For people who don't know my AARs: they are quite detailed, often contain videos and are usually quite long. Feel free to just read the TLDR + overall evaluation.
This AAR contains videos of the fights. If you have any problems with the recordings, please let me know by a direct message. This time, I will separate my comments on the fights from before watching back the recordings and after. The TLDR and overall evaluation will cover both my comments from before and after watching the videos.
Roam members (21)
Analee Tsasa - Magus, Bifrost, Kestrel, Federation Navy Comet, Hawk
Asuka Rossi - Slasher
Azrael Feanorian - Punisher
B'aldrick Aivoras - Punisher, Retribution
Christoph Patrouette - Crucifier
Coolio Enderas - Punisher
Flatline Kasenumi - Maulus Navy Issue, Slasher
Gideon Mastracci - Punisher
Klaxis Archimedes - Inquisitor
Nathan Blackmane - Punisher
Nienke Solette - Punisher
Shauny Tsero - Inquisitor
Squin Ti - Punisher
StuMzaLu - Punisher
Terminated - Punisher
Tolerin Escipion - Inquisitor
YooJin Moon - Punisher, Thorax
Yto Itinen - Punisher, Slasher
Zairnix Onren - Punisher
eoiles - Hyena, Corax
The fleet size was awesome, thanks all for coming! We took almost 4 hours to suicide ourselves in a big ball of fire (with some detours) in a gate-camp in Valhalla (Tama). The initial fleet composition was 4 Logi, 2 scouts (MNI, Slasher), 12 DD, 1 booster/boosher (Magus) and 2 EWAR (Crucifier & Web-Hyena). 5 unistas were newbro or <= 2 fleets with me as FC. Great to see new faces on my fleet! We had two proper/longer fights. The first one was the usual content with Buntspecht (ad-hoc arranged), which we won mainly because of a numbers advantage. The second fight was an interesting catch where I hoped to get more blingy kills (e.g. Omen Navy Issue, Federation Navy Comet) after a Vedmak takedown. Before the first fight, we practised booshing. After a Brutix takedown, we practised removing NPC points from fleet members in a Guardian Gala site. ISK positivity: negative but I don't care, because the goal was to have fun, try a new doctrine (for me at least) and learn. Mission accomplished.
Fleet support program was fabulous again with providing ships on contract at Eugales and reships at Ichoriya. At the start and at the end of the fleet I got two persons who offered their help with the Fleet Support Program and I redirected them to the production department. This time, we actually figured out the point/web/scram division ourselves with available modules. For the next fleet, I might want to put different fits on contract and avoid the hassle of bringing modules.
After undocking, we did a small practical class on booshing, which was great. I learned that you can only boosh 25 ships at a time and that drones are ignored in that count. \o/
I pinged Buntspecht that this fleet would be going out, they showed up and we had a great fight because of that ^^
The doctrine is a bit like BLAP Merlins. Punishers are also brawly which makes the general strategy pretty simple: get in the face of targets as soon as possible, orbit at 500 and pew-pew. A difference with the Merlins is that Punishers are armour tanked instead of shield tanked. With the high amount of low slots the Punisher provides, this results in a high amount of effective hitpoints (EHP). The Punisher does not have a bonus towards a particular type of weapons, which means you can fit basically anything in the high slots, this time high-DPS close-range blasters.
Strengths of the doctrine are a huge tank, low signature radius and a good resist profile which results in a good application of Logi reps.
Weaknesses of the doctrine are relatively low speed and only 2 mid-slots. The latter weakness can be mitigated by dividing web/point/scrams across the DD squad before undocking, which we did.
The general strategy of the doctrine: use the Micro Warp Drive (MWD) to close range fast, then apply point/web/scram, orbit at 500m, decycle the MWD and start pew-pewing.
Video 2 Credits: Christoph Patrouette
Maulus Navy Issue -27.3m
I knew beforehand who their FC was and did not inform the fleet about that. This time, my plan to let the FC alive as long as possible worked, but since there are often some people in a fleet who go after other ships than the primary target, I may want to explicitly tell the fleet to (not) engage an opposing FC.
Before Buntspecht landed on us on the gate we had a small discussion about which ships were the primary targets. The eventual fleet composition of Buntspecht was reported to be 7 Merlins, 5 Bantams, 1 Griffin and 1 Garmur. When they landed the discussion was still ongoing and I decided to cut it off and just go for the Bantams. The Garmur eventually never appeared on the grid at this fight. I'm still interested in your opinions on what to call as primary targets in this situation.
Target broadcasting was pretty good and I called to lock up other Bantams. Initially, our damage was spread out over three Bantams and they were able to take down 2 of our 4 Logi (including our Logi FC) before we were able to get one Bantam into armour. Two things might have caused this: 1) me not calling to prop-mod on or 2) our two Logis weren't anchored. After switching to a different Bantam and back to the original primary, I tried to boosh us, but unfortunately, our boosh was scrammed. All in all, a pretty bad start of the fight.
Then, the first Bantam broke (even without overheating) and we switched to one of the Merlins (other Bantams were 20km off). The Merlin broke pretty quickly, our scouts got point and web on another Bantam: the next primary. Since it was 20km out I called to anchor up again. Another scout got point on the Griffin and since the Bantam didn't brake, I called for a target switch. The Griffin went down pretty quickly and another Bantam was our primary again. We took down 3 of their Bantams pretty quick and went onto Merlin pew-pew until there were one Merlin, one Bantam and a Federation Navy Comet (which we didn't notice getting on the grid) left.
Now let's talk about positioning. At the start, I decided to charge in guns blazin'. Reason: we were blaster fit and I didn't know what the Merlins would have. However, I think that if we stayed in our position as one big blob, we might have been able to get a proper boosh off and our Logi reps would have applied better. Because of my non-existing prop-mod calls, the fleet got spread out too, which means a less effective damage application.
A newbro went into Vlillirier after the fight and got podded by a smartbomb. Maybe I wasn't clear enough in explaining what reshipping is in the newbro speech, will give that more attention next time.
After this, we had our first bio-reship-loot-break.
Maulus Navy Issue -26.91m
Our scout reported a Vexor Navy Issue and a Merlin, tried to catch it and died. Another scout was able to give a deshipment service to a Bantam. I'll have to watch the video for specifics though.
When in-warp to the plex, reports came in of other scouts about other ships: one Algos, one Merlin, one Corax and one Bantam. Since our scouts were inside fighting the VNI, the fleet went inside the plex and I called the VNI primary. It was 50km from our landing spot which I thought was too far away. Furthermore, it already took one scout down and our second scout was disengaging. I called the Bantam primary and it went down. We tried to get the Merlin but it managed to get off. The Corax eventually never went inside the plex.
After this, FC directly went after the VNI without warping the rest of the fleet... Oops. I saw it warping off to the Jove Observatory or the NPC station and we tried again to get the VNI, but we did not catch it.
Capsule - Genolution 'Auroral' 197-variant -0.01m
Maulus Navy Issue -26.94m
Capsule - Genolution 'Auroral' 197-variant -0.01m
Second bigger fight of the evening. We had a Gnosis, a Vedmak, an Omen Navy Issue, three Merlins, a Scythe, a Caracal, a Prowler, an Augoror Navy Issue, a Griffin and a Magus in this fight to take down. It was an extended and spread out fight and I remember them not all being on grid at the same time. In the end, we couldn't take down the blingy ONI and Magus. The first one was an experienced pilot who didn't make a mistake with it's range control. The Magus was able to get off because of a Griffin jam in the end of the fight. We almost took down the Augoror Navy Issue but it must have been able to get loose of our point/scram? The video will clear many things up here. We did definitely took many losses to the ONI which we might have been able to prevent.
At this point, I could do two things: go for bling or warp off and be happy with our kills. Of course, I chose the first option. The initial primary was the Vedmak, but it was quick and got distance fast enough. We went back to hunting the Merlin and took it down. While the fleet was going for the Merlin and the ONI respectively, a fleet member got web on the Vedmak. I told someone with a point to bounce and warp back for the Vedmak while the rest was focussing on the ONI. Like the Vedmak, the ONI was too fast. During our game with the ONI, someone got point on the Vedmak. Despite it being 100km away, I called it primary and told the fleet to overheat the prop-mods.
Only with watching the video back, I noticed the boosh opportunity which was beautifully utilised by our boosher. Big compliments to that one!
After the boosh, a hostile Caracal landed and FC had to bounce because of the ONI damage. I called 2FC to take over, but the fleet took enough initiative itself to take down the Vedmak and go for the ONI after.
When FC bounced back, the Caracal was gone and the fleet was still fencing off the ONI while some fleet members looted the Vedmak wreck. The ONI managed to take down one of our Punishers before an Augoror Navy Issue landed on our plex, approximately 70-100km distance (the fleet was pretty spread out). I called to anchor up while one of our scouts got scram and web on the ANI. When our scout had to bounce, we were applying multiple points and webs to it. At this point, the fight got a bit ugly.
Another Magus landed and the ANI did put out some heavy damage, neut pressure and got quite some armour self-reps going. Furthermore, the ONI was still sniping off fleet members and we were down to only one Logi, five DD and one Scout. FC had to bounce again and asked the 3IC to take over (2IC was already down). ANI was kept primary (maybe the Magus was the better option, opinions on that one?) and when FC bounced back to the gate after repairing, we had five DD and one scout left. Unfortunately, the ONI and the ANI were too much for us and our numbers were quite efficiently reduced when FC went down. When there were two left, I called to scatter.
We found a Brutix already in hull in a Guardians Gala site. The fleet went in and took it down and mined salt. After that, we had great practice in defanging point/scram from NPCs. A fleet member applied some water to dissolve the salt a bit later, as did FC after the fleet.
The video speaks for itself. Only thing I want to add is that a certain fleet member can be pronounced the same way as a Huginn...
Our scout found a newbro in a Kestrel. We took it down and could practice alpha-ing a target. Still, not everyone went on the killmail, despite me trying to let everyone get point/scram/web... Maybe someone can explain how this works?
The fleet had no mercy by the way and also podded him. Recruitment mail sent out and reimbursement ISK sent.
The video speaks for itself. We had spais in our fleet, Logibros were repping the pod. \o/
Not sure what happened here, but I think some of our scouts were looking for content and were assessing possible bait? Ah well, someone from the fleet warped to our scout and got blown up, if I remember correctly.
Hmm, kill happened before one of our scouts wanted to combat-scan an Industrial Cyno to look for content / our big ball of fire. The Kestrel pilot did mention what was on the Cyno, so it probably died to that?
Federation Navy Comet -26.67m
FC was slow in cold-warping everyone off-grid when a Machariel was on-grid and yellow-boxing us. A prime example of me not knowing a Machariel can snipe squishy stuff. Now I know, won't happen again.
Yeah, the video speaks again for itself. It even almost got one of our Logi.
The scout almost caught a Federation Navy Comet inside a Small plex, but a Griffin got lucky with ECM-ing our scout. Sad...
We knew about the gatecamp on the high-sec gate in Tama. I decided to give the fleet the option to 1) dock up their ship for later reshipping or 2) join me in a suicide mission into the gatecamp for moar balls of fire. Most of the ones who were left in the fleet at this point chose the latter option and we had fun trying to get anything down. Yay for more balls of fire! \o/
Hmm, I was in a desparate suicide-modus. Our scout broadcast a POS with a Tanathos tethered to it and I decided to warp to 0. Instead of engaging the Thanatos, I decided to die in the gate-camp flashing all over the overview ^^
ISK Destroyed: 603,039,268.01
ISK Lost: 807,757,197.37
ISK Delta: -204,717,929.36
Abyssal Mods Looted: ~65M
- ✔ (Positive stuff)
- We learned, had fun and did pew-pew. Mission accomplished!
- A boosh check at the beginning of a fleet (in the undocking system) is a great learning experience, this caused me to call for it in the first fight in Akidagi and a real good usage by our boosh pilot during the bigger fight in Enaluri.
- Great learning moment in a Guardians Gala site where we got rid of NPC points and stayed alive
- I created and used a checklist with T-minus times which works pretty good
- First time as FC that I made it into Valhalla. Great success \o/
~~ (Meh... stuff)
- Communicating with both the fleet and another corp/FC is sub-optimal. Next time I would like to delegate the other corp/FC comms to 2IC
- Newbro speech can be expanded with reship info
- I'd like my Logi FC to 1) actively call who the Logi-squad is repping and 2) know the primary rep-targets: FC, Boost, Fellow Logibros. I need to inform the Logi FC about this before undocking
- Not everyone was on the Kestrel killmail in Kedama. I'm now not sure if point/web/scram only gets you on kill-mails...
✘ (Negative stuff)
- FC underestimated the sniping potential of a Machariel. Oopsiewoopsie...
- No prop-mod calling in the first fight in Akidagi
- Creating recordings for AARs take up a lot of time I'd rather spend on fleets. Any suggestions on reducing the time needed?