New Structures - What replaced the Industry POS?

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Sylvanium Orlenard

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Post 2017.11.08 05:05

New Structures - What replaced the Industry POS?

So I am looking into returning to EVE. I've been on an prolonged Hiatus...

At the height of my Industry days I had 8 alts running a H-Sec POS churning something like 6 or 7 billion a month in profits. That was about 2.5 years ago. As I return to EVE I see that the Citadels which had been talked about to death prior to their inception have finally arrived... (CCPs version of "soon" no doubt :ccp: ) My question is this. If my goal is to run an efficient H-Sec industry structure that does production, invention and blue print research.

Which structure should I start to look at, and which modules should I consider? No need to give me a full How-To guide, I'm sure I can figure out the details. Simply need to be pointed in the right direction.
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Cryptic Sharvas

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Post 2017.11.08 13:03

Re: New Structures - What replaced the Industry POS?

you'd want to look at engineering complexes.

when setting them up they are going to be a little more specialised. At the AMC some of us have setup an Azbel and are in the process of gathering the salvage to rig it for Invention, ME research and TE Research. That will fill all of it's Rig slots so if we wanted somethng that gave bonuses for medium ship manufacturing we'd be looking at setting up another structure.
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Silvestras Ramonas

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Post 2017.11.09 18:09

Re: New Structures - What replaced the Industry POS?

While I never played around with production in high sec POSes, I believe there was some financial benefit to using them over NPC stations. However, now that engineering complexes are active, many of these public structures have a much lower tax rate than the 10% you find in NPC stations. For example, there is a Raitaru in Slays that has a 0% tax (probably due to corp relations with E-Uni) so the only production cost is based on system cost index. If you're looking to maximize your profits producing in high sec, it might be worth finding a zero or low tax rate public engineering complex. If you create your own complex, you need to purchase it, purchase the modules and rigs, and stock it up with fuel to run the service modules. This could strip away a lot of your profits.
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Sylvanium Orlenard

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Post 2017.11.09 20:20

Re: New Structures - What replaced the Industry POS?

The advantage of POS production in H-Sec was that you didn't have to wait for a production line or a research line to become available.

Back in the day it was not unheard of to find that all the public assembly or research lines were booked solid for the next 3 months... That is why you did a POS in H-Sec to do production. (I just remembered that recently, therefore for the time being I'll just produce out of and NPC station, until I figure out what I want to do...)
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Zeerse Solaris

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Post 2017.11.10 22:24

Re: New Structures - What replaced the Industry POS?

In a nutshell, it's engineering complexes, the more dangerous the space the better bonuses they get. You can however, use another players but are subject to their tax rate, so an option is not to buy one at all if you find a tax rate cheaper than fuelling your own. The main risk if the structure gets blown up is that although you get anything in your hangars including your blueprints sent to an NPC station, whatever materials you had being used in progress will be lost (and if the owners stop fuelling it your job pauses until they put more in).

Modules are entirely defensive except for clone bays, but it's the rigs that drive additional bonuses for what your structure would be best at. There quite a lot of choice and combinations you can find at the bottom of the dev blog below.

https://community.eveonline.com/news/dev-blogs/building-dreams-introducing-engineering-complexes/
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Turhan Bey

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Post 2017.11.11 02:30

Re: New Structures - What replaced the Industry POS?

The month-long queues are essentially gone now, but they have been replaced by a fee system that scales up with activity. The more players are performing similar actions in a system, whether they are doing it in their own structure or in another's structure or using good ol' station lines, they add to a running "index" for that system. This index determines the base cost of performing further operations. So, whether or not it is worthwhile to set up your own complex is determined not only by the convenience of your own operations, but also by the volume of all such operations in your system.

Legacy reasons may still apply, e.g. it may not be worthwhile due to low volume of industrial operations on your part will not pay for the fuel, or it may be worthwhile for the taxes saved, or it may be worthwhile simply for the location and convenience. But now, you have to also factor in the general industrial activity of the area, and you may have to consider moving to a different system with lower activity vs. using someone else's structure and giving them some tax income.

And if players are simply ignoring this facet and setting up their own structures despite increased indexes sapping a bit more off their profit, then fine. The money then is likely in other channels, such as perhaps ice mining and fuels.
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