The Dominix fit for the FOB is already a proven fit so I don't really think we need to add, but people are always welcome to contribute and be critical about the fit. It is an old one, so there could be some upgrading done.
FOB RR-Dominix:
Spoiler
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactive Armor Hardener
Armor Thermal Hardener II
Armor Thermal Hardener II
Armor Thermal Hardener II
1600mm Steel Plates II
Large Micro Jump Drive
Heavy Capacitor Booster II
Large Cap Battery II
Sensor Booster II
Sensor Booster II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Repair Augmentor I
Large Egress Port Maximizer I
Large Egress Port Maximizer I
Hobgoblin II x5
Hammerhead II x5
Federation Navy Ogre x5
Federation Navy Garde x5
Vespa EC-600 x5
Scan Resolution Script x2
ECCM Script x2
Navy Cap Booster 800 x24
The notes:
Spoiler
- This fitting should be used in a pack of 4. 3 has been proven to be risky.
- This is a RR-Dominix. This means that it remote repairs and remote capacitor transmits its fellows to survive.
- If there are any jammers on field(Blackbird or Moa), use the ECCM scripts instead of the Resolution ones. This will prevent catastrophic loss of capacitor chains.
- If possible, use T2 Ogres & Gardes instead of Fed. Navy ones. This will not only be cheaper for the pilot, but it will also be more useful overall as it will deal more damage.
- If a pilot, for any reason, looses cap chain, use the cap boosters to remain cap stable until the chain can be reastablished.
- Don't forget to turn on hardners during the fight!
Basic Instructions on how to FOB:
1. Before the battle, make sure you make tacticals around the FOB for use later(it aligned to a station/structure is useful, making different types of ranges is also useful)
2. Get your bunny pilot to find the mining defence fleet and aggro it(The bunny pilot should be in a fast frigate that can go at least 4km/s & have a gun, preferably a civilian gun)
3. Warp the main fleet to the FOB, then warp away, preferably around 300~500km
4. Fight! Target order will be of the FC's discretion, although it is suggested that logi/jammers should be the first targets
5. Once the defence fleet is defeated, warp down the main fleet to the FOB, and shoot it. The FOB will jam, neut, and target paint, but this shouldn't be a problem
6. Once the FOB down to around 3~5% health, the bunny should come down and shoot the FOB too. This will allow the bunny to get the bounty reward. Bringing down the bunny will spawn a frigate, but this should also not be a problem.
7. Done! Make sure to collect the wreck!
It must be noted that the instructions are only for refrence. You should ONLY FC this fleet if you already are acustomed to the nature and style of the fleet. Optimally, the FC should know the instructions by heart, but if it is not the case, this is a good refrence if anyone feels they are missing something. It is recommended that the FC also instructs the fleet on what the plan is(i. e. read this out) even if the fleet has already participated in this fleet before, as some may have forgotten bits of it, due to the nature of how these things spawn.