemy while we move into position. very nice quality of life compared to 25km range.
36km missile range : Super useful and makes it alot easier
and a cap life Stable infinite repping power <3
in-game damage stats
With the increase to damage and the huge increases on damage range / projection the sites go from a 12 min average down to around 4-7 mins on average
Warning: Don't fly directly at the enemy or rely heavy on orbit with the low skills , spiral in to reduce incoming damage even more so when there is cruisers or above on field if done right while using the after burner the bigger ships just wont hit you even with the bonus to scan resolution
Do note also to save on time I only grab the loot from the "triglavian bioadaptive cache"