Stork

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Budda Sereda
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Stork

Post by Budda Sereda »

Currently posted only 1 fit:

Solo fit? Not sure if it is good, too low DPS, though decent tank. Probably can be user to ninja frigate kills on gates:
Spoiler
[Stork, Pew Tank AB or MWD]
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Festival Launcher

5MN Quad LiF Restrained Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Micro Jump Field Generator
Medium Ancillary Shield Booster, Navy Cap Booster 50
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender

Damage Control II
Micro Auxiliary Power Core II

Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II


Navy Cap Booster 50 x19
Caldari Navy Mjolnir Rocket x801
Recommended new fits:

Solo PvP - ScramKite:
Spoiler
[Stork, TripleProp Burst+Rocket - Solo PvP]

Ballistic Control System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
1MN Y-S8 Compact Afterburner
Micro Jump Field Generator
Warp Scrambler II
Fleeting Compact Stasis Webifier
Republic Fleet Medium Shield Extender

Rocket Launcher II, Inferno Rage Rocket
Rocket Launcher II, Inferno Rage Rocket
Rocket Launcher II, Inferno Rage Rocket
Shield Command Burst II, Shield Harmonizing Charge
Rocket Launcher II, Inferno Rage Rocket
Rocket Launcher II, Inferno Rage Rocket

Small Anti-EM Screen Reinforcer II
Small Core Defense Field Extender II


Mjolnir Rage Rocket x1000
Scourge Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
Shield Kiting Fleet:
Spoiler
[Stork, MWD LM ShieldBuff - Spectre Fleet Stork]

Damage Control II
Micro Auxiliary Power Core II

5MN Quad LiF Restrained Microwarpdrive
Micro Jump Field Generator
J5b Enduring Warp Scrambler
Adaptive Invulnerability Field II
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender

Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
Shield Command Burst II
Defender Launcher I
Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile

Small Core Defense Field Extender II
Small Core Defense Field Extender II


Caldari Navy Scourge Light Missile x600
Caldari Navy Inferno Light Missile x600
Caldari Navy Nova Light Missile x600
Caldari Navy Mjolnir Light Missile x600
Nanite Repair Paste x50
Defender Missile I x100
Active Shielding Charge x120
Shield Harmonizing Charge x120
Shield Extension Charge x120
I guess can Shield burst can be replaced by Information one.

Shield Fleet fit with 2 Burst Modules:
Spoiler
[Stork, MWD 2Burst - Shield Fleet]

Damage Control II
Mark I Compact Power Diagnostic System

5MN Quad LiF Restrained Microwarpdrive
Micro Jump Field Generator
Adaptive Invulnerability Field II
Republic Fleet EM Ward Amplifier
Republic Fleet Medium Shield Extender
Republic Fleet Medium Shield Extender

Shield Command Burst II
Information Command Burst II
Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Command Processor I
Small Core Defense Field Extender II


Caldari Navy Inferno Light Missile x100
Nanite Repair Paste x100
Active Shielding Charge x100
Shield Harmonizing Charge x100
Shield Extension Charge x100
Sensor Optimization Charge x100
Electronic Superiority Charge x100
Electronic Hardening Charge x100
Thoughts?

P.S. I'm looking for one more fit, it is used with Talwars and increases their lock and missiles range up to 100km... post if you have one handy. Or just use any fit with Information Burst and Sensor Optimization charge?
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K950
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Re: Stork

Post by K950 »

I wouldn't use a link on a solo Stork - if it was a Bifrost, the Skirmish link is nice but shield or information links aren't as strong for solo as a rapid deployment link for example.

Of course if you're doing one of those ridiculous dual shield booster, dual cap booster Storks that's different, but for general purpose solo ops I'd prefer a neut. Works best in null. T2 Afterburner seems to make big difference on this hull - roughly 40m/sec. Bay loading accelerator or warhead calefaction catalyst is your choice: heat builds much quicker with higher ROF.

Code: Select all

[Stork, Stork - Shield Triple Prop Rockets Solo]

Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
5MN Y-T8 Compact Microwarpdrive
Micro Jump Field Generator
Stasis Webifier II
Faint Epsilon Scoped Warp Scrambler
Republic Fleet Medium Shield Extender

Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Small Gremlin Compact Energy Neutralizer

Small Anti-EM Screen Reinforcer II
Small Bay Loading Accelerator II
Your fit isn't bad, but I would do anything to get a faint scram to deal with blaster boats (esp. Magus), and the neut is better against stuff like Confessors (but it depends what kind of Confessor it is). While you won't have an easy time against a dual-rep injected CD or T3D, and a Hecate will be troublesome, your primary advantage is range control. Even if they have MWD + dual web + scram you still have range control.

A shield links grants you roughly 1k ehp. On the fit above you can swap in a link by swapping in a compact web. As your target profile includes faction frigates and what not, that may or may not make a difference according to your preference, but anything that can typically outlast you (i.e. dual rep Hecate) is something you'll want to bail from. Fortunately Hecates are almost never fit with ABs because the hull bonus doesn't grant a bonus to AB velocity in Propulsion mode.
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Budda Sereda
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Re: Stork

Post by Budda Sereda »

K950 wrote:... I would do anything to get a faint scram to deal with blaster boats (esp. Magus)
Agree, and this is easy to fix by using Republic MSE (which is pretty much a must on this ship). Updated original fit.

Also, I would rename all "Solo" fits to "Solo/Small Gang". And with that Command burst will look much more reasonable...?
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K950
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Re: Stork

Post by K950 »

So from my initial experience a single shield link on a NOP fleet or a quick roam around Syndicate with a couple of players will not be particularly useful. Some shield or armor links won't help an interceptor tank gate guns in lowsec much more than it normally would anyways, and Information links are better used in a beefier fleet.

The two most useful links to have for a small gang are Rapid Deployment and Interdiction Maneuvers. The Bifrost is again better suited for that, matched with its insane speed (4km/sec with All V and a Rapid Deployment charge, cold, with a 4 second align time AND warps at 5.5 AU/sec) but the Stork is better for shield links with a slightly beefier fleet (half a dozen logi, dozen DPS + misc other stuff) because of its much better tank (you can get 20k ehp with double faction MSEs).

If you had both skirmish links above, your interceptor pilots (if they manage to get a boost) will adore you. A good (All V assumed for comparative purposes) Malediction can hit a wee above 5.1km/sec with a A-Type MWD, with a 45km heated faction point. But both links push that to 6.2km/sec cold and a 54.9km heated faction point. That's a fairly significant advantage - which, also buffs heated Hyena T2 webs to 47km, along your gang to catch slippery stuff like Omen Navy Issues and Osprey Navy Issues.
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Shintu Felper
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Re: Stork

Post by Shintu Felper »

I saw in the Magus fitting thread a Gas Booster. I actually have a Command Destroyer I use for gas boosting in the Open House Project, but it is a Stork as I could get better performance out of it. This will, without modifiers, clear the site guards from all WH gas sites except the Vital and Insturmental. You do have to warp out and back in once or twice for Bountiful and Vast mainly due to the neuting. Even with all 5 skills a CPU Hardwiring is required to get it to fit just right. As for downgrading the shield booster to tech 2, it will mean that the ship might have to warp out more and have issues with clearing some gas sites. A cap power relay instead of a flux coil would result in increased cap stability although that dings the passive a bit.

Code: Select all

[Stork, Gas Booster Stork]
Ballistic Control System II
Capacitor Flux Coil II

1MN Y-S8 Compact Afterburner
Pithi A-Type Small Shield Booster
Adaptive Invulnerability Field II
EM Ward Amplifier II
Medium F-S9 Regolith Compact Shield Extender
Shield Boost Amplifier II

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Mining Foreman Burst II

Small Processor Overclocking Unit II
Small Capacitor Control Circuit I
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Budda Sereda
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Re: Stork

Post by Budda Sereda »

K950 wrote:The two most useful links to have for a small gang are Rapid Deployment and Interdiction Maneuvers. The Bifrost is again better suited
Come on, we don't compare hulls of different ships on this section of the forum.
K950 wrote:If you had both skirmish links above, your interceptor pilots (if they manage to get a boost) will adore you.
Agree, but Stork is not Bonused to Skirmish. And speaking about small gang, if people need Skirmish links they should go with Bifrost or Magus. If they decided to use Stork... it is either Shield or Information. From one side, information can look better: damps range, from another, Shield links add 1.5k EHP (on top of 10.7k basic one), this is significant to add a bit more for survivability.
Though, I am not concerned that much about the particular type of links. Will put this into notes.

Published fits, including Gas Booster (though Blinged it to not exceed CPU).
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