Agent Rangefinder 2

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Jacob Reuben
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Re: Agent Rangefinder 2

Post by Jacob Reuben »

Nice work!

It is fantastic when people put in the time to do it well in the first place and it just keeps on going :)
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Rhukor Mikakka
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Re: Agent Rangefinder 2

Post by Rhukor Mikakka »

This is awsume. Thanks.

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Kev Szaszari
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Re: Agent Rangefinder 2

Post by Kev Szaszari »

This tool is great! Thanks so much.
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Alcyone Codesmith
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Re: Agent Rangefinder 2

Post by Alcyone Codesmith »

Excellent! Most definitely added to my bookmarks! Thank-you very much for your work and development on this tool.

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Guillome Renard
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Re: Agent Rangefinder 2

Post by Guillome Renard »

This tool is awesome. Does it show locator agents? I know we have the L4 list but for those of us without L4s, knowing where our sub-max locators are is a VERY useful thing.
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Turhan Bey
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Re: Agent Rangefinder 2

Post by Turhan Bey »

Interesting, locator agents used to be prefixed with a ">" symbol. However, they are not showing up at all anymore. There must have been a change to the Official Datadump and how it identifies which agents have location services. I'll have to dig back into it sometime and find out how it changed, to bring that feature back.
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Guillome Renard
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Re: Agent Rangefinder 2

Post by Guillome Renard »

Turhan Bey wrote:Interesting, locator agents used to be prefixed with a ">" symbol. However, they are not showing up at all anymore. There must have been a change to the Official Datadump and how it identifies which agents have location services. I'll have to dig back into it sometime and find out how it changed, to bring that feature back.
You are awesome. Just sayin'
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Dexter Rock
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Re: Agent Rangefinder 2

Post by Dexter Rock »

This tool is great, thank you
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Balthazod Duncan
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Re: Agent Rangefinder 2

Post by Balthazod Duncan »

Excellent thanx
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Turhan Bey
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Re: Agent Rangefinder 2

Post by Turhan Bey »

Agent Rangefinder 2.0.7:
  • - Updated to use the Retribution 1.1.0 datadump.
    - Fixed the identification of Locator Agents.
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"The first mistake most gameplay zealots make is thinking that the game should revolve around them. The second is believing that it already does."
"Maybe it's just a game. Or perhaps it's a world. Perhaps it's a community. One thing is for certain: If it's only a game to you, then that is all it will ever be."
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Idalina Serenity
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Re: Agent Rangefinder 2

Post by Idalina Serenity »

Nice, thanks!
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Jacin Argo
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Re: Agent Rangefinder 2

Post by Jacin Argo »

Awesome! My browser bookmarks are precious to me and this one is definitely "Sponge Worthy".

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Turhan Bey
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Re: Agent Rangefinder 2

Post by Turhan Bey »

I tried moving this topic into the Web Development subforum and leaving a "shadow topic" behind. But that didn't seem to work, so now it's back in the Public EVE Discussion subforum. Apologies for any confusion caused. (Nothing is new with the app itself yet.)
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"The first mistake most gameplay zealots make is thinking that the game should revolve around them. The second is believing that it already does."
"Maybe it's just a game. Or perhaps it's a world. Perhaps it's a community. One thing is for certain: If it's only a game to you, then that is all it will ever be."
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Cyrano Jaymin
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Re: Agent Rangefinder 2

Post by Cyrano Jaymin »

Awesome tool.

Suggestions:

- If a division is empty, don't display it (eliminate the "Agents found but nonne in the selected division"); it slows down my search by clicking on empty divisions

- Sort divisions by standing or alphabetically toggle

- Expand/Collapse all buttons

- Store API key as a cookie option
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Yve Mountbatten
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Re: Agent Rangefinder 2

Post by Yve Mountbatten »

Brilliant tool that should be included in the starter pack for all new Unistas.

A hugely important time saving tool.
If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?
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