Asuka Rossi - Corax
Christoph Patrouette - Dragoon
Cyfer Juhl - Talwar
Danu Gissard - Catalyst
Flatline Kasenumi - Malediction
Gilmir - Algos
Iam Nota Bot - Thrasher
KPYTOE KOPOBO - Coercer
Marv Edwoods - Algos, Catalyst
Nathan Blackmane - Cormorant
Raas Caslo - Catalyst, Cormorant
Sophia Ligeti - Algos
Squin Ti - Corax
Taylor Moon Mahyisti - Magus
Tolerin Escipion - Condor, Slasher
Yto Itinen - Algos
eoiles - Corax
I think in the end it payed out
We did an Emerging conduit in Juff to learn the ropes of skirmishes and warp ins/outs, get a feel of the range and the skill of the fleet. No one died and that gave me confidence to try better things.
I had Flatline scout ahead of us and he reported a Vindi ratting in a quiet losec system. We missed the tackle for a split second, so I decided to let the fleet in and propose a fight. After a bit of negotiation, one of the locals undocked an SNI and we bargained it down to a Hyperion. He was very gentlemanly and accepted a fight on a signature. I had Flatline prep the field and make us a few tacs but the Hyperion landed on the middle of our preparations. I didn't want to spiral on him from such distance, so I had Flatline pincer him with the fleet and we did a superb warp on top of him, saving us from the danger zone. I had Flatline stay disengaged and provide a warp off, so we had people bouncing in and out constantly. The Hype pilot was very good at deploying and redeploying drones, but we also were excellent at defanging at short notice. The command to stay at 15km+ payed off, as we kept generally outside of web range and did not bog down too much. On the last wave of drones, I had all fleet alpha the last drones out of the field and then we went 500m orbit full facemelt. With some good judgement on overheats we managed to break him. My mistake was not havin Flatline warp for the killing blow, but the situation was very heated. This was a very 50/50 fight as we were light on Dragoons, but the Algoses compensated quite well. A good point on our side was calling for different types of ships and ammo, letting us have rainbow damage and denying the opposing reactive armor hardener. I am very pleased with the fight and the oppositon, as it's commendable to undock for a fair fight just for the sake of fun!
Also, loot fairy said yes this time! Gf were exchanged and the report is here!
After Talylor PM'd me to roam around and bring a boosher, we undocked again and tried the losec around Stacmon, which is half under Incursions and didn't look too promising, but we squeezed a fight out of there too!
Flatline called for a Nado and VNI ratting in a sig, and I had Tolerin join and try to double tackle, but both warped off. The VNI to a NPC station, where I think we booshed him successfully at least once
A punisher came too close and got blapped for his effort! I keep throwing these newbro fleets to gateguns and station guns, but some are getting the hang of it! We docked again to wait timers and to trade drones, the BR is here!
After that we tried to surprise anything worth a stop on our way to LSC, but beside a carrier who docked fast, we had nothing come out of it. On the last leg to LSC a vengeance small gang with a flashy Thalia kinda tried to engage us, who in turn tried to alpha it off the field, but we lost two people to gateguns and none to hostile action, so meh
After a short refreshing stop at EUG I saw some juicy activity in NEN, especially a t1 dessie gang, so we headed that way. Local was promising and we had a few catalysts in a small. Since Yto was bait tanked, he went forth with a small vanguard, but the cat gang bounced off...only to come back and slide into us! We traded three dessies and a frig for three of their dessies, their gang was long range too, but since Fc was not on grid, I don't have much to say...
At that point I was kinda dozing off and decided to step down, so Annalee took over. I think they went after a Domi, my memory is kinda hazy...
This is the roam report part we can use, the beginning is a kind of garbled mess I have no idea how to solve.
Vexor Navy Issue +75.38m
We are really getting proficient on the basics of fleet movement, combat comms and maneuvers.
The first PvE part of the fleet was very helpful, I think it will become standard practice.
The Hyperion fight was great in all aspects: positioning, anchoring, warps, bounces, defanging and overheating!
We really got many forms of content, from fleet fights to hunting ratters to plex fights, so all flavors of losec.
Just by approximation, SRP for the fleets so far was covered by the Gila/clone soldier drops, so all the loot from the Hype fight
puts us in the green for 400 mill or so, which means PvP to finance PvP is not that far fetched.
Rainbow dessie doctrine is pure chaos, so while we don't have strong points, we also have no weak points and a lot of versatility.
Some improved fits were tested, they will be made more widely available.
Form up was long because I really took a lot of time to explain everything. Maybe making a newbro video would help, but I don't know if that would eliminate a newbro speech fully. So far long preps have payed dividends and I have mixed feelings about reducing them.
I feel that while we are making progress in terms of skirmishing, still we have some work to do on bounces and gateguns situations: we had a few early aggro situations and a few people who stayed on field too long. I'm considering adding a gateguns exercise in the future, but I'm kinda short on time...
Since we usually roam the Stacmon neighbourhood, we have many reships there, but if we try to go for Black Rise area, our options are kinda limited. Want to consider an Ichoriya reship for next roam, but I fear we are already stretching the Fleet Support Program thin, so I might do a private run to there from Jita.
All considered, this was a marvelous fleet, thanks to all who flew with us!
Until next time, fly fun!