I understand you have to have someone light the Cyno, then other fleet members can warp to the Cyno at that point.
This is a Cyno alt fit I came up with:
Spoiler
Nanofiber Internal Structure II
Nanofiber Internal Structure II
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Medium F-S9 Regolith Compact Shield Extender
Covert Cynosural Field Generator I
[Empty High slot]
Covert Ops Cloaking Device II
[Empty High slot]
Sisters Core Probe Launcher, Sisters Core Scanner Probe
Small Low Friction Nozzle Joints II
Small Hyperspatial Velocity Optimizer II
Does the ship jumping to the Cyno (A blockade Runner for example) require anything special in order to jump? Or is the only requirement to be in fleet with the individual lighting the Cyno?
Are there any distance limitations to utilizing Cynos? I think "Jump Fatigue" plays a role in this, but I'm not sure how. I'm not even sure what "Jump Fatigue" is to be honest.
Covert Cyno's can only be lit and used by "Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems". Regular Cyno's can only be lit by "Force Recon Ships and Black Ops". Is there any limitation on which types of ships can jump to a regular Cyno?
Many Thanks!