Re: Inquisitor
Posted: 2018.08.15 14:41
i take your point, but believe that us using thermal resists will not be significant enough to change any meta. punisher, retribution, enyo, pontifexes, gallente and caldari boats will prevail in the current war zone we are operating in. and even though we have a explosive hole it is not as giant as you describe, the kinetic resist will mitigate projectile damage at least partially, also keep in mind that explosive drones deal less damage than thermal drones and that nova missiles go for alpha strike in general (such fleets usually have the numbers to alpha inquisitors off the field, with or without the hole) while the thermal will benefit us vs every amarr boat and every blaster boat we might encounter, especially the brawly ones, although admitting that enough numbers of those also alpha through you easily as well.
apart from thermal vs explosive, which is not right or wrong, but situational, some of the t1 logi fits might still need a closer look.
not necessary to discuss extensively - but ill link the numbers. both work well in my opinion. it's just a matter of preference.
so, here the quick comparison on EHP new vs old (keep in mind that to those numbers blasters and sometimes also lasers deal more damage than autocannon fits):
void s: 8.37k vs 7.67k = +700
hail s: 7.13k vs 8.29k = -1'160
multifrequency s: 9.98k vs 9.08k = +900
you win a bit vs caldari kinetic missile fleets and lose a bit vs minmatar missile fleets (both are rarely seen in the world of small hulls, and if it's talwars they blow frigates that linger out in the open out of the water.
on the EHP/s front aka how many reps you will get:
thermal: 322 vs 252 = + 70 EHP/s
explosive: 204 vs 262 = - 57 EHP/s
apart from thermal vs explosive, which is not right or wrong, but situational, some of the t1 logi fits might still need a closer look.
not necessary to discuss extensively - but ill link the numbers. both work well in my opinion. it's just a matter of preference.
so, here the quick comparison on EHP new vs old (keep in mind that to those numbers blasters and sometimes also lasers deal more damage than autocannon fits):
void s: 8.37k vs 7.67k = +700
hail s: 7.13k vs 8.29k = -1'160
multifrequency s: 9.98k vs 9.08k = +900
you win a bit vs caldari kinetic missile fleets and lose a bit vs minmatar missile fleets (both are rarely seen in the world of small hulls, and if it's talwars they blow frigates that linger out in the open out of the water.
on the EHP/s front aka how many reps you will get:
thermal: 322 vs 252 = + 70 EHP/s
explosive: 204 vs 262 = - 57 EHP/s