There has been some discussion among the staff at LSC, mostly prompted by me, regarding interest in possibly adding some T3Ds to Campus doctrines, since by their nature they are very flexible ships and are fairly common in low sec.
With that, I've been trying to take some time to come up with a good set of T3D fits for combat around Campus. I'm sure these fits aren't perfect (especially with the Svipul and Confessor, since I am the least familiar with how those work personally), but I wanted to go on ahead and put these out for discussion and review. I designed the fits around a "paired group" sort of thing, one set for Armor, the other for shield, and each group has tackle + kiting fits for situation at hand or FC preference. I'm wanting to get some input on these fits, since I'm really only familiar with the Jackdaw and now Hecate, and also I kinda see myself still as a beginner or possibly intermediate skilled fitting designer, so people could probably point out some lacking stuff, or other things I need to improve on the fits.
As for purpose, the ships are paired into groups of shield and armor tanked fits, with a tackle/brawler ship and a ranged/kiting fit to go with each, or flown seperately depending on FC preference (I say this as the long range fits have warp disruptors as well). They would most likely have application in either gate camps, or roams around the busier parts of low sec. They are actually able to go into FW plexes, but have to go into the sizes that allow Cruiser size ships and above, so thats a consideration for fitting I have.
LSC Shield T3D:
Jackdaw - Shield Kiting/Sniping
Spoiler
Damage Control II
Ballistic Control System II
Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive
Medium Ancillary Shield Booster
Initiated Compact Warp Disruptor
Peripheral Compact Target Painter
Peripheral Compact Target Painter
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Expanded Probe Launcher I
[Empty Rig slot]
[Empty Rig slot]
Cap Booster 50 x100
Nanite Repair Paste x100
Spoiler
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
5MN Y-T8 Compact Microwarpdrive
Medium Ancillary Shield Booster
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Expanded Probe Launcher I
[Empty High slot]
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
[Empty Rig slot]
Cap Booster 50 x100
Nanite Repair Paste x100
Hecate - Tackle/Brawl
Spoiler
Damage Control II
Small Ancillary Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
5MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Expanded Probe Launcher I
Small Ancillary Current Router I
[Empty Rig slot]
[Empty Rig slot]
Nanite Repair Paste x200
Spoiler
Damage Control II
Small Ancillary Armor Repairer
Co-Processor II
Heat Sink II
Heat Sink II
5MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Disruptor
Cap Recharger II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Expanded Probe Launcher I
[Empty High slot]
[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]
Gamma S x4
Infrared S x4
Microwave S x4
Multifrequency S x4
Radio S x4
Standard S x4
Ultraviolet S x4
Xray S x4
Nanite Repair Paste x200
- The Svipul was a weird case, as its the most "flexible" in terms of Shield OR armor tank, but I went with a shield tank to pair with the Jackdaw.
- The Armor fits deal on average more DPS than the Shield fits, but in comparison, the shield fits have greater control over the damage types they deal.
- I fitted the ships for max DPS in the low slots + the higher damage modifer for tighter fitting on the turrets. If the tank is determined to not be good enough, they can be easily redone swap DPS for tank.
- No rigs are currently on the fits except for what was needed to make the other parts of the fit work (CPU + PWG Rigs), since of the fits I've tried before Rigs have been something I've struggled to work with effectively, so input and suggestion on these would be greatly appreciated.
- Building on the last point, I was considering putting cap rigs on the ships, as most of the fits are way over cap, and would burn out pretty quickly.I wasn't sure how to approach this, as rigs work, or Cap booster mods could also be installed. One thing to keep in mind is that for each Tac Destroyer level for the Confessor, cap would improve as it does have a -10% reduction to turret activation cost per level.