Roam members (22)- SPOILER WARNING!
Beacon Malaf Morgarit - Jackdaw, Loki, Phantasm
Cartheron Crust
CraftyCroc - Flycatcher, Jaguar
Gatt Uchonela
Gatt2111 - Jackdaw, Malediction
Kina Naari - Keres
La Colo - Magus
Manc - Leshak
Mira Chieve - Retribution
Necrul
Rin Shinwa - Malediction
Rythian - Malediction, Bifrost
Savannah Tokila - Retribution, Jaguar
Silgus - Loki
Skyler Hawk - Drekavac
Stitch Kaneland - Hound
Tactamar - Bifrost
Tallynus
Valador Solette - Hyena, Retribution, Zarmazd
bree shadowstrike - Keres
thelink955 - Retribution
zoranbacon cheese - Kikimora, Wolf
on relatively short notice i got shown the way into their hole, got given a ship, and out we went.
apparently we were roaming with more people than usual which was kind of nice.
Kills and LossesStart with a gank
We are on 1VK gate, we got a caracal and gnosis tackled on the bubbled gate, We kill both, and then caracals and the svipul start feeding us. i think they were warping prbly quite a few au and weren't using fleet warps and hence trickled in, ripe for us to chew through
(18:26:31) 7G-H7D
Caracal +33.22mGnosis +215.96mCaracal +33.32mCaracal +38.41mSvipul +50.61mCaracal +33.06mCaracal +31.37mThen they proper form and we go back to fight them. The Tactical things that were thrown around in preparation were sweet, things like considering dampening the fc to alter their perception of the fleet -> messing with their ability to primary. talks of headshotting were also there but we chose not to do it.
Then we booshed on top of people who were not anchored and went to tear them up, except that they got our kiki.
It was a good fight.
Rewatching it i realised how well the communication was with when who was pointed etc, i didnt notice it as well during the fleet, i just took it in subconsciously and i was also more focussing on flying, as i was not as used to orbiting via manual piloting
(18:41:21) 7G-H7D
Kikimora -484.2mCaracal +35.81mCaracal +33.21mScythe +21.63mCaracal +33.28mCaracal +33.74mCaracal +33.22mCaracal +33.15mNormal gank
we ganked teh vexor and then were like, do we wanna blap the cyno? there were 400 in local and a jackdaw fleet on the gate, i didnt realise where they were warping, so i just tracked tuskers to the gate, and warped at 0, instead of realising they warped to someone who was far off on grid. but at least i wasnt the only one to warp at 0. managed to jump through, and come back in through the big gate, hoping id spawn outside of the bubble, which I did, just as we were engaging the small stuff on the gate, maybe more communication at that part would've been better from my side. later I got to see how dangerous a successful scram pass can be. changed my mind abt the bling on the mwd.
(19:13:56) BWF-ZZ
Vexor +20.29mCapsule +0.01mSabre +103.74mRetribution -262.27mImperial Navy Slicer +35.44mStiletto +35.29mSomeone says warp to me, had an uneasy feeling with it but went with it, as basically everyone on grid warps there and we die.
(19:27:17) BWF-ZZ, O1-FTD
Jackdaw -77.52mJackdaw -218.01mJaguar -61.15mCapsule -0.96mRetribution -191.53mCapsule -14.42mWe roll a new nullsec, reship and get a gank or two
Drake lights cyno when its shields go down, though comes an archon and thanatos. tuskers decide to ping and get the big guns.
during this we pick off some out of position targets. Although I had trouble to see when I should commit and when I should stay out of range, as my jag was dual prop brawly fit, so I mostly reacted too late, just landing on the wreck at times.
(20:23:12) PDF-3Z
Drake +69.64mOmen Navy Issue +127.4mSvipul +91.71mPhantasm +122.34mOmen Navy Issue +132.89mKitsune +44.99mAs we online the cyno inhib cyno goes up.
tuskers brought the big guns, so nullsec brings bigger guns.

whoops.
(following, just the capitals)
- SPOILER WARNING!

looking back at it i mightve been able to push off points of smth more expensive than my jag, but wasnt fast enough with taking initiative. the way tuskers realised they had to extract and start putting together an extraction was kind of well communicated, think the way the magus was brought in to save some triglavian ship, it failed ultimatively, but I could see it play out nicely and how effective it would be if one doesn't get scrammed. even in the sort of chaos the, it still seemed like they were working together like clockwork. knowing what was to be done, and trying it.
(20:37:34) PDF-3Z, 9-MJVQ
Leshak -2085.59mRetribution -69.37mWolf -535.41mDrekavac -631.92mLoki -1374.84mMagus -102.95mZarmazd -1037.76mCapsule -745.98mKeres -73.19mCapsule -19.16mOverall✔ (Positive stuff)
i had lots of fun, got to see tuskers do their thing, would love to come back sometime. theyre also super friendly
very good communication, a played in team, that works like clockwork, and when in kitey stuff just murders. Contrasting it with uni fleets is another league.
i took up new brackets and overview settings for this, which were extremely helpful to see what was going on,
✘ (Negative stuff)
but i think it changed how my right click menu from the watchlist worked, it definitely made me slower and miss out on being on a few kills, as i was approaching instead of warping without realising. it also isn't as good with big blops, then you have trouble seeing what is happening, I think im gonna make them a bit smaller and customise them a bit more for my liking.
i also need to make some more overview presets for separating out fighters and other stuff.
was sometimes a bit overwhelmed by things, as i was often more focussing more on flying and surviving. but i guess that comes with time
Thanks a lot to Gatt and Tuskers for having me over!