Spoiler
Blops Scout
Caladius - Retribution
CyberBlackEagle - Inquisitor
Drault Sarn - Punisher
Ged Sinak - Malediction
Jesci Quinlan - Retribution
John Parmelee - Deacon
Neemo Beer - Retribution
Penelore - Deacon
Pest Hibra
Retired Slacker
Ryan Ludus - Retribution
Shizuka Shinano - Confessor
Vetch Benderesk - Punisher
Xenotrigger - Deacon
Z0X Ambrye - Stiletto
jammer Atruin - Hyena
First, thanks to the Star Frontiers guys who came by. It was a great joint fleet. They also allowed us use of a Titan Bridge to springboard us further into sovnull. It was also a great opportunity to teach some of our guys how Titan Bridges work.
(02:06:28) XHQ-7V
Punisher -2.56m
Capsule -64.92m
Pre-fleet our first cyno was lost trying to set up.
(02:46:07) Hemin
Ibis +0.82m
On our way to the Titan, we saw a cyno up. It turned out to be an ibis on a NPC station, and so an easy kill.
-Insert a lot of jumping around, a lot of shotgunning to try to kill VNIs/miners, and no real luck, unfortunately. -
(03:57:50) FC-3YI, U-HYMT
Drake +62.8m
Drake +60.07m
We had a drake land on us while we were jumping FC-=> U-H. I immediately called for only Ged to aggress (so it couldn't warp off) and the rest of the fleet to hold until the drake got a weapons timer. As soon as he redbox'd someone, I called for full dps. Soon after, a second drake landed on us. Ged went for tackle on the second drake while we burned down the first drake. I told everyone to call if they stopped redboxing, and keep on the first one. We burned through the first drake without any problems. They weren't repping, so had to be either passive or buffer fit. I should've called heat damage as the first drake hit 30-40% shield to burn through the max passive quicker. We then could've ended heat once he was at 10% shield. Live and learn.
As he died, we moved on to the second drake. Shortly thereafter, someone called that he deaggro'd them. I called three people and told them to deagress, so the could immediately get tackle when their weapon timers were up. After I confirmed that the drake had nobody redboxed, I had 2 more DD deagress. The rest of the fleet stayed on him to ensure he was tackled and provide some damage. As soon as the Drake's weapon timer was up, he jumped the gate. I told everyone to jump as soon as their weapon timers had expired. He was immediately tackled by our guys that had already deagressed. I was still agressed, but Drault (our 2ic) was one of the people I told to deagress first. I told him to take over on the other side of the gate while I waited out my combat timer. The fleet crashed on the drake and pinned him down with webs and scrams. This time, he was 10k off the gate, and there was no chance of him jumping through. This time, I did call heat once he hit about 30% shield. Once his shield was gone, I told the fleet to cut heat.
Big shout out to logi for this fight. They kept everyone up though a pair of RLML Drakes. We regrouped and logi topped everyone off, and we even had a couple of hull drones to fix up the guys who hit hull.
From here we had a couple sabres jumping in around us, and we did some gate games trying to catch them. At the end of the day, they were just too fast. Then, scout called a response fleet in Y-M, and it looked like a fight we could take.
(04:18:12) Y-MPWL
Malediction -48.86m
Enyo +57.93m
Hyena -36.89m
Inquisitor -5.12m
Deacon -101.68m
Sabre +87.11m
Retribution -70.45m
Sabre +91.13m
Sabre +81.82m
Retribution -75.46m
Retribution -66.92m
Confessor -86.4m
Hecate +163.02m
Deacon -107.01m
Punisher -5.89m
Retribution -63.74m
Capsule -39.42m
Capsule -0.01m
Capsule - Genolution 'Auroral' 197-variant -0.01m
Capsule -0.01m
Capsule -0.01m
Capsule -0.01m
I went ahead and posted a video of this fleet fight. I'm happy to take any and all feedback on this fight. There's some stuff that even I can tell I screwed up (like my personal piloting. I barely used my point, and wasn't using heat/swapping ammo like I should've been), but I know there's stuff in this fight that I don't know enough to know I screwed up. So hopefully this video will help with feedback.
So, we jump into them. Currently a Praxis, Caracal, and ONI on grid. I call Caracal as primary. RLMLs are going to pick us off, and a caracal is a lot easier to kill than an ONI. Malediction lands on us/decloaks by us. Probably should've swapped to him, as we were close enough to get tackle and still had our Hyena for webs. Sabre lands on grid. The Caracal is outrunning us. A malediction lands pretty much on us (probably warped to caracal at range), and we swap to that. Malediction nearly dies before he warps off. Ares lands on us, also close. He becomes the new primary. He burns out fast, like inties do. Sabre is now one of the closest things to us. He'll be lightly tanked, compared to everything else, and bubbles will make our lives painful. He's our new primary. Sabre warps off as we get close. Z0X calls he has enyo tackled (should've warped to him now). I call ONI as new primary, but he's ages off. I finally notice that the enyo is tackled, and call fleet to warp to it. A couple of fleet members (including logi) don't warp in time and are tackled by a inty. Should've aligned and fleet warp'd, prob.
Someone calls that the Praxis is agressed on the gate, and laser fit. I call the fleet to warp to the gate. Bad call for a couple of reasons. 1: We were on the Enyo. Just kill the enyo first. Now he's left alive to tackle some of our guys. This just spreads the fleet out more. 2: Praxis is in a bubble and with a sabre. Now we're stuck playing gate aggression games and are pinned where we don't want to be. 3: If we're not keeping good transversal on the Praxis, those lasers will still do work on us. 4: We were doing just fine going after tackle. Getting pinned by bubbles is going to force us to be where they want us to be. Oh well, hindsight is 20/20.
Looks like one of the SF guys stayed behind and killed the enyo anyways, but if we had killed it as a fleet, our dps would've been more grouped. Probably was countertackled by the enyo anyways. Most of the fleet warps to the Praxis, but now we've got like 4 guys that have been left behind and tackled at one warp or another. Praxis is called primary. Logi calls that they were tackled. I tell the scouts to warp to them to push off the Ares that has them. 2 Inties + logi should clear out the ares before long. Looks like an Ishtar lands on the logi. 1 logi gets out, the other gets popped. We're not breaking the Praxis. Should've called a regroup here.
New primary is one of the Sabres that landed on us. He bubbles and burns out. Primary is swapped to another sabre. I'm calling Sabres here because 1) bubbles will pin us down. 2) They're lightly tanked, if we can catch them. I call for the fleet to burn out of the bubbles, I want to warp us off. I should've called for the fleet to anchor up on me so we were grouped up. A sabre is burning in towards me, so I call it as primary. Of course, since it was a "scatter out of the bubbles" instead of "anchor on FC", half of the fleet is nowhere near the sabre. We eventually kill him, getting us on the board for this fight.
I call Praxis as primary (what?). No idea why I called that. We couldn't break it before, we're not going to break it now. I need to be popping tackle, or the ONI that can pick us off. I swap back to a Sabre as primary. Sabre warps off. I swap back to the Praxis again, for some reason. Sabre comes back, is called primary, and dies. A new sabre becomes our primary. Fleet is extremely spread out at this point. I call the ONI as primary. Armageddon lands on us, and I call fleet to burn out of the bubbles and scatter. Probably not the right call. Armageddon is bad new and is going to neut us into oblivion, but there's so many enemy ships on grid that no one will actually get out. If we grouped up, we might've popped a couple more people.
1 Logi and 1 Scout survive this fight. A couple of us remain behind in pods.
(04:36:25) D61A-G, 9UY4-H
Punisher -5.78m
Capsule -0.01m
Deacon -101.04m
Capsule -0.01m
Capsule -0.01m
And the logi gets popped by bubbles on the way out.
Thanks to everyone that came out, especially to the guys from Star Frontiers. Any and all feedback for the fleet, even if it's from bits that I didn't go into much detail in, is welcome.
Stats
ISK Destroyed: 604,716,751.76
ISK Lost: 882,231,250.37
ISK Delta: -277,514,498.61
Efficiency: 40.668%
Overall evaluation
- ✔ (Positive stuff)
Great fleet fight brought by our enemies
Good learning experience for me (and hopefully other FCs can learn from my mistakes)
Fleet fight was fun, even if we didn't win
Got to use a Titan bridge, which pretty much never happens in the Uni
Drake fight was practically textbook, great job by our guys
✘ (Negative stuff)
Fleet fight could've been called better
First few hours of the fleet was slow (but that's luck of the draw I guess)