[AAR] Solitude ISKatalyst [2018-03-16T20:30]

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Yrgrasil
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Title: Solitude Officer, Ensign, Sophomore

[AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Yrgrasil »

And the third one, (first one positve)


Roam members (7)
Spoiler
Aeby Inkunen
Betti Sachon
Darth Galifreia
Erwin Madelung
Tye Etch
Xafen Katapi
Yrgrasil
We jumped through a WH to Null, in this Case the Region Insmother (http://evemaps.dotlan.net/map/Insmother ... #npc_delta), and checked the first pocket up to 8EF-58, since this was a Deadend Pocket we got trapped by the local QRF. Our Scout couldn't crash the Gate in Time sadly and got killed first.
I think this kill mostly resulted through my attempt to "teach" newbros on how to do things, i should maybe somehow add this to the newbro/preparation for the fleet itself. Also i didn't recognized that we were actually already in the deadend, otherwise i would probably have moved this lecture to some other time where we could bail easier.

Kills and Losses
(21:19:05) TZN-2V
Catalyst -6.64m
Capsule -0.01m

On the other side, we got the Sabre and went ISK positive :D Well except one/two? the rest of the fleet died.

- The kill shows that only a few of fleet is on the kill, i've actually no idea why, but i assume it was because of my calls, since i changed the target in the middle (before i saw scram on him). need to improve that most likely.

(21:23:52) TZN-2V, 8EF-58, M2-CF1
Sabre +100.87m
Griffin -0.44m
Catalyst -10.34m
Coercer -4.48m
Catalyst -14m
Catalyst -7.33m
Capsule -0.75m
Capsule -0.01m
Capsule -0.01m
Capsule -0.01m
Griffin -1.28m
Capsule -0.88m
Capsule -0.01m

Afterwards i asked if we want to take another try, and nobody left (yay). We had to move to NSC to get some Fleetmember back to us, since the way to Soli was camped. Sadly they didn't engaged after all. Through some guys couldn't fly gallente ships we had to improve a bit, which took some time.

We took the same WH back and roamed some other Pockets, but couldn't catch anything on the way. After a while we headed back to the WH/Boystin.


Stats
ISK Destroyed: 100,867,185.31
ISK Lost: 46,195,418.65
ISK Delta: 54,671,766.66
Efficiency: 68.588%
Last edited by Yrgrasil on 2018.03.16 00:18, edited 1 time in total.
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Tye Etch
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Re: [AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Tye Etch »

Thanks for the fleet.

Note to self: Never bait in wormholes again because if a nice guy from Signal Cartel offers to escort you to safety you will feel awfully ashamed.
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Xafen Katapi
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Re: [AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Xafen Katapi »

It was a fun fleet. You didn't say it here in AAR, but as you said in Mumble, we need a [faster] interceptor to tackle things. We encountered several potential targets but they were able to easily get away from the scout we did have. Also it would probably be best for someone to keep probes equipped and if we encounter a gate camp get that person scanning for WHs we could jump into if need be. It was very unfortunate the dead end system we got into had 0 signatures.

I'm close to flying a maeldiction, but not there quite. I can be a guy equipping scanners though. I'm still in mostly T1 weapons so already the low guy DPS, so losing a little DPS from me for scanning function is probably worth it in a fleet like that.
Tye Etch wrote:Note to self: Never bait in wormholes again because if a nice guy from Signal Cartel offers to escort you to safety you will feel awfully ashamed.
No kidding, we're trying to get a gank in a WH tempting someone into talking in local, and the guy who answers is hero rescue good guy. Nothing like trying to stab your knight in shining armor in the back eh...=/
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Yrgrasil
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Re: [AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Yrgrasil »

Yeh, i wrote this a bit later, shouldn't do that while i'am tired actually. I also should add to check non doctrine fits before i give them out to fleet members, else i've someone with noprop there...

We will try maybe the Ceptor Scout tomorrow, but since i want to go to Interceptor Fleets in the future anyway it has no priority. First i need to fix a lot of other issues on my side before i start welping more expensive stuff at all.
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Re: [AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Xafen Katapi »

FC "forgot" to give a newbro a prop mod fit shop. Fights happen, something something, don't have to outrun bear, just have to outrun newbro without prop mod =0 was highlight of night!
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Erwin Madelung
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Re: [AAR] Solitude ISKatalyst [2018-03-16T20:30]

Post by Erwin Madelung »

Xafen Katapi wrote:FC "forgot" to give a newbro a prop mod fit shop. Fights happen, something something, don't have to outrun bear, just have to outrun newbro without prop mod =0 was highlight of night!
That was really funny. Not so much for the person without a prop mod though :)
Xafen Katapi wrote:Also it would probably be best for someone to keep probes equipped and if we encounter a gate camp get that person scanning for WHs we could jump into if need be. It was very unfortunate the dead end system we got into had 0 signatures.
i usually agree. But with ISKalysts I personally prefer if we die. Isk is not for nothing in their name. They are very cheap. Very similar ships are used for suicide ganking.

Speaking of which: The FC did not deliver his promise that we would die. He brought the fleet back when we went out the 2nd time! I am very disappointed!
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