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How to rat faster

PostPosted: 2019.10.03 22:00
by Boris Deudigren
I've been ratting in 0.3 and 0.2 space, and I haven't been making much. I've been using autocannons on a thrasher with phased plasma S against serpentis rats, but I just don't seem to be doing damage. i've tried artillery aswell, to little success. is it because i should be running combat sites instead of ratting in belts?

Re: How to rat faster

PostPosted: 2019.10.04 11:29
by Ky Hanomaa
When it comes to ratting, damage types are key. Serpentis are especially vulnerable to Kinetic and Thermal damage, so try to load ammo that deals this type of damage. At the same time, they also deal these 2 types of damage, so try to adjust your tank to that by fitting modules and/or rigs that give you resistance to Thermal/Kinetic damage. If you don't know about the damage profile of a rat, you can right-cick it in your overview and select "Show Info". This should give you an overview of it's Resists as well as the damage it will deal to you.

Another reason you might not be dealing damage is that your turrets don't track well enough. You can try standing still, if you can tank the damage, or try to mimic the movements of the rat to decrease your "Transversal", thus allowing you turrets to track faster.

As for ship types, drone-boats are superior in ratting. Drones are really easy to use, since drones don't require ammo and you don't have to worry about transversal for better damage application, apart from choosing the right drones (Light Scout Drones against Frigates, for instance, as Heavies will have trouble tracking/hitting and keeping up with them). At the same time, training drone skills is never a waste, since most (especially bigger) ships will utilize drones on top of their primary weapons systems.

Algos -> Vexor -> Myrmidon -> Dominix -> Rattlesnake would be a regular path if you're interested in Mission Running. The Myrmidon, with the right fit, is also good at belt and anomaly ratting while still remaining relatively cheap - even in Null-Sec.

Re: How to rat faster

PostPosted: 2019.10.05 09:54
by Cassiel Seraphim
Ky Hanomaa wrote:If you don't know about the damage profile of a rat, you can right-cick it in your overview and select "Show Info". This should give you an overview of it's Resists as well as the damage it will deal to you.
I don't know if they've improved that, but for one I noticed that ships like the triglavian Liminal-variants with both disintegrator damage and missile damage, only showed their missile damage, this falsely claiming it only does EM/Kinetic damage, when in fact it does a lot more Thermal/Explosive damage than missile damage with its disintegrator.

Potentially this problem exists for other NPCs with multiple weapon systems. I did see something about this in the patch notes, so hopefully they'll fix it.

Re: How to rat faster

PostPosted: 2019.10.05 10:14
by Ky Hanomaa
Cassiel Seraphim wrote:I don't know if they've improved that, but for one I noticed that ships like the triglavian Liminal-variants with both disintegrator damage and missile damage, only showed their missile damage, this falsely claiming it only does EM/Kinetic damage, when in fact it does a lot more Thermal/Explosive damage than missile damage with its disintegrator.


I did not know that, thank you for the info. In that case, try to consult the wiki if possible.

Re: How to rat faster

PostPosted: 2019.10.05 20:38
by Boris Deudigren
Thanks guys! i'll be sure to use the info

Re: How to rat faster

PostPosted: 2019.10.06 09:57
by Cassiel Seraphim
Ky Hanomaa wrote:
Cassiel Seraphim wrote:I don't know if they've improved that, but for one I noticed that ships like the triglavian Liminal-variants with both disintegrator damage and missile damage, only showed their missile damage, this falsely claiming it only does EM/Kinetic damage, when in fact it does a lot more Thermal/Explosive damage than missile damage with its disintegrator.


I did not know that, thank you for the info.
Just be aware that could easily have been early issues with their new system. Ideally someone who runs them now could chime in and tell us if that's still the case or if they've already fixed it.

I was merely pointing out the potential for that information to be wrong or misleading, based on the precedent that had been in the past even if the current state is unknown. I might also add that the information didn't used to show how much hull, armour and shield an NPC has so it's not always a sureshot to assume the best damage based off of the show info either, since it doesn't take into consideration active reps or if some ships have significantly more hit points in either of the hull, armour and shield pools skewing the resists.

Ky Hanomaa wrote:In that case, try to consult the wiki if possible.
If you're looking for specific rats, there's also a super useful and simple to use site called EVE Ref, where you just type the name of the rat in its search field to pull up information :)