For people who don't know my AARs: they are quite detailed, often contain videos and are usually quite long. Feel free to just read the TLDR + summary.
Roam members (12)
B'aldrick Aivoras - Omen
Christoph Patrouette - Magus
Flatline Kasenumi - Maulus Navy Issue
Gideon Mastracci - Omen
Marcel Eriker - Omen
Mike Kingswell - Keres, Maulus Navy Issue
Navarchos - Tristan, Atron
Nienke Solette - Omen
Six Nyendi - Omen
Tolerin Escipion - Omen
Yto Itinen - Exequror
Fleet size was a bit smaller than I hoped to get, but not horrible. The composition was 2 Logi, 2 scouts (Keres / MNI), 1 newbro (Hyperkitten), 6 DD, 1 booster (Magus). We had two extended fights with both positive things and new learnings. Before those fights, we had a couple of (in my opinion preventable) losses and caught an Atron. ISK positivity: quite negative but I don't really care in this case, because my goal was to have fun and try another new doctrine (for me at least). Mission accomplished. Thanks to Buntspecht and The Tuskers for bringing good fights!
I think fleet preparation was not bad. I looked back at my previous AARs to get a quick reminder of things that could have gone better earlier. Furthermore, I read the doctrine page on the wiki again. I think both helped me in remembering things in fleet preparation and during fights.
Fleet support program was fabulous again with providing ships on contract at Eugales and reships at Ichoriya. The production department got in contact with me about two things in the fits I provided so that 1)the costs could be reduced while not lowering the DPS too much and 2)I considered which drones to take for my Logi. Because of 1) I also requested some extra cap boosters. This was not necessary in hindsight. When forming up in Eugales after the travel-fleet, I noticed I forgot to include nanite repair paste in the fits. I also realised after the fleet that I forgot to let people x up for webs/points instead of scrams, despite my valiant effort to bring them from HSC.
I pinged three possible OOC content-creators that this fleet would be going out. Two of those showed up, which is great! We had two reasonably balanced fights and I am really happy I did this. 10/10 will do again.
This AAR contains videos of the fights. Unfortunately, I only caught my comms over Mumble and not those of others. It seems CCP is not the only ones being sabotaged... :/
Kills and Losses
Our newbro got blown up by gate guns because we engaged a Gnosis jumping in from Renarelle (fleet was at the Vlillirier side of the gate). I did not tell my Logi to pre-lock up our newbro and the Gnosis jumped back into Renarelle. To our newbro: Welcome to PvP fleets, this is only the first of many balls of fire in which you'll die! ^^
Because of the early loss, I overestimated the DPS of gate guns on our armour tank and called for others to bounce while Logi could keep up easily.
One of our scouts reported a Loki and a Retribution outside a small plex. I asked for the distance from our in-gate, but our scout reported the distance from the acceleration gate in the plex. Nevertheless, our scouts chased and one went down before we were able to land and provide backup. When we landed, the Loki was at 83km and the Retribution at 135km and both warped off. Ah well, at least some of the fireworks dropped. xD
After reshipping our newbro and scout, we went to Innia. One of our scouts reported a Caldari Navy Hookbill and an Atron on a Large plex. I called the scout to keep distance and decided to jump into the system. Warp distance was 100+AU, so I decided to jump early into Innia, warp directly to our scout, who was 50km from the CNH and I told our scout to engage. This could have been done better: if the scout kept burning, we might have landed on top of the CNH. Now we landed on top of the Atron and I called it primary. The CNH was able to warp off, unfortunately.
First of all, this system name is hard to pronounce. I tried multiple times and failed miserably, lol.
While the fleet was in Martoh, I saw the first signs of the result of my OOC "we want to fight" pings. Our scouts reported multiple options for fights in Iralaja as we were warping to the gate. A Wolf landed and I first thought it would jump through directly. It didn't, so I called to anchor, lock it up and wait with engagement (it was flashy, but weapons timers is a thing). I also told the scouts to wait with engaging in Iralaja because I was focussed on the Wolf on our grid. I decided to not split the fleet, jump into Iralaja and cold-warp our fleet to one of our scouts. Despite that, I noticed our newbro not being on the gate while jumping through. In warp to our scout, I asked about it and hear he had a weapons timer (video confirms this, he engaged despite my command not to do so ^^). I told him to wait out the timer and then join the fleet again in Iralaja.
The scout to whom we warped was outside on a medium plex. The aforementioned Wolf followed us and brought friends. Somehow, our booster went into the plex while friend number 1 landed in a Malediction (I did not know our booster went in and only saw it on video though). I called to anchor up and turn the prop mods on for one cycle in an attempt to gain distance from the Wolf who was within our short-ammo range (while having long-range ammo loaded). I correctly called to use the proper ammo for the Wolf which I called primary (Malediction was 40km away). Target broadcast was slow and I got reminded to do so. The rest of the friends warped in; 3 Wolves, 2 Deacons, 1 Pontifex, 1 Rifter and an (observing, distance-keeping) Stiletto. I kept the initial Wolf primary while still burning away from the gate (now with prop mod continuously running). I mentioned to get the drones out, which was good.
Then, I noticed the Wolf getting reps and the fleet not anchoring properly. I reminded the fleet to keep up and keep the prop mods on. Furthermore, I called the Malediction primary for a target switch. The broadcast was better this time and I started to call secondaries, the latter one being a big improvement from earlier fleets. I even reminded the fleet to use the cap boosters, which I am really happy about. After the Malediction not breaking, I changed to the Pontifex which we also could not break. Next up was one of the Deacons, which got reps in time. Then I switched back to the Pontifex, after which five or six Drakes landed on the acceleration gate and one of our two Logis went down. One of our scouts was at a safe, the fleet was pretty spread out across the field and I decided to cold-warp the fleet out of the fight to fight another day (except for our booster then, who managed to warp back on the grid during the fight and got pointed). We could not have stayed on the grid for so long without our Logi keeping us alive, thank you Logi! For the next time, I need to think of applying alpha damage instead of just calling primary and secondary targets, this might have gotten us a kill here.
After the fight, both Tuskers (the drakes) and Buntspecht (the other ships) loved to have another fight. Since we needed a reship for our Logi and our booster, I decided to go to Akidagi because of our reshipping point in Ichorya. Plan: take down the drakes in a
Maulus Navy Issue -27.37m
Capsule - Genolution 'Auroral' 197-variant -0.86m
Maulus Navy Issue -22.2m
After a bio-break, we gathered up on a safe. I explained our plan (see video) and fleet-warped us into the plex. The six drakes were already there at 150km, I called to achor up and spiralled in slowly. I was hesitant to keep our prob mods running all the time so that our signature would not bloom too much (after this great tip of one of the fleet members). While slowboating, buntspecht landed on the grid in Omens, Augorors, Vexors and a Rupture (yay for upshipping \o/). We formed a nice triangle and started our dance.
I decided to get a sharper angle with our spiral because Buntspecht seemed to burn almost straight to the drakes. At this point, I should have kept the prop mods running continuously but was still hesitant to close the distance too quick and get a too sharp angle. Now, the drakes were able to first fight Buntspecht and afterwards fight us. I called one of the drakes primary, thought of drones and overheating, but simply couldn't break one of them. The overheating was quite early and I should have called for that later. Someone also had ECM drones on FC, not sure what happened there...? xD.
Compared to the Iralaja fight I talked significantly less during combat. I don't know exactly why, but I think it was a combination of 1) the preparation talk at which I already explained what our goal and approach was and 2) I was expecting to blow up in a ball of fire causing a... different mindset? Ah well, as I said at the beginning, we had fun and our mission is accomplished. ^^
ISK Destroyed: 85,489,264.38
ISK Lost: 446,032,529.22
ISK Delta: -360,543,264.84
- ✔ (Positive stuff)
- Mission accomplished: We had fun, there was content and we had a good atmosphere in comms and my OOC "we want a fight" pings resulted in two 3-way fights
- Comms from my side were calmer (during combat) and I noticed my different mindset compared to earlier fleets
- Told our scouts to wait to engage in Iralaja because the fleet was focussed on a Wolf in Martoh. In my opinion, this shows awareness of the bigger picture
- Broadcasting targets improved during the fleet
- Good positional awareness during the fight in Iralaja
- We used tha drones! \o/
~~ (Meh... stuff)
- Ammo management was... ok-ish. I was aware of our different ammo options and I used the commands. However, I still need to get used to it. This was especially visible during fights. Just before fights, ammo prep was actually pretty good
- I'm a bit too quick letting loose my push-to-talk which causes commands to be cut off
- We left tha drones behind :/
- Naive me mentioned myself as FC in local for Buntspecht to get in touch with me, which I need to do differently by direct-convo. In this case no bad things happened, but it could have been bad
- "Gate" is too generic to ask distances. I should use "acceleration gate" or "System name gate". (which I already applied at one of our later fights in this fleet, yay for learning
on the jobduring pew-pew!)
- The spiral-in at the Akidagi fight was too slow, enabling the drakes to fight two fleets sequentially instead of concurrently.
- When using cruisers and having enough Logi, taking gate guns while there is no target is no problem
- I need to be more specific with gun usage commands to get a high alpha
- Brought web/point to form-up and didn't hand them out...
- Forgot a vanguard '*facepalm*