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Adhocracy Incorporated - Official Recruitment Thread

PostPosted: 2009.07.10 20:49
by Lord Wulfengheist

"Unrestricted efficiency in exploration, industry, and combat."

Original, somewhat outdated, thread: [now defunct and archived]
Inane discussion thread to keep this clean(ish): viewtopic.php?f=29&t=45560 (Now links to page 1)

What is an Adhocracy?

Robert H. Waterman, Jr. (via Wikipedia) wrote:
"Any form of organization that cuts across normal bureaucratic lines to capture opportunities, solve problems, and get results."

Who are we?

ADHC is a corporation made up of mature, experienced players who strive to get the most out of EVE. We have few restrictions and actively encourage all members to participate as much or as little as they like. Furthermore, one need not have any special title to lead an op or any particular "rank" to participate. Our main goal is simply to have fun.

What do we do?

We are primarily a generalist wormhole corp. We live in wormhole space and spend the vast majority of our time there running sites, running the people running sites, mining and so on. We do our best to balance PvE and PvP. When K links allow, we're keen to go blitz some sites (or even players) in nulsec or losec, or go push back the Sansha. We also have extensive PI and industry set ups available for use in our space, so if you're more keen to build ships than blow them up, you won't go disappointed.

Staying true to our Adhocracy roots, if you wish to spend time on your own, that's okay. We do not have mandatory play requirements. However, if you wish to make money in wormholes, you naturally must be in wormholes.

So how do I join?
Recruitment is now open again.

All timezones are welcome!

First of all, join Adhocracy Public, the chat channel.

Recruitment Process

We require two things from all recruits. First, fill out an application in our handy application form. Second, get interviewed by a recruitment officer. The RO will ask for your full legacy api on all accounts.

To get an RO for an interview hang out and chat in our public channel and ask if there is an RO available. With our activities and ROs real lives it may take a few days to a week for an RO to find the time. Bug us enough and someone will get to you. Feel free to chat with members and the general denizens in public: we like friendly players.

During the interview the RO will also check that you meet our skill requirements and chat about what you are looking for in a corp and what you can expect. We would like to know how and why you play eve to make sure you are a good fit.

After your interview it will take at least a week to come to a verdict, though do not be alarmed if its takes longer. Feel free to ask in public if any questions have come up in the discussion. Typically someone will be in touch with you if there are any questions, but checking in yourself will speed up the process.

If you are accepted you will be brought into the corp as an initiate. This is the 'getting to know you' phase and should not be permanent. The initiate phase lasts a month or more. During this time you will have all of the privileges of a full member except the following: You may not bring alts into our home system, and well, you can't vote (or see) promotion threads. We like people who like to push to succeed, but can't quite have you voting for yourself.

After you feel you have been in corp long enough to feel at home let someone know. We will vote again on whether or not we think you fit in well.

The Internal Process:
Your skills, application and interview are posted on our forums. Members read them over and vote. If we like you and you pass our background check you get in.

Your API is used for a background check. Only a few members have access to this information. The majority of the corp is only told whether or not anything looks fishy, without specifics.

After roughly 30 days have passed since you joined corp we talk about you in our super secret subforum and decide if you fit in. We either kick you out, bring you in as a full member or vote for an extended initiate phase.


Q: How long will it take?
A: Time can very depending on our RO coverage in your time zone. When everything is running smoothly the process takes roughly a week after your interview is posted.

Q: I put in my application a week ago, but have yet to hear from an RO about my interview.
A: That's not a question, but I'll answer it anyway. We like to get interviews done within a week of the applications submission. However eve and real life can both get in the way of that goal. Our ROs are volunteers, and the work that goes along with recruitment can take hours. If we have a big rush of applicants ROs can get burned out. Holidays or big non-eve game releases are common causes for recruitment to slow.

Just be patient. Keep asking in public and a RO will get to you. Even if there are no ROs in our public channel, asking there can get a response. At the very least a member will notice and point you out to an RO later.

Q: What is with the background check?
A: We live in wormholes. That means POS living. Currently CCP's POS mechanics do not give many options for preventing corp theft while being useful. We have a few systems in place to prevent/catch corp theft. The most important of which is to try to prevent corp thieves from getting into corp in the first place. To this end we do an extensive background check using the full legacy API on all accounts owned by the applicant. Only a small group of trusted members will see the results of the API data dump for your toons. The details will not be made available to the corp in general.

Q: My friend(s) and I both want to join. Can we join together?
A: We do not do group recruitment. However, we will assess each application individually. If we like both of you, we will recruit both of you. However we may only be willing to extend an invitation to one of you. Occasionally with low SP friends we will give a delayed acceptance, that is we will take you in 2 months when x, y and z are trained.

Q: How often does ADHC do roams/PvE/Mining/Industry runs?
A: While we do enjoy PvP and seek it out, we are not a PvP only corporation, and PvP only players are often bored. Wormholes are random. We do what is available be it gas sucking, mining, PvE sites or the people doing the PvE sites.

Q: Why do you have the skill requirements?
A: Our skill requirements are the minimum amount of SP that a player would need to enjoy living in the wormhole and to be useful in the wormhole. In ADHC everyone can probe. Everyone can fight. Everyone can help out with PvE. We also value initiative. You want to do something? Do it! Let people know and you'll have a fleet.

Q: Can I bring in my alt?
A: Not until you are a full member. This is one of the few restrictions on the initiate phase.

Q: Can I bring in my Carrier/Dread?
A: Currently, we are in a C4, meaning that you cannot.

Q: Are there assembly arrays/labs available for corp members to use?
A: Yes there are. However anything done in the wormhole is for the corp and goes into the weekly payouts. The payout system will be described to you in the interview.

Q: Can I do PI in the wormhole?
A: Yes, but again all PI is considered a corp resource. We encourage members to do PI to make fuel and paste, the rest gets sold for the weekly corp payout. Again, our payout system will be described to you during the interview.

Current as of 1 DEC 2014

PostPosted: 2009.07.10 20:57
by Lord Wulfengheist

"Unrestricted efficiency in exploration, industry, and combat."


Nilzad Berkina
Lord Wulfengheist
Callisto Helix


US - Incidir Mauser
US - AWulf
EU - Sao DaSilva

Kor-Azor Prime V - Moon 1 - Ishukone Corporation Factory (Base for Normal Space Operations)

Current as of 1 DEC 2014

PostPosted: 2009.07.10 21:00
by Lord Wulfengheist
ADHC SKILL Requirements

The following skills are required to participate effectively as a member of Adhocracy Incorporated.

Mandatory Requirements

*T2 Tank
*Ability to fly and effectively scan using a CovOps ship - either Frigate or T3
*Ability to fly and salvage in a Noctis

*Ability to both talk and listen to corpmates on Mumble
*Self Sufficient for ISK - You will lose ships
*Functional knowledge of PVP mechanics

Recommendations to best contribute.

*Advanced Cruisers (HAC, HICs, Recons, Logistics, T3s) and/or Command Ships
*Racial Medium T2 Weapons

Mining, hauling, salvaging:
*Gas harvesting V, Mining Frigate IV
*Science 5, Salvaging 4, ORE Industrial 3, Archeology and Hacking 3.
*Racial Industrial 3

*Have taken multiple E-Uni Wormhole Classes

But what if I don't meet all of them?
You can talk to any RO and they'll address your particular case. It never hurts to ask!

Current as of 1 DEC 2014

PostPosted: 2009.07.10 23:09
by Miu Tsing
To be honest I don't have all these yet, but I'm still having fun :). Don't be skeered!

PostPosted: 2009.07.11 19:29
by K'endro
Having joined a week ago, I fully endorse this product.
By and large, if you have the right attitude, these guys want to make it happen for you as well as them. The skillsets are in place for everyone's benefit, as going into wormhole space without proper preparation is good for no one, but given that you have a plan, and something to offer, they want to make it happen.
No issues here, I look forward to seeing any of you join up in the future :-).
11 July 2009
A few weeks later and I'm beginning to realize *just* how good of a decision it was to join up with these guys. Not only are the corp dividends from sleeper hunting paying out ridiculously well, but everyone remains extremely helpful.
Wormhole life is the way to go-- PvP sticks to small gangs, plenty of sites to scan down and complete, and there is the occasional "behind alliance lines" 0.0 hole that will open up and allow for some very fun ninja-ratting! What could be better than reaping the benefits of 0.0, without having to deal with the BS of capital/POS warfare, alliance politics, and general instability?
Well, maybe one thing-- having not only that to play around with, but everything else that wormholes offer.
Don't get me wrong, its not all cherries and whipped cream-- I definitely got shot down in my scanning ship the other day, but only because I was careless entering a new wormhole (warped off to a planet and started scanning without hitting the directional or creating a safe first.... bad) -- but the good news is that after a few corpmates came to avenge me, it turned into a fun little skirmish all around.
Top notch corp. I'd get in here while the getting is good.
21 July 2009
I just now completed the "required" skillset, almost 2 months after joining. Just like we say, you don't need it all, you just need to be able to do something to contribute, so you won't be bored out of your mind.
I'm to the point now that I feel most secure in WH space, where the directional scanner tells you everything you need to know. No playing around with "is that other ship friendly or hostile" "is there a whole gang 2 jumps out coming to hunt me" or any of the other problems that you run into in K-space. All of the excitement of getting out of empire in a much more secure, much more controllable environment.
It also rocks that in WHspace you have the unique ability to control what systems your system connect to. Nasty neighbors? Lets go crash the hole!
27 August 2009
More than a year later, this post bears some editing. I'm leaving the previous information mostly for the reaction of "what a new person thought of W-space", though some of the corporate culture has changed since then.
Looking back on my experience, with the skillset that I have now, I definitely could have stood to skill up a bit more (or at least a bit more specifically toward W-space) before joining up. I didn't even have the ability to cloak, and the way that things work now (corp tactics have changed significantly), I can't even imagine being useful without a covops. Similarly, being in W-space without the ability to scan yourself out if you get marooned for some reason, is a less-than-awesome puts you at a much stronger risk of having to pod yourself, and makes it much harder for you to say "let's do X" as opposed to saying "is there anything to do". You basically cannot be a catalyst for good things to happen if you can't find things to do (scan things out).
Beyond that, it bears mentioning that a strong tank is much more important than a strong DPS output. Those tank skills make the difference between your ship being operational, and twisted metal. A bit of additional DPS won't make-or-break most engagements (and it's something you can always train for later). This is why we require the T2 tank, so that *you* have to replace fewer ships.
The PvP experience is something that can be mostly taught ( EUNI PvP and ADHC PvP are very different, mostly on the basis of numbers), though some form of experience, or willingness to gain this experience is very key. The attitude on that front is everything.
Everything else that we're looking for in a pilot can pretty much be trained up in about a week, and is just so that you can be useful with whatever the corp is doing; hauling for a mining op (or putting together a Rokhtopus or similar to mine with), hacking/salvaging/analyzing to pull in additional isk from sleeper sites, and the ability to anchor bubbles if necessary.
If you can do all of that, then you can step into the Adhocracy and be a fully functioning and contributing member to the cause. All you need to never feel out of place, though, is the above.
Everything else on top of that is just a bonus, and makes things progressively easier and easier to do effectively; T2 cruisers let you hit harder, repair more, or surprise an enemy in a heavier ship. In a W-space environment, smaller ships tend to be the workhorses, as the links between systems crash when too many heavy ships pass through them. Thus, the more punch you can pack into a smaller package, the better. Being capable with T2 Cruisers (and then possibly toward T2 BC's or T3 cruisers) is a pretty standard goal of any W-dweller.
Anyhow, suffice to say that there are reasons for each fo the requirements that ADHC has set forth, we aren't just spitting out random skills for our health (Train Ethnic Relations V, kthx? [/sarcasm]). I hope that the list doesn't scare any prospective recruits away, as I can tell you from personal experience, this corp really is worth the wait to train a few more skills.
Best of luck to all, fly safe, and Merry Christmas!
24 December, 2010

PostPosted: 2009.07.12 20:29
by Asuri Kinnes
You don't need all the skills at once - you do need to be able to contribute *something* and be viable (and FUN!) so that you don't end up sitting on the sidelines going "Wow... that would be nice if..."

Mining (T2 Miner), Hauling and salvaging are all viable contributions to be able to make to the Corp. If you have an interest, contact an RO, and talk it over with them.

Having said all the above, it IS nice to be able to shoot some s**t too! ;)

AK :twisted:

PostPosted: 2009.07.13 18:42
by Peter Strasser
Fun group doing fun stuff. Lot's o' Uni grads.

This corp gets two thumbs up, a double-snap with a twist, and a slap on Asuri's a$$.

o7 PS

PostPosted: 2009.07.13 19:28
by Asuri Kinnes
Peter Strasser wrote:Fun group doing fun stuff. Lot's o' Uni grads.

This corp gets two thumbs up, a double-snap with a twist, and a slap on Asuri's a$$.
o7 PS

Ohhhhh, baby baby!

Peter, LUV ur Zepplin.... :wink:

AK :twisted:

PostPosted: 2009.07.13 22:52
by Xiu Cei
Earlier one of our haulers got podded by an Onyx. Many hours later we found the the culprit and he had some friends.

This was one of them:


PostPosted: 2009.07.13 22:56
by Master Akira
Xiu Cei wrote:Earlier one of our haulers got podded by an Onyx. Many hours later we found the the culprit and he had some friends.

This was one of them:


Tell me about the 15400 damage taken <.<

Also, I just jumped into a Skiff, you guys think I could be useful to your corp??? :D

PostPosted: 2009.07.14 01:28
by Asuri Kinnes
Xiu Cei wrote:Earlier one of our haulers got podded by an Onyx. Many hours later we found the the culprit and he had some friends.

This was one of them:


Nice guys! :) Very happy to see that one!

AK :twisted:

PostPosted: 2009.07.16 00:39
by Morty Bonny
This one time we(swigg) baited adhoc. Being the anti-pies they are they engaged then we sprung the trap and poor eldiora lost a harby... Wish you'd have stayed for more :twisted:

But anyway great group of guys.

PostPosted: 2009.07.16 09:18
by Xiu Cei
Morty Bonny wrote:This one time we(swigg) baited adhoc. Being the anti-pies they are they engaged then we sprung the trap and poor eldiora lost a harby... Wish you'd have stayed for more :twisted:

But anyway great group of guys.

Fortunately Eldiora has left now so we no longer have to worry about him leading us into traps. :wink:

Also someone called 'Zanon Xiu' is on the KM. Have I another account no one has told me about?

PostPosted: 2009.07.16 17:54
by Finraer
Great group of people. Would be a good corp for a uni student looking to take the next step.

I'd think about applying if I were still playing.


PostPosted: 2009.07.16 18:04
by Lost Wander
Morty Bonny wrote:This one time we(swigg) baited adhoc. Being the anti-pies they are they engaged then we sprung the trap and poor eldiora lost a harby... Wish you'd have stayed for more :twisted:

But anyway great group of guys.

I thought this was Eldiora's trap to get Asuri Kinnes: ... id=3237139