Alright. so due to Calder having hardware issues, it fell to me to take over the fleet as 2ic from the beginning. Before I go any further, if you have feedback, please let me know. Would love to learn more about what I did wrong to fix it, and potentially what you liked about the fleet.
So here we go:
Roam members (30) - NOTE: This may not include everyone that was on fleet because I didn't remember to ask everyone to 'x' up
Spoiler
Atticus Vex
Auric Fulcrum
Bobby Hakoke - Vanguard
Calder Ormand - FC
Coaxster
DonkeyPunch Udan
Efrim Finnegan
GaleBread
Gemma Solett
Glen Burney
Harai Rex
Jax Renalard - Vanguard
Klue Pythious
Kontxesi Buchanan - Scout
Lady Hestia
Marn Vermuldir - Vanguard
Megoste
Mike North - Scout
Raxon Noseworthy - 3ic
Rohan Amadeus - 2ic
Space Warfare Development
SteveHarrington
Sunshine Gracchus
Susan Wulf
Turlough Dominian
Vrix Torqueo
Willow K
Wokum - Vanguard
Zako Maken
(01:57:19) Agoze
Algos +3.96m
(02:02:25) Vey, Frarie
Atron +11.62m
Executioner -14.51m
Worm +95.21m
Kestrel -6.6m
(02:14:43) Oicx
Dramiel +126.23m
Kestrel -5.44m
(02:21:33) Eha
Executioner -12.53m
Punisher +7.02m
Tristan +6.32m
At this point, we turned our attention with a new desto to Nennamaila: We went in to try to grab a flycatcher among gamurs and other small ships, so I had the fleet go straight to the plex to try to grab the flycatcher. Unfortunately, the garmur was able to take down a few of us before a machariel warped on grid. I didn't like that they were upshipping and the fact that we were unable to point the flycatcher or gramur and getting picked off one by one, so I had the fleet scatter.
(02:38:49) Nennamaila
Republic Fleet Firetail -31.6m
Punisher -11.03m
Condor -5.81m
New desto: Ichoriya - dock up and take a break. While we were taking a break, space joined us and reported that there was a flashy Eos sitting on the Ichoriya gate and seemed to be waiting to kill someone. Glen offered to get into a stabber fleet issue to get a nice solid hold on him. So we waited for the fleet to get back from break and had the fleet sit on the Aki- gate in Ichoriya while Glen went in to see if he could engage. Eos engaged Glen, fleet jumped in and attacked, pulsing the overheat. We lost a kestrel - not sure how the merlin died, but we took down the Eos. We basically insured our fleet was isk positive. haha...
(02:52:56) Nennamaila, Akidagi
Merlin -12.59m
Kestrel -10.66m
Eos +977.55m
At this point, I asked if the fleet wanted to head back or to go out roaming a bit longer - people voted to fight on, so new desto and waypoints were set: Kinakka, Iralaja, Vlillirier, and then back home to Stacmon V-9. On the way, we caught a catalyst before something interesting happened in Martoh.
(03:13:50) Martoh
Catalyst +7.03m
It was reported that there was Chimera in system along with a machariel and other ships. After killing the catalyst, it was noticed that the Chimera had their fighters out near the Eha gate and that's also where the Machariel and other ships were. So I sent one of the scouts over to report what was happening. Kontxesi reported back that they were indeed fighting each other. I was trying to figure out how to make this work when Coaxster reported he was at a ping about 400-500km off gate. So we warped over there. At this point, we're all still trying to figure out what to do when Glen taught the group basically how to whore in on the Chimera kill. We warped down to the gate, aligned out, shot the chimera once, warp out and then went back to Glen. So the majority, if not all that were there, were able to get in on the kill; sadly, we did lose a pilot, but it was a suicide run because he wanted to get in on the kill and was pointed before he was able to get out. We weren't sure if the Chimera was breaking, but Coax noticed that the Chimera was in armor so we aligned out, but stuck around on grid to watch the end of the Chimera. Their machariel was bumping the Chimera that was trying to get back to gate the entire time and was very successful at it.
Question that was asked and we weren't sure about: If we shot the Chimera and left system, do we still appear on the killmail? We know that if the Chimera left system, we wouldn't be, but would the opposite hold true? If someone knows, please let us know.
(03:24:35) Martoh
Kestrel -18.72m
Chimera +1408.03m
After we watched the Chimera pop, we moved on and warped to the Kinnaka gate. At which point I was trying to get some space between us and the fleet that took down the Chimera, so I had the fleet jump into Kinnaka not realizing we had to go back to Martoh and go through Eha to get home.
Props to the fleet for listening and not even questioning my orders. Bless their hearts.
We went back into Martoh and had our scouts reporting about the Eha gate and it seemed there were a few ships still on gate. So crossing my fingers, I had the fleet warp to the gate and jump on contact in hopes that we weren't going to get caught. We made it through, and moved onto the next system after that to put a little bit of space between us and that ugly, ugly fleet. We ended up Renarelle and had a blackbird jump onto gate. A few of us immediately locked him up and I had fleet hold dps, and sent vanguard to the other side and wait to see what the blackbird would do. Blackbird sat on the gate for a bit, and we started applying some dps to him before he jumped into Oicx where some of the fleet was waiting. However, as we were starting to lock him up, the Chimera-killing fleet was catching up to us. Being that fleet was split up with some of us on one side due to combat timers, and the other half on the other side of the gate, I had fleet on both sides of the gate scatter. Unfortunately, we lost two ships in the madness.
Mother nature was not forgiving of our 'torpedo frigate.' Rain and flooding caused his internet to go out and the rest is as we say...on zkill.
(03:32:49) Eha, Martoh
Merlin -7.23m
Nemesis -120.64m
Capsule -0.01m
Luckily the Chimera fleet was going to Ald and we were able to get the fleet back together. Scout was sent into Renarelle, and they found a maulus and two tristans sitting at 0 on the gate. Maulus and one of the tristans started attacking our scout, so scout pointed them back and it seems between the fleet and the gate guns... pop goes the campers. 2nd tristan was pointed and taken down even though he didn't aggress.
(03:41:19) Renarelle
Maulus +13.1m
Tristan +6.51m
Capsule +42.95m
Tristan +10.42m
Capsule +0.01m
We made it back and had a pretty good fleet. This was my first big uni fleet and I had a lot of fun. Lots to learn from this.
Stats
ISK Destroyed: 2,715,951,731.03
ISK Lost: 257,372,591.65
ISK Delta: 2,458,579,139.38
Efficiency: 91.344%
Things to do better:
+Make sure that the scout is better equipped against the person they're going to tackle. I started applying this by having a griffin show up at the site alongside the scout. The scout was able to survive, but that was also due to their own flying skill because drones were still on her.
+Need to learn how to look at maps a bit better and make sure I'm not having fleet jump back into a potentially dicey situation because I couldn't figure out that the system we were leaving was the system we were headed back into to get home.
+Need to make sure I find out where some ships are in relation to the plex. The flycatcher and garmur losses could have been potentially avoided and that was my fault all the way.