## P1 to P3 Factory Planet

Forum rules
This forum can be viewed by the public.

Member

### P1 to P3 Factory Planet

I produce P3, extracting and P0->P1 production on 4 planets, and P1->P3 production on the fifth planet.

Example of extracting planet: https://wiki.eveuniversity.org/Setting_ ... ary_colony

Factory planet: https://wiki.eveuniversity.org/Colony_m ... ctories.29

I used this setup for a couple of months, before i realized that moving and loading PI materials from 4 P1 Planets to Factory Planet every two days became tedious. This setup has 1 launchpad on every extracting planet, total 4 launchpads, but only 2 launchpads on the factory planet. Limited space on the factory planet to load P1 products leads to 41 hours production cycle.

PI has some bottlenecks.
Storage facility - 12000 m3
POCO - 35000 m3
Epithal - 50000+ m3
Epithal is not really bottleneck in my case, but it can be if you do something like P4 production.

Since I do PI at the same time of day, and 4 P3 factories are loaded for 40/48 hours in best case, i decided to remove 1 P3 factory, 4 P2 factories and add 2 storage facilities. Now i have 4 launchpads on extracting planets, 2 launchpads and 2 storage facilities on the factory planet. So I got this setup:

Gather P1 from extracting planets.
Load 22560 units of each P1 to POCO for 95 hours production cycle.
SPOILER WARNING!
22560*0.38=8572,8 m38572,8*4=34291,2 m334291,2<35000 fits in POCO6 AIFs refine 240 units per hour22560/240=94+1 hour for last cycle of P3 production

Example routes for Guidance Systems.

Left Launchpad - Chiral Structures(loaded last) - routed to 6 P2 AIFs on the left
Left Storage facility - Plasmoids(loaded first) - routed to 6 P2 AIFs on the left
Right Storage facility - Reactive Metals(loaded first) - routed to 6 P2 AIFs on the right
Right Launchpad - Water(loaded last) - routed to 6 P2 AIFs on the right

6 P2 AIFs on the left produce Transmitter, routed to 3 P3 AIFs in the center
6 P2 AIFs on the right produce Water-Cooled CPU, routed to 3 P3 AIFs in the center
3 P3 AIFs in the center produce Guidance Systems, routed to left Launchpad

This setup works with Command Center Upgrades III skill.
Extracting planets have 6 basic factories each, so 24 P1 BIFs feed 12 P2 AIFs, 12 P2 AIFs feed 3 P3 AIFs.
P1 products are moved from 4 launchpads to 2 launchpads and 2 storage facilities. 2 + 2 = 4, right?
It fits, it makes sense.

I was going to post setup for Command Center Upgrades IV skill, but i'm not happy with it.
Extracting planets have 8 basic factories each, so i want 16 P2 and 4 P3 AIFs, but i can not add 2 storage facilities to factory planet, not enough powergrid. I can just add 1 storage, but it leads to more complicated routes and loading. If i remove 2 P2 AIFs and add 2 storages, then 1 P3 factory works with half load. Well, it is fine for me, it is just not so perfect as with CCU III.
Last edited by DeanSherman on 2017.08.07 12:41, edited 1 time in total.

Member

### Re: P1 to P3 Factory Planet

For CCU IV skill, i chose to add another launchpad. It does not add efficiency or higher load, just makes routing a bit more clear. I'm tired moving extractor control units and extractor heads, now i load products for 60-80 hour cycle.

Last edited by DeanSherman on 2017.08.27 14:18, edited 1 time in total.

Member

### Re: P1 to P3 Factory Planet

I haven't maximized my setup for efficiency completely, but my approach is different. I only export P2's from my feeder planets. They can accumulate in the launch pads for 2 weeks with no real issues. Then I have 1, P3 production planet that produces all but 1 of the P3's. (I have a hybrid planet for all of the P2's that require importing that produces those P2's and and 1 P3 - nuclear reactors.) I'll take some time later today and reproduce my plan to give you an idea. I will say that my P2 producers do NOT put out enough to keep the P3 planet running 23/7 but I make everything. If you specialize some of the designs you can really pump up the profits. I'll try to figure out how to post some pictures of my layouts to give you an idea.

It could be that the purpose of your life is only to serve as a warning to others.
-- Ashleigh Brilliant

Member

### Re: P1 to P3 Factory Planet

This set-up is kind of what I have on my factory planets, however I include one high tech factory as well and then set everything up to go P1 to p4. I can make between 0.5 and 1 p4 per hour per planet depending on what I am producing.

Member

### Re: P1 to P3 Factory Planet

Interested in whether you find this more efficient?

I'm a few days away from one toon at CCV and 2 at CCIV and want to try and have a good setup from the start. I currently run exactly what you started with (4 extract and 1 factory)

Member

### Re: P1 to P3 Factory Planet

This was very helpful to me! Thank you for the post. I was about to make the choice to make a factory planet and ship over resources repeatedly. Glad I got to see this first!

Member

### Re: P1 to P3 Factory Planet

Here is my P1 to P4 factory planet. I fill up 3 of these planets every 48 hours

each planet produces an extra P3 so if I was making Broadcast nodes I would get extra Neocoms from planet 1, High Tech Transmitters from planet 2, and Data chips from Planet 3. During my Refill of P1 resources I redistribute the extra P3s and it helps make more P4s.

I can produce 96 P4s/run across all 3 planets of Broadcast node, Self Harmonizing Power core or Recursive Computing module

If I add in one more Advanced Industry factory I can produce 72/run across my factory planets of Wetware mainframe, or Integrity Response drones.

All other P4s with this setup and all 3 planets running I can run off 144 units in that 48 hours, so thats for Nano-factory, Organic Mortar Applicators, Sterile Conduits,
Attachments
P1 to P4 Factory planet

Member

### Re: P1 to P3 Factory Planet

If I add in one more Advanced Industry factory I can produce 72/run across my factory planets of Wetware mainframe, or Integrity Response drones.

Cryptic Sharvas, not sure I follow how that works as Drones for example need 3 P3 and 9 P2 so how do your 16 processors cover that?

I'm assuming the 1 in the Middle is HiTech and the 4 around that are advanced?

Member

### Re: P1 to P3 Factory Planet

First I know this is a P1 to P4 setup.

so Drone and Wetware require the same setup. 3 P3s which each require 3 P2s.

looking at drones specifically:

so the High Tech Factory is in the middle is makes the Drones (makes 1 drone every 2 hours due to limits on incoming material)

to feed this we need the follow P3s:

1 Advanced factory is making Gel-Matrix Biopaste

1 Advanced factory is making Hazmat Detection Systems

1 Advanced factory is making Planetary Vehicle

now we need to feed those P3s. and we want them to run at full tilt. which means each one is going to require 6 Advanced factories:

for the Gel-matrix Biopaste:

2 Advanced factories making Super Conductors

For Hazmat Detection systems:

2 Advanced factories making Viral Agent

For Planetary Vehicles:

2 Advanced factories making Supertensile Plastics
2 Advanced factories making Mechanical Parts
2 Advanced factories making Miniature Electronics

at this point the P1s are what I load into the Storage and Launch pads

So far we have for buildings in this setup the following:

1 Command Centre
2 Storage Silos
1 High Tech Factory

they are doing the following:

18 advanced factories producing various P2s
1 High Tech factory producing the P4 drones

In this setup 1 Integrity Drone is made every 2 hours. since I do 48 hour runs that would be 24 drones/run I also run 3 planets so that is 72/run

For this setup I fill the storage/launchpads with the following units:

Plasmoids 7680
Water 3840
Oxygen 7680
Oxidizing Compound 3840
Precious Metals 7680
Biofuels 7680
Industrial Fibers 3840
Chiral Structures 7680
Bacteria 3840
Biomass 7680
Reactive Metals 3840
Silicon 3840

Member

### Re: P1 to P3 Factory Planet

Excellent write up, that's helped tonnes. I was doing Drones on 10 planets making P2 which was less efficient.

Member

### Re: P1 to P3 Factory Planet

Cryptic Sharvas wrote:First I know this is a P1 to P4 setup.

so Drone and Wetware require the same setup. 3 P3s which each require 3 P2s.

looking at drones specifically:

so the High Tech Factory is in the middle is makes the Drones (makes 1 drone every 2 hours due to limits on incoming material)
<snip>
For this setup I fill the storage/launchpads with the following units:

Plasmoids 7680
Water 3840
Oxygen 7680
Oxidizing Compound 3840
Precious Metals 7680
Biofuels 7680
Industrial Fibers 3840
Chiral Structures 7680
Bacteria 3840
Biomass 7680
Reactive Metals 3840
Silicon 3840

Hi,

I have run this part-time P1-P4 setup through my favorite web tool - https://www.adam4eve.eu/pi_chain.php as if I would do it in my environment (Buy from sell orders, sell to buy orders, 2% Customs, 1% Tax - customs and tax must not be entered in the default fields but only in all import and export nodes, otherwise wrong results occur) and get a profit of 640k ISK per unit but only 12 units per day and factory.

I have then done some optimizing to fit this as a full time job on one planet - I import Planetary Vehicles (rediculously underpriced since 5 years or so), Oxides and Polytextiles. So I need 1 Hi-Tech, 2 Adv each for Gel Matrix and Hazmat and 4 each for Biocells, Supercon, Viral Agent and Transmitter - total of 20 Advanced. Profit for that cycle (same environmental settings as above) is 530k ISK but this is doing 24 units per day.

Btw, this optimized setup is what I found in my factory planets when I started playing again this summer after a 5 year hiatus... so it was good back then too, although the drone price was more like 3.3M ISK per unit back then

Cheers,

Zoltan