Epic (Mis)Adventures

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Chris Halsky
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Epic (Mis)Adventures

Post by Chris Halsky »

Hello,

In recent days/weeks I started getting the idea of getting 5.0 standings with all Empires. To be able to do that, I need to run all 4 Epic Arcs - which raised the questions 'Which ship?'. Since I'm not space-rich (yet), I thought of having one ship, able to do all Epic Arcs with relative ease. Currently I'm fresh after 'Syndication' (Gallente Arc), which was a walk in a park - since it might be useful to others, I decided to put this fit here on forum, together with some small guide for each Arc. Hopefully you will find it useful.


Ship choice:

Quote from Wiki, from Studio 1 mission:
You simply can't tank them with T1 battleship
Well, challenge accepted :) I wanted to have the best tank possible, scarificing everything else. So I took Praxis. Why?, you might ask. Due to large amount of slots, I can put really nice tank on Prax - it takes 14 slots in total. It has low DPS (not abysmally low, but still), it's so slow that for practical purposes it's stationary, aligns in 9 seconds, has relatively short range - all to get good tank.


The Fit
Spoiler
[Praxis, The Ploy v1.0]

Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Ballistic Control System II

Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Micro Jump Drive
Missile Guidance Computer II
Pith X-Type X-Large Shield Booster
Copasetic Compact Shield Boost Amplifier
Copasetic Compact Shield Boost Amplifier

'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Caldari Navy Vespa x5
Caldari Navy Warden x4
Federation Navy Garde x3


Nova Heavy Missile x5000
Mjolnir Heavy Missile x10000
Scourge Heavy Missile x5000
Missile Range Script x1
Missile Precision Script x1
Capacitor Flux Coil II x1
Damage Control II x1
Kinetic Shield Hardener II x1
Explosive Shield Hardener II x2
Thermal Shield Hardener II x2
EM Shield Hardener II x1
Salvager I x1
Relic Analyzer I x1
Multispectrum Shield Hardener II x1
500MN Y-T8 Compact Microwarpdrive x1
Data Analyzer I x1

Breakdown

Whoa, that's a stupid fit. Yes, it is. I will try to defend it a bit though :)

Low Slots:
Ballistic Control System II - for some DPS, starightforward
Co-Processor II - needed to fit the rest of stuff. Could be replaced by Meta without bigger issues.
Capacitor Flux Coil II - cap is life. This fit eats capacitor in scary amounts - so we have to provide adequate recharge

Med Slots:
Multispectrum Shield Hardener II - 2 for better measure. We need extremely huge resists, which means we have to fit a lot of hardeners here.
Pith X-Type X-Large Shield Booster - base of our tank. The most expensive part of this fit, but cannot be replaced with anything else.4
Copasetic Compact Shield Boost Amplifier - another base block of the tank. I briefly considered Deadspace modules, but for now it stays with Copas
Large Micro Jump Drive - since we cannot move at all, at least we can MJD away. It's extremely useful in several missions.
Missile Guidance Computer II - added for a bit of range, but it's unfitted for a lot of missions. Basically it's a spare slot for specific hardener.

High Slots:
'Arbalest' Rapid Heavy Missile Launcher I - rapid heavies. For several reasons - it's easier to skill into, has better application than cruise missiles, range is comparable to drone control range. You can also choose damage type (useful) and does not use capacitor (crucial).
Drone Link Augmentor I - self explanatory. We need more drone range.

Rigs:
Large Capacitor Control Circuits - cap is life, so we do everything to get the most of it

Drones:
Here I'm not set in stone yet. I took 4 Wardens, to match my missiles range, 5 Vespas to fly around if needed (rarely) and 3 Gardes, as I had no space for more. Wardens are way more useful, hance full flight (for available bandwidth).

Frigate Escape Bay:
Important - Atron, with sub-2s align and MWD.

Cargo:
Various modules needed for different missions. Currently shown set is for Gallente Arc only, as that's what I've done until that time.


Strategy

It's very simple - warp into mission, MJD away, deploy Wardens, shoot. For some missions I decided to take out MJD for extra hardener - in these missions you can warp in at 100km (make 1-person fleet to do that) and do everything the same way. This strategy is slow and innefficient, but it's safe - I could tank everything without any issues. In 'Max Tank' mode, with 4 hardeners and Damage Control, I get 1750 EHP/s - it is enough to tank almost anything that Epic Arc throws at us. You will spend some time in mission - we have lower DPS than we should, and max speed of 90m/s - but speed or efficiency were not my targets.


Skills

To fly this ship you need quite good skills - especially from Shields/Engineering/Missiles/Drones category. Base fit posted ^^ there gives me 945 EHP/s against uniform DPS, 310 DPS from missiles (incl. reload) and 216 DPS from Wardens - check if your number are in the same area. Engineering skills are needed for cap stability - with 4 hardeners this fit is stable at 30%, which means that every cycle of booster you get warning for low cap. It's tight.


Conclusion

Can this fit be better?
Sure. Feel free to improve it :) I'm terrible at fitting - and I will gladly read any comments to that fit. I will not change it though - this fit was used for Epic Arcs, and I do not consider any more testing in next 90 days :)


Best,

Chris
Last edited by Chris Halsky on 2020.12.19 14:42, edited 8 times in total.
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Re: Epic (Mis)Adventures

Post by Chris Halsky »

Syndication
Gallente Epic Arc

Preparations:
Bring a ship :) Following guide is made specifically to my Prax fit, and assumes that you have all modules needed and can fly it reasonably well. Remember to stock up on missiles (mostly Scourges - around 10k, and around 2k of Novas and Mjolnirs) and remember to pick up modules after refits in stations - I had to backtrack couple of times to pick what I've left.

To Start this Arc you need Gallente at 5.0 or Impetus at 5.0 - I had Gallente, so I have no idea what agents from Impetus are available in HiSec.


Mission Breakdown

I will go mission by mission here - some info might be unnecessary for you, so do what you want with it. Do not treat it as a complete guide - rather as supplement for Wiki, specific for Prax fit. All refits are relative to base fit.


1. Impetus
Travel mission only. For the first time you can fell how slow Praxis is - it will bother you by the time you finish this Arc :)

2. The Tolle Scar
Combat mission against Rogue Drones. Take Mjolnir missiles, and you'll be fine - no big issues here. Amount of enemies I had was a bit more than on Wiki - take care.

3. Priority One
Refit: - Drone Link Augmentor, + Salvager
Combat is not needed in that mission. In first pocket you can avoid spawning enemies by MJDing away from gate, then forawrd-right at 45 degrees, then to gate. It takes 10 minutes though. For second pocket MJD away, then MJD to objective, and salvage it while tanking comfortably.

4. The Averon Exchange
Mercenaries - Scourge missiles. Nothing difficult.

5. A Different Kinf of Director
Travel only

6. Assistance
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Warp in, then MJD away when Mercs spawn. Drop Wardens, and wait until they get in missiles range. If they are too close - pickup drones and MJD away. Reapeat until mission is finished.

7. The High or Low Road
Obviously HighSec - we can fight a bit, but going to LowSec is rather risky :)

8. Into the Black
Travel only

9. Poor Man's Shakedown
Refit: -Missile Guidance Computer, - Micro Jump Drive, + MWD, + Explosive Shield Hardener
Take Nova missiles, and do only what is necessary - destroy the structure which is needed for advancing a mission. Importnat - start mission with MWD offline, otherwise you will run out of cap. That's valid for all missions with MWD - it's used after clearing to move around, not during a fight.

10. Underground Circus
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Strong damps - remember to set your drones on Aggro, they will continue to shoot even if you can't. [Not valid anymore. Pack 2000 Auto-Targeting Scourges and shoot away if damped] Strategy as always - drop Wardens/Gardes, if enemies are too close - pick them up and MJD away.

11. Intaki Chase
Refit: - Missile Guidance Computer, + Kinetic Shield Hardener
Do not trigger next waves and MJD when rats close to 30km and you'll be fine :) Contrary to Wiki, Cruisers will neut (Primary at all costs), and some damps are present. 4 Elite BS are not a problem, you can tank them without issues.

12. Rat in a Corner
Travel only.

13. Place to Hide
Pick little fingers next.

14. Little Fingers
Refit: - Missile Guidance Computer, - Micro Jump Drice, + Kinetic Shield Hardener + MWD
Easily tankable, easy mission overall. Remember to pick up Carry On Token fron fuel depot. MWD offline - remember.

15. Carry On
Refit: Take Atron from Frigate bay, and Carry On Token. Blitz the mission - I had no issues at all (only one neut attempt) - and even if, Atron's are cheap :)

16. Studio 1
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Kinetic Shield Hardener, + Thermal Shield Hardener, - Ballistic Control System, + Damage Control
That's the hard one - we fit for max tank. I know, I know - dimishing returns, but at this point we have to. In first pocket enemies are split into 2 groups. Warp in at 100km, take out Cruisers first (Neut + Damp), and BSs will be easy. Warp out and repeat for second group. First group in second pocket - drop sentries, take Cruisers, Elite BS and the rest. Safe to tank.
Before engaging Studio 1 - change refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener x2+ Kinetic Shield Hardener, - Ballistic Control System, + Damage Control
Create bookmarks as Wiki suggest - I made 3, but really used only 2. When enemies spawn, take Frigates out, and warp to bookmark. You need to take one BS when they approach, and you can safely tank remaining 5.

17. Showtime
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener x2, - Ballistic Control System, + Damage Control
Another max tank, this time for Pator 6 BSes. Warp in at 100, take out Cruisers/Frigates, and you should be able to take out one BS before they close. After that you can tank it all. Leave one BS on grid and warp out to refit for rest of mission.
Change refit to: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener x2+ Kinetic Shield Hardener, - Ballistic Control System, + Damage Control
Rest of this mission is easy - take out normal BS first, Rosulf Fririk last.

18. Where's the Line?
Choose which ending you want - I did Gallente one.

19. Safe Return
You need to deliver the kid - take Atron, and pick him up from Item hangar - you can leave Prax here, as you have to go back for final reward anyway.



And that's it - easy, isn't it?


Best,

Chris
Last edited by Chris Halsky on 2020.11.28 21:27, edited 9 times in total.
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Re: Epic (Mis)Adventures

Post by Chris Halsky »

Wildfire
Minmatar Epic Arc

Preparations:
Some additional modules needed - analyzers, EM hardener, Olfei medallion and one Capacitor Flux Coil - not a big deal, most of the items are available in Arc area (at huge markups, so better bring them in).

To Start this Arc you need Minmatar at 5.0 or Brutor Tribe at 5.0.

Keep in mind - you will lose around 0.03 standings with Ammar and Ammatar factions. Not a huge hit, but be aware of it.


Mission Breakdown

Mission by mission - I wrote a bit more than last time, hopefully useful things. Again - it's not a walkthough, it's more of my journal which can supplement Wiki.


1. A Demonstration
If you have Olfei Medallion, mission is done - so bring one :)

2. The Cost of Preservation
Refit: - Micro Jump Drive, + Micro Warp Drive
Warp in, shoot Ailon Boufin until reinforcement spawn, take them out, shoot Ailon again - contrary to Wiki, there are 2 waves of reinforcements. Have your MWD offlined, otherwise you will cap out quickly. Frigs and Cruisers hate your drones - watch out for them.

3. Written By The Victors
Refit: - Missile guidance computer, + Explosive Shield Hardener
MJD away, MJD in to mission objective. Remeber to loot conents - needed for next mission. Tank everything - if needed take out scramming frigate.

4. Glowing Embers
Travel only - go with Prax, next mission requires some combat. Complete this mission remotely, and remotely accept next one.

5. From Way Above
Full tank - mission does not require moving at all. Shoot waves as they come along. Remeber to take Nova missiles. If you will find yourself surrounded by enemies - warp out, and warp in at 100km - I did it more or less when final wave spawned. If needed, you can then warp to asteroid colony - but you should not have too many ships left.

6. Friends In High Places
Travel only - go with Prax, remotely Accept/Complete

7. My Little Eye
Travel only.

8. Dead End Intercept
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener x2
Only one ship - shoot it :)

9. Surfacing
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Kinetic Shield Hardener, + Thermal Shield Hardener
Take the mission item from Tili's Brothel, and shoot waves as they appear - biggest ships last, as they are triggers. Remember to switch to Scourge.

10. Who Art in Heaven
Refit: Take Atron
Blitz - warp in at 100km, fly away from Archeology Outpost to get to 150km then warp to outpost, then warp out.

11. Playing All Their Cards
Refit: - Missile Guidance Computer, - Micro Jump Drive, + Explosive Shield Hardener, + Data Analyzer, - Ballistic Control System + Damage Control
Warp in, approach can (go as close as you can, don't stop at 5km) and hack away. I managed to do it at 3rd or 4th time - still safe for tanking. I would suggest taking out scrams when they start scramming you - I got only 1 Frigate (Thug - Rogues [3] also scram). After Hacking I warped away. Total DPS of pocket might be too much for the tank I fitted - so hack quickly, or warp away and slowly clear the pocket. This one was not tested as much as I would like it :/

12. History In The Making
Travel

13. Church Of The Obsidian
Refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener, + Relic Analyzer, - Ballistic Control System + Damage Control
Tough one. In first pocket go for the gate (you need to kill two webbing and one scramming frigate - 0.03 Ammar standings lost), in second pocket there are no scrams -that's good. Pocket DPS is 1532, my boost was 1415 EHP (1770 with overheated Hardeners) - in case of problems warp out. When you warp into pocket, start aligning to anything away from can - to lure enemies out, then warp off and back. I was able to tank it, so check your boosts in Pyfa against Ammar damage profile. Apocs have short range (13km), so use them as guideline when to warp out. Killing should be avoided, as you'll lose Ammar standings (wiki says Ammatar - wrong).

14. Heresiology
Refit: - Missile Guidance Computer, - Micro Jump Drive, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener, + Relic Analyzer, - Ballistic Control System + Damage Control
Similar to previous one, but has way less DPS. Fit the same as before (comfortably this time), but still takes time to run - 4 cans to hack for me. You need to kill web and scram (this time Ammatar standings lost). Semi-deadspace - warp in at 100 in Atron, move out until you get to 200km, make bookmark, swap to Prax, and then you can warp to bookmark and back to cans.

15. Wildfire
Refit: Take Atron
Take mission item, place in box, warp out.

16. Stillwater
Refit: - Missile Guidance Computer, + Explosive Shield Hardener, - Ballistic Control System, + Capacitor Flux Coil
Additional Flux coil against neuts. Take out Elite Frigates and neuting sentry first, then proceed as usual - drop sentries, shoot Nova missiles, MJD away if enemies are too close.

17. With Great Power
Branch - I choose Revelation - standings, mmm.

18. Revelation
Travel only.



Another Arc done. This was comparable to Gallente - probably more DPS in one mission, and a lot more travelling and hacking - but Prax did it fine. I lost one drone though :(


Best,

Chris
Last edited by Chris Halsky on 2020.11.23 18:41, edited 7 times in total.
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Re: Epic (Mis)Adventures

Post by Chris Halsky »

Right to Rule
Amarr Epic Arc

Preparations:
After previous two arcs, this one doesn't need anyrthing special. This one is rather long, and has a lot of combat missions - pack Mjolnirs, as much as you can. It doesn't help that Amarr is kinda far now, and markets are scarce - sometimes wyou will need to make few jumps for another batch of missiles.

To Start this Arc you need Amarr at 5.0 or Ministry of Internal Order at 5.0.

Na standings hit to other factions, fortunately.


Mission Breakdown

Mission by mission - this time I overestimated what I'll meet, so in few cases I've rune 'overtanked' setup - still safe, but more time consuming. Next time I'll check 'minimum' tank required.


1. Aiding an Investigator
Travel

2. Late Reports
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Remember this refit - most missions are against Sansha, so will be used a lot. I had a bit over 1200 EHP/s vs. Sansha damage profile. Also load Mjolnir missiles. Overall easy mission, we can tank everything.

3. The Outclassed Outpost
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Mission very similiar to previous one - same advice applies

4. Raging Sansha
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Well, you can guess how this mission looks like :) Damage Control goes in - quite a bit more of ships than previously. Mind the triggers - Centum Beast/Juggernaut and Sansha Commander last. Watch out for drones - they kinda hate them.

5. Cowardly Commander
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Capacitor Flux Coil
This one is significantly tougher. First 3 pockets are the same as previously, but have neuts (according to Wiki - I did not get neuted at all) - in last pocket keep an eye on them, as they are also triggers, so leave last one alive, and take out the rest. With additional Capacitor Flux Coil we have 35GJ/s spare, so should be enough - no prop mod though.

6. Aralin Jick
Travel only - go with Prax, remotely Accept/Complete

7. Background Check
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Follow Wiki advice - mind the triggers. Wiki is a little wrong about spawning in that mission - you will get more ships spawned than you plan to, but don't worry, Prax is tanky :)

8. Longing Leman
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Micro Jump Drive, - Ballistic Coontrol System, + Thermal Shield Hardener, + EM Shield Hardener, + Data Analyzer, + Damage Control
Fit Data analyzer, jump into mission, hack, warp off. Should be done before enemies approach. If they do - don't worry, hack until it's done :)

9. Languishing Lord
Refit: Take Atron
Travel, kinda. Go to mission location, apporach target, do not engage, wait for completion of mission.

10. Razing the Outpost
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + Kinetic Shield Hardener
Mercenaries this time - remember to switch hardeners, and take Scourge missiles. Easy if you watch triggers. I 'blitzed' 3rd pocket - after arriving I dropped Wardens and started shooting Outpost - when it went down I warped off.

11. Ascending Nobles
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Back to standard refit with DC. Elite BS in first wave hit hard, but we have good tank and they need to close to us - so remove some of them before they get close, or MJD away. Wardens make your life easier, use them. Second wave neuts quite a lot - so try to stay at long range - neuts start when they are around 30km from you. I managed to kill 6 of them before first neuts reached me, so it's not an issue.

12. Hunting the Hunter
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
We fit for tank to speed up the mission. You have to clear warp-in, in first pocket you only need to destroy Battletower (do not attack anything else) to unlock the gate, in second pocket destroy Rahsa's Battleship and grab him from wreck.

13. Fate of a Madman
I've chosen 'Interrogation' - for Amarr standings.

14. Catching the Scent
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Damage Control
Easy peasy. Follow wiki advice, and leave one Cruiser and one BS from initial group to control spawns. Bring a lot of Mjolnirs :)

15. Falling into Place
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Deliver Gizmo and kill some ships. Easy enough that we can take BCS to run it faster.

16. Making an Arrest
Travel, but I went with Prax - next mission is Palas, it was closer. Can be done in Atron - but park Prax close to Palas to reduce travel, and go with Atron/Shuttle back to Nishah to turn the mission.

17. An Unfortunate End
Travel Only

18. Panic Response
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + EM Shield Hardener, + Capacitor Flux Coil
Extra Flux coil - expected neuts. Mission is finished when Centus Tyrant is destroyed, which is the easiest way.

19. The Right to Rule
Refit: - Missile Gudance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + EM Shield Hardener
Not hard, but extremely long. Warpin and first two pockets are nothing special, in third engage BS, when reinforcements spawn get rid of them, engage BS again. In fourth pocket MJD away, to draw Harkan towards you (he's faster than others) - I repeated this 2 times, then killed him without caring for reinforcements - he went down before they could get me. Bring load of Mjolnirs, you'll need them.



Ufff, that was something. Compared to Gallente/Minmatar this one was way way longer for my Prax - it should go fairly well in reasonable BS, which should have more DPS than I did. Well, for the next time I'll try something else maybe.


Best,

Chris
Last edited by Chris Halsky on 2020.12.19 06:15, edited 4 times in total.
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Re: Epic (Mis)Adventures

Post by Chris Halsky »

Penumbra
Caldari Epic Arc

Preparations:
This the fastest arc to run - it has mostly travel/courier missions, and only 3 combat missions (in 2 of them you need to kill only 1 ship). As a bonus, it has 3 missions with travel to LowSec, carrying mission items - if you lose them, the arc is over, sadly. Take care with these - I did it in the shuttle around DT, but Sunesis might be actually better.

To Start this Arc you need Cadari at 5.0 or Expert Distribution at 5.0.

Na standings hit to other factions if you're careful - few missions have Gallente ships.


Mission Breakdown

Mission by mission - travel mostly, so not much refitting.


1. The Intermediary
Travel to Poinen. Take Prax, one jump is not much.

2. Trust And Discretion
Courier mission - easy, then complete and request next one remotely.

3. Their loss, our profit.
Refit: - Missile Guidance Computer, - Multispectrum Shield Hardener, + Thermal Shield Hardener, + Kinetic Shield Hardener
Rather easy mission against Serpentis. I started by going 30km away from target, then MJDing in. Then destroy Research Facility (it has a lot of HP - took me 3 reloads of missiles), pick mission item (in can about 30km from you), warp out. If needed/bored - destroy some ships :)

4. The Paths That Are Hidden
Refit: Shuttle
Branching paths. I've chosen "An Honorable Betrayal", for Hyasyoda path - but any path gives the same standings, so it's up to you. For Hyasyoda take S.I. thingy.

5. Proof of Intent
If you have S.I. Fromula Sheet, Accept Mission and complete right away.

6. Return to Isha
Travel back to Poinen - lot of flying here.

7. Playing it Safer
Travel to LowSec. That's quite important to do it proper - I went in shuttle, and got smartbombed on my way back. If you lose the mission item - you will not be able to complete the mission, so it's actually better to do that mission in sub-2 align ship with the most tank you can have - Sunesis being a good option

8. Almost Unmasked
Refit: Take Praxis this time[/size]
Another travel, but this time we will need Prax, so take it before going to Wuos

9. Some Light Theatrics
Refit: - Missile Guidance Computer, -Micro Jump Drive, + Data Analyzer, + Micro Warp Drive
Take Data Analyzer - there's a can to hack. After hacking you have 30 seconds to get 10km out - MWD away and you'll be fine :) Do not warp off, mission will not complete in that case.

10. Untouchable
Travel to Poinen - bring Prax with you.

11. A General's Best Friend
Refit: Atron
Blitz it! To avoid Gallente hit, take Atron and go as fast as you can to acceleration gate. Second pocket is safe, approach Caldari Navy Outpost to start convo and mission is done.

12. Meet Sinas
Another travel mission - go to Sinas, talk to him, mission's over.

13. Right Tool for the Job
Refit: - Missile Guidance Computer, - Multispectrum Shield Hardener, - Micro Jump Drive, - Ballistic Control System, + Data Analyzer, + Kinetic Shield Hardener, + Micro Warp Drive, + Damage Control
That's a weird one. I wanted to avoid Gallente standings hit, so I refit for tank (to sustain everything instead of shooting it) and MWD. Blitz strategy from Wiki - warp in and MWD towards shipyard frigates/can, while ignoring the rest. When you will be at the can, OFFLINE MWD, otherwise your tank will eat your cap. Hack and loot the can, warp off.

14. The Breakout
Refit: Shuttle
This mission requires probing and hacking and combat... or quick trip to Perimeter, where for 20M you can buy mission item to hand it in. I did it this way - and shuttle is required for next 3 missions, so park your Prax (I picked Tsuruma)

15. Whisper of a Conspiracy
Travel to 'somewhere' - in my case LowSec 4 jumps deep. I took shuttle and paid attention while going in - no camps, low number of players, so I decided to run for it. Remember - if you lose mission item on way back to Sinas, you'll fail Epic Arc.

16. Practical Solutions
Travel again, this time Hisec. Shuttle is perfectly fine.

17. Forewarning
Again, LowSec travel. You need to bring mission item - as always, don't lose it :) I did this mission just before DT - less players, less risk. Take tankier ship or scout if in doubt.

18. The Knowledge to Act
Branch for Hyasyoda line - of course we pick Slipping Away, to get Hyasyoda BPC

19. Slipping Away
Travel back to Wuos - bring Prax, needed for last mission

20. Across the Line
Reft: - Missile Guidance Computer, - Multispectrum Shield Hardener, - Ballistic Control System, + Thermal Shield Hardener, + Kinetic Shield Hardener, + Damage Control
Quite hard mission. What I did: warp to 100km, and move away (so you'll be 150km from cargo) then warp to cargo and engage Caretaker - enemies will spawn. Immediately MJD away - Caretaker is faster than other, so shoot him when he apporaches. When frigs will be close, MJD away again (at that point Caretaker was at 75% hull) - and repeat, until Caretaker is destroyed. Afterward warp to cargo, pick the Family and warp off.


That finishes all my Epic adventures - hope you did not get too bored :D


Best,

Chris
Hivaa Saitsuo!
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