This post is a more in depth look at the sites in general, rather than a specific guide to each of the sites. You can consider this post an extension of Hippla's First Impressions post.
General Information: See this post. I will be adding my two isk for a few of the sites, but that has a lot of very relevant information I don't need to repost here.
Site Ranking in terms of potential isk/hour PER PILOT:
1. 150-180 Mil isk/hour - Tied for first is the Raid and Dread Assault sites, seeing as each site can be completed in under 6 minutes from Accel Gate to Warp out. However, site spawn locations, pilot skills, and 5 man fleet composition play a huge role in realistic isk/hour (will elaborate below).
2. 80-160 Mil isk/hour - Metaliminal Meteoroid
3. 60-120 Mil isk/hour - Suspicious Signal
4. 50-60 Mil isk/hour - Emergency Assault
5. ??? Abyssal Artifact Recovery- Far more testing is required, as this site is not only EXTREMELY DANGEROUS for a hisec site, but actual numbers seem to vary widely. This is due to loot drops, rather than the site payouts.
Site Ranking in terms of.... Newbro danger? Bittervets will likely not have many issues with any of the sites once they have been thoroughly tested and exploited. (High to low)
1. Abyssal Artifacts Recovery: Very Dangerous. The combination of Warp Bubble, Trig Enemies, and getting podded make this site a massive hazard to newbros.
2. Suspicious Signal: The potential incoming damage will one shot a heron, and combined with Target Jammer EWAR, make this site dangerous.
3. Every other site: Little to Medium danger in a properly tanked fleet with logi support.
Anyways, enough with the rankings. Let's get into the Sites themselves, along with specific fits and tactics for experienced site hunters and bittervets to maximize the isk printing. (Well, as far as I have been able to find. I will be doing additional testing as I can.)
1. Raid: Narcotics Lab (AKA the isk printer)
Fits: Disclaimer! These are NOT newbro/alpha fits.
EDIT: WARNING! Due to the balance changes made on 06-22-2023, it is HIGHLY ADVISED that every ship field at least T2 hardeners and Rigs, if applicable.
Logi:
Spoiler
[Scythe, Homefront SoloLogi Raid]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
Thermal Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
Thermal Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Badger for Bittervets: Note: Requires Caldari Hauler 4 to obtain the required cargo space.
Spoiler
[Badger, *Homefront Raid (High SP)]
Nanofiber Internal Structure II
Damage Control II
Type-D Restrained Expanded Cargo
Type-D Restrained Expanded Cargo
Thermal Shield Hardener II
Corelum C-Type 50MN Microwarpdrive
Multispectrum Shield Hardener II
Imperial Navy Cap Recharger
Republic Fleet Medium Shield Extender
Thukker Medium Cap Battery
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Nanofiber Internal Structure II
Damage Control II
Type-D Restrained Expanded Cargo
Type-D Restrained Expanded Cargo
Thermal Shield Hardener II
Corelum C-Type 50MN Microwarpdrive
Multispectrum Shield Hardener II
Imperial Navy Cap Recharger
Republic Fleet Medium Shield Extender
Thukker Medium Cap Battery
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
T2 Caracal: Removed in favor of the CNI
T2 CNI:
Spoiler
[Caracal Navy Issue, Homefront CNI]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
Shadow Serpentis Warp Disruptor
50MN Quad LiF Restrained Microwarpdrive
Cap Recharger II
Thermal Shield Hardener II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Core Defense Field Extender I
Medium Thermal Shield Reinforcer I
Medium Bay Loading Accelerator II
Acolyte II x5
Mjolnir Rage Heavy Assault Missile x7500
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Compact Pb-Acid Cap Battery
Multispectrum Shield Hardener II
Shadow Serpentis Warp Disruptor
50MN Quad LiF Restrained Microwarpdrive
Cap Recharger II
Thermal Shield Hardener II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Core Defense Field Extender I
Medium Thermal Shield Reinforcer I
Medium Bay Loading Accelerator II
Acolyte II x5
Mjolnir Rage Heavy Assault Missile x7500
Spoiler
[Caracal, Homefront Caracal T1]
IFFA Compact Damage Control
Ballistic Control System I
Ballistic Control System I
F-89 Compact Signal Amplifier
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II
Thermal Shield Hardener II
50MN Cold-Gas Enduring Microwarpdrive
Initiated Compact Warp Disruptor
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Medium Thermal Shield Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Mjolnir Heavy Assault Missile x4080
IFFA Compact Damage Control
Ballistic Control System I
Ballistic Control System I
F-89 Compact Signal Amplifier
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II
Thermal Shield Hardener II
50MN Cold-Gas Enduring Microwarpdrive
Initiated Compact Warp Disruptor
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Medium Thermal Shield Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Mjolnir Heavy Assault Missile x4080
Spoiler
[Garmur, Homefront Point]
Signal Amplifier II
Crosslink Compact Ballistic Control System
IFFA Compact Damage Control
Compact Multispectrum Shield Hardener
Dread Guristas Warp Disruptor
Federation Navy 1MN Afterburner
Small Shield Extender II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Small Targeting System Subcontroller II
Small Kinetic Shield Reinforcer II
Small Thermal Shield Reinforcer II
Mjolnir Fury Light Missile x1159
Signal Amplifier II
Crosslink Compact Ballistic Control System
IFFA Compact Damage Control
Compact Multispectrum Shield Hardener
Dread Guristas Warp Disruptor
Federation Navy 1MN Afterburner
Small Shield Extender II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Small Targeting System Subcontroller II
Small Kinetic Shield Reinforcer II
Small Thermal Shield Reinforcer II
Mjolnir Fury Light Missile x1159
Kill the haulers that spawn, and take the Narcotics Packages (1x Drop/wreck; 3500km3) that they drop to the Obelisk that is ~55 KM away.
Fleet Composition:
- 1 Logi
- 1 Hauler
- 3 DD OR 2 DD and 1 Point
The NPCs:
- Serpentis
- Damage dealt is 63/37 Therm/Kin
- EWAR is Sensor Dampening
The execution:
Execution is now a lot simpler. Single phase.
- On warp in from the acceleration gate, logi should immediately orbit the beacon and do logi things. The rest will head to Point A on the map below and attempt to warp disrupt the first hauler (Nereus Mule). Killing the first mule decreases the time in each site by about 1-2 mins.
-Note- The first Mule spawns at ~37 KM from warp in. Overheating the warp disrupter is required.
-After a mule is killed, the next mule spawns within 15 seconds. Immediately point and kill mules until FC calls otherwise.
Note: The third and subsequent mules now take longer to spawn. Testing shows up to 1.5 mins.
-The Badger pilot needs to loot the wrecks as they drop, and upon grabbing three packages (10.5km3), start burning towards Point B on the map, where the Obelisk sits, and drop the packages to complete the site.
-Site complete! Approx. time needed: 6-9 Minutes depending on NPC aggro and 1st Mule kill
-Final Notes-
- DD need to damage a rat for credit on the site. So having a dedicated scram frigate with no guns will not work.
- Logi, as stated above, do need to rep fleetmates. A 0 Rep boost on a fleetmate also counts.
- Badger just needs to badger things.
-It IS possible for a single fleetmate to be primaried by the rats during the entire duration for the site.
WARNING: There is a very rare chance that the site can spawn three Tycoon Talos (Battlecruiser level). It is advised to
2. Metaliminal Meteoroid: Gallente Mining
Fits:
Solo Logi:
Spoiler
[Scythe, Homefront SoloLogi Metaliminal]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
EM Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
EM Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
T1 Venture:
Spoiler
[Venture, Homefront Venture T1]
Mining Laser Upgrade I
1MN Monopropellant Enduring Afterburner
Medium F-S9 Regolith Compact Shield Extender
Compact Multispectrum Shield Hardener
EP-S Gaussian Scoped Mining Laser
EP-S Gaussian Scoped Mining Laser
Small EM Shield Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Mining Laser Upgrade I
1MN Monopropellant Enduring Afterburner
Medium F-S9 Regolith Compact Shield Extender
Compact Multispectrum Shield Hardener
EP-S Gaussian Scoped Mining Laser
EP-S Gaussian Scoped Mining Laser
Small EM Shield Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Spoiler
[Venture, Homefront Venture T2]
Mining Laser Upgrade II
ML-3 Scoped Survey Scanner
Multispectrum Shield Hardener II
Medium Shield Extender II
Miner II
Miner II
Small EM Shield Reinforcer II
Small Core Defense Field Extender II
Small Core Defense Charge Economizer II
Mining Laser Upgrade II
ML-3 Scoped Survey Scanner
Multispectrum Shield Hardener II
Medium Shield Extender II
Miner II
Miner II
Small EM Shield Reinforcer II
Small Core Defense Field Extender II
Small Core Defense Charge Economizer II
Mine the ore while logi reps. Pretty simple.
Fleet Composition:
- 1 Logi
- 4 Ventures
The NPCs:
- Rogue Drones
- Damage dealt is EM/Therm
- EWAR is Webs
The execution:
On warp in, everyone needs to orbit the Mutanite asteroid at 500, and mine it out (14,000km3). NPC warp out and payout happens once the asteroid is depleted. The ore can be sold as a NPC buy at 5,000 isk/unit. Time to complete is roughly 7-10 minutes depending on Venture fits.
- NOTE: Due to fitting constraints, it appears that the T1 Venture is a lot safer, due to the AB and speed tanking the sites (duh!).
3. Emergency Aid: Automated Factory
The fit:
Scythe
Spoiler
[Scythe, Homefront Emergency Aid]
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
EM Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Damage Control II
Capacitor Flux Coil II
Capacitor Flux Coil II
Co-Processor II
Co-Processor II
Multispectrum Shield Hardener II
10MN Afterburner II
Medium Compact Pb-Acid Cap Battery
Large C5-L Compact Shield Booster
EM Shield Hardener II
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
Keep the Allied Structure alive for 15 minutes.
Fleet Composition:
-5 Logi
The NPCs:
- Rogue Drones
- Damage dealt is EM/Therm
- EWAR is Webs
The execution:
Upon warp in, orbit beacon at 4000 meters, with all hardeners on and full AB. 2 Remote boosters on the Allied Structure, and 1 on whoever is taking damage. Site completion is 15 minutes.
- Note: No way to speed this up, unfortunately.