Vexor

An archive for fittings that have already been discussed and imported onto the wiki.
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Avrin Dennard
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Vexor

Post by Avrin Dennard »

Listed below are the existing fits for the Vexor. Please review these fits or post new ones if any are useful and an improvement over these.

Vexor: Shield Fleet
Spoiler
[Vexor, Shield Fleet]

IFFA Compact Damage Control
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

50MN Y-T8 Compact Microwarpdrive
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Initiated Compact Warp Scrambler

Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender II

Ogre II x2
Hammerhead II x2
Hobgoblin II x6
Warrior II x5

Caldari Navy Antimatter Charge M x1000

Vexor: Armor Fleet
Spoiler
[Vexor, Armor Fleet]

800mm Steel Plates II
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

50MN Microwarpdrive II
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Hammerhead II x7
Ogre II x2
Hobgoblin II x1


Void M x200
Caldari Navy Antimatter Charge M x1000

Vexor: Armor 100MN No Guns PvE
Spoiler
[Vexor, Armor 100MN No Guns PvE]

Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Drone Link Augmentor I
Small Focused Modulated Energy Beam I, Radio S
Core Probe Launcher I, Core Scanner Probe I
Small I-ax Enduring Remote Armor Repairer

Medium Anti-Explosive Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5
Hammerhead II x5
Ogre I x2

Radio S x1

Vexor: Shield 100MN No Guns PvE Standard
Spoiler
[Vexor, Shield 100MN No Guns PvE Standard]

Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II
Pithum C-Type Thermal Dissipation Amplifier

Drone Link Augmentor I
125mm Gatling AutoCannon I
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x1
Hammerhead II x1
Federation Navy Ogre x2
Hammerhead II x1
Hammerhead II x3
Hobgoblin II x4
Last edited by Avrin Dennard on 2018.05.16 22:39, edited 3 times in total.
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K950
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Re: Vexor

Post by K950 »

PvE Fits
The PvE Vexors first, since I put those up there. I am pretty sure I didn't specify T2 rigs. T2 Rigs on T1 hulls is usually not recommended.

Armor fit, with drones changed and rigs back to T1. You may elect to use a salvager in place of the aggro-drawing gun (not everybody uses it or needs it). If you run in Blood Raider or Sansha space, this setup is ideal, however you should swap the Damage Control II and the EANM for one cheap faction Energized EM Membrane and one cheap faction Energized Thermal Membrane and swap the Anti-Explosive Pump I to a Anti-Thermal Pump which should put you over 70% resists on both.

Code: Select all

[Vexor, Vexor - Armor 100MN No Guns PvE]

Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Drone Link Augmentor I
Small Focused Modulated Energy Beam I, Radio S
Core Probe Launcher I, Core Scanner Probe I
Small I-ax Enduring Remote Armor Repairer

Medium Anti-Explosive Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5
Ogre I x2
Everywhere else, shield is better. Change drones and hardener to suite. Cheap Pithum C-Type hardeners can be worth the money. If you're in Angel space, Pithum A-Type amplifiers are still fairly reasonable cost. Difference: Drones (2H 2M 1L is best DPS output against BS rats) and T1 rigs.

Code: Select all

[Vexor, Vexor - Shield 100MN No Guns PvE Standard]

Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II
Pithum C-Type Thermal Dissipation Amplifier

Drone Link Augmentor I
125mm Gatling AutoCannon I
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x1
Hammerhead II x1
Federation Navy Ogre x2
Hammerhead II x1
Hammerhead II x3
Hobgoblin II x4
PvP Fits
There are many ways to fit a Vexor for PvP. High slots: Neuts, or blasters. Rarely, railguns for kiting setups. Midslots: Propmod + tackle and maybe a cap booster, or a shield tank. Lows: Tank, damage mods. You can run shield, armor or hull tank. Because of the PG hit in the last cruiser pass it's a lot more difficult to run 4M neuts: you need a hull tank for that now. You can run a dual rep armor setup, a hybrid setup or pure buffer. You can run RR, neuting, blaster, surprise Autocannon setups, rail setups; dual prop, 100MN, 10MN or 50MN Vexors.

Fleet setups vary considerably. Most are railgun setups with armor. This will vary considerably based on your doctrine, FC's preference and alliance. We should not put fleet setups there, with a kind note as to why, aside from the CDI Vexor since it's our mainline doctrine. So these will be solo setups.

Shield
Shield is a good choice for all-in setups, including gank Vexors. Gank Vexors can be scarey and can eat gate guns in highsec long enough to dunk the target. This is a lowsec FW all-in fit. If the other guy brings neuts, hope your 846 DPS will blow him away before you're either dead or capped out. Drones to taste. You may elect to swap the tank rigs to double CDFE (nobody expects a shield Vexor much) or some other combo like a burst damage rig.

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[Vexor, Vexor - Shield AB Blasters Neutrons]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Y-S8 Compact Afterburner
Faint Epsilon Scoped Warp Scrambler
Stasis Webifier II
Large F-S9 Regolith Compact Shield Extender

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Hybrid Collision Accelerator I


Acolyte II x1
Infiltrator II x2
Praetor II x2
Infiltrator II x3
Acolyte II x4
Armor
There are too many ways of armor tanking the Vexor for the Wiki purposes. But here is a 2M 2S buffer tanked Vexor. Offlining the MWD when you're scrammed and got scram on him, plus overheating the cap booster, is a must. Neuting Vexors are pretty popular - and I may or may not have a counter to them in the form of a Thorax. Highly vulnerable to kiting, too.

Code: Select all

[Vexor, Vexor - Armor MWD 2M 2S Neuts]

1600mm Rolled Tungsten Compact Plates
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

50MN Y-T8 Compact Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
Stasis Webifier II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Medium Gremlin Compact Energy Neutralizer
Medium Gremlin Compact Energy Neutralizer
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I


Hobgoblin II x1
Hammerhead II x3
Ogre I x2
Hammerhead II x2
Hobgoblin II x4


Void M x1
Caldari Navy Antimatter Charge M x1
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Avrin Dennard
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Re: Vexor

Post by Avrin Dennard »

Thanks for the PvE explanation. I'll update rigs as per your original posting. I mistakenly thought I was improving things by bumping them to T2. :D
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Re: Vexor

Post by K950 »

Well I mean if you want to splurge a bit on your Vexor to take on 4 destroyers with your HG Asklepian clone as they won't shoot anything else sure, but for normal use cases it's not recommended.

T2 rigs used to cost more than they do now, so they do work: T2 burst aerators are used on some setups, and T2 energy locus coordinators are reasonable, for instance. A T2 Anti-EM screen reinforcer for a Cyclone or something is also reasonable; but for T2/T3/Pirate/some navy setups T2 rigs are more sensible. And of course supers and titans should ALWAYS be fitted with 3x T2 rigs of the same type (CDFE/trimark/hyperspatial); same goes for those questionable hulls called "pirate capitals".
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Budda Sereda
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Re: Vexor

Post by Budda Sereda »

PvE fits.
K950 wrote:PvE Fits
The PvE Vexors first, since I put those up there. I am pretty sure I didn't specify T2 rigs. T2 Rigs on T1 hulls is usually not recommended.
Man, thanks for help, but you don't need to start each post with a comment "that is fit I posted": you are already well-know for helping, but bragging each tome does not bring much value and don't make you look better.
K950 wrote: If you run in Blood Raider or Sansha space, this setup is ideal, however you should swap the Damage Control II and the EANM for one cheap faction Energized EM Membrane and one cheap faction Energized Thermal Membrane and swap the Anti-Explosive Pump I to a Anti-Thermal Pump which should put you over 70% resists on both.
How can you say "setup is ideal, however swap"? No, setup is BAD for Blood Raider and Sansha for the exact reason you described: should fit TH and EM resist modules instead of 'plan'.
For PvE fits, I usually recommend to fit resist modules not rigs, this will let you refit easily for the specific site you run. Good idea is to post a fit with empty slots and instead put more optinal slots into cargo and put notes to fit "fit appropriate resist modules".

Also, I agree that armor fit works better against Blood Riader and/or Sansha NPCs due to higher EM and TH natural resist of armor, but it can work similarly efficiently against Guristas and Serpentis. In particular, with 2 Kinetic Membrane, the fit I proposed below will handle 160.6 EHP/s of incoming DPS from Guristas, while proposed Shield fit even with Kinetic resist module can only do 112 EHP/s. Shield fit though is more agile and quicker on grid, also has around 10% more DPS so I believe it can also be a viable option.

I recommend we post this Armor PvE:
Spoiler
[Vexor, PvE - 100MN NoGuns Armor]

Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
[Empty Low slot]
[Empty Low slot]

100MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Cap Recharger II
Medium Compact Pb-Acid Cap Battery

Drone Link Augmentor I
Small Focused Modulated Energy Beam I, Radio S
Core Probe Launcher I, Core Scanner Probe I
Small I-ax Enduring Remote Armor Repairer

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5
Ogre II x2


Energized EM Membrane II x1
Energized Explosive Membrane II x1
Energized Kinetic Membrane II x2
Energized Thermal Membrane II x1
with the note to use proper resist modules and drones.

BTW: what level of sites this fit can run? I'm sure it will pull L2 security missions, can it pull L3? I guess it should with proper and carefull running? What level of DED sites can it do?

Shield PvE fit - almost unchanged, though has different resist modules to refit in cargo:
Spoiler
[Vexor, Vexor - Shield 100MN No Guns PvE Standard]

Damage Control II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Monopropellant Enduring Afterburner
Large Azeotropic Restrained Shield Extender
Large Shield Extender II
[Empty Med slot]

Drone Link Augmentor I
125mm Gatling AutoCannon I, Republic Fleet Phased Plasma S
Small I-ax Enduring Remote Armor Repairer
Core Probe Launcher I, Core Scanner Probe I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5
Federation Navy Ogre x2
Hammerhead II x5


Pithum C-Type Explosive Deflection Amplifier x1
Pithum C-Type Thermal Dissipation Amplifier x1
Pithum C-Type Kinetic Deflection Amplifier x1
I would write a note that it is less tankier than the armor fit.

And what about fits with guns? I guess if oversized AB can be replaced by cruisers sized MWD or AB and that will free-up PWG for blasters or rails... That will make it taking more DPS from rats, but should increase firepower. I believe this can be a viable option as well.
K950 wrote:We should not put fleet setups there, with a kind note as to why, aside from the CDI Vexor since it's our mainline doctrine. So these will be solo setups.
We don't post doctrines, we post general and commonly/widely used fits. That fact CDI is the doctrine and we have Vexor as part of it does not mean that is the good fit to be published to Wiki. Maybe yes, maybe no, but let's consider fit usability without using doctrine as a context.

PvP fits.

I disagree we should recommend AB Shield Blasters fit. Yes, it has strong DPS, but... AB fit with blasters and low tank? How often there are fleet fights at 0? You need either speed, or range. And at least SOME tank.

TBH, I never heard about Shield Vexor fleets, but if somebody needs one, this one I have in my collection:
Spoiler
[Vexor, MWD 200mmRail ShieldBuff - shield gang]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
IFFA Compact Damage Control

50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

200mm Railgun II, Caldari Navy Thorium Charge M
200mm Railgun II, Caldari Navy Thorium Charge M
200mm Railgun II, Caldari Navy Thorium Charge M
200mm Railgun II, Caldari Navy Thorium Charge M

Medium Anti-EM Screen Reinforcer I
Medium Polycarbon Engine Housing I
Medium Processor Overclocking Unit I


Hobgoblin II x1
Berserker II x2
Infiltrator II x5
Infiltrator II x2
Still has low EHP (only 23k) though and I'm not sure if it should be recommended.

Currently posted MWD Blaster Armor and proposed MWD Neut Armr fits look better on EHP (35k-ish), but still too low. Would love to hear comments from other PvPers.

I would post AB Rail fit (many know it :)): even slow it has solid projection and you don't really need to move too far in many/some fights:
Spoiler
[Vexor, AB Rail ArmorBuff]

1600mm Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I

10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener, Targeting Range Dampening Script
Initiated Compact Warp Disruptor
Drone Navigation Computer I

Dual 150mm Railgun II, Caldari Navy Antimatter Charge M
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1


X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Javelin M x1000
Spike M x1000
Caldari Navy Antimatter Charge M x1000
Caldari Navy Thorium Charge M x1000
Caldari Navy Tungsten Charge M x1000
Targeting Range Script x1
Scan Resolution Script x1
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
ECCM Script x1
Fit has Dampeners which helps to deal with kiters by either pushing them out (right way) or forcing to commit (suicide).
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Re: Vexor

Post by K950 »

So I'm not trying to make myself look any greater when I state that I posted a particular fit. The reason is because if I put a fit up there, and it comes up for review, I firmly believe that I should answer for any deficiencies or improvements, as I believe that I should be responsible for it.

For instance, if someone puts this fit up on the Wiki:

Code: Select all

[Corax, Corax - Shield MWD Rockets]

Ballistic Control System II
Ballistic Control System II

5MN Y-T8 Compact Microwarpdrive
Upgraded Kinetic Deflection Amplifier I
F-90 Compact Sensor Booster, ECCM Script
Medium Shield Extender II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
In the absence of any notes or title to suggest what that fit is for, we can only guess. Is it for PvP? Well, let's look: it has no tackle or EWAR options; perhaps it's some kind of setup that surprises people and by the time they figure out what it is they're dead? Perhaps not. It doesn't look like a fleet Corax: fleet Coraxes are usually fit with LMLs, and have more tank (double MSE is possible). Is it for PvE? I don't know - it's buffer tanked, so no way of regenerating hit points.

It's actually specifically designed to rapidly blaze Guristas, Serpentis and Angel Refuges on the cheap (for Serpentis and Angel, you'd simply use a Scan Resolution script, for Guristas, ECCM). It does fairly decent damage and can clear out Refuges in a short time: 303 DPS with all V skills, has 7 rocket launchers so splitting DPS is possible, and works pretty well.

That is why I feel compelled to explain each one that I put up if people wish to scrutinize it. I welcome such input -- it gives me alternative viewpoints to consider, and I like conversing with good fitting experts to see what they have to say. If someone puts a fit up there, and the discussion starts to turn to "why is this fit with this? This doesn't make sense this ... Who put this fit up there?" ...I think it's only courteous to those looking at it to state who put it up so we can have a civil discussion before we start gutting fits for reasons we may not understand yet. Some things we don't know the reason for until we try it ourselves. "Why on earth would this guy put an Auto-Targeting System on this exploration Buzzard? What is he, out of his mind?" Actually the Auto-Targeting system equipped means you can lock up all the cans inside a Crystal Quarry, and cargo scan them quickly in turn, allowing you to rapidly decide which cans are a priority and thus increasing your efficiency - as one such example.
How can you say "setup is ideal, however swap"? No, setup is BAD for Blood Raider and Sansha for the exact reason you described: should fit TH and EM resist modules instead of 'plan'.
For PvE fits, I usually recommend to fit resist modules not rigs, this will let you refit easily for the specific site you run. Good idea is to post a fit with empty slots and instead put more optinal slots into cargo and put notes to fit "fit appropriate resist modules".

Also, I agree that armor fit works better against Blood Riader and/or Sansha NPCs due to higher EM and TH natural resist of armor, but it can work similarly efficiently against Guristas and Serpentis. In particular, with 2 Kinetic Membrane, the fit I proposed below will handle 160.6 EHP/s of incoming DPS from Guristas, while proposed Shield fit even with Kinetic resist module can only do 112 EHP/s. Shield fit though is more agile and quicker on grid, also has around 10% more DPS so I believe it can also be a viable option.
So I have found that a lot of the time NPCs have a primary damage type and a secondary damage type. For instance, in a Guristas Den, the majority of damage incurred is Kinetic, but one version has heavy missile towers that deal Thermal damage. In select situations, such as 5/10s, the secondary damage type can become a matter of some importance. The best example I can think of is the Angel 5/10, for in the final room you can incur heavy Kinetic damage, and even with 92% Explosive resists my tank doesn't hold very well against the Kinetic damage (and that's with 82.9% resists against Kinetic damage).

Your version with an auxiliary nano pump is interesting. You gain about 60m/sec from doing so, it tanks relatively comparable to the mine with the resist rig. It's an interesting choice. It does depend on whether you prefer armor or shield -- the first VNI I loaned was 100MN armor fit, which some of his friends thought was a little off. I have talked to people who do in fact prefer the armor tank to the shield. Whichever folks decide to go with, we are happy to help them the same. In principle however the shield version does more damage: Armor does 382 DPS (2x DDA, 2 Ogre I, 2 Hammerhead II, 1 Hobgoblin II, All V skills); shield can dish out 426 DPS. Some people do prefer the armor tank version because they can figure out how to slip in a drone navigation computer and/or a omnidirectional tracking link for more applied damage. This works better on the Vexor Navy Issue because it has more low slots and has a drone tracking bonus.

Most 100MN Vexors/Vexor Navy Issues are meant more for sites which have a high potentional damage output, or for semi-AFK ratting. They are almost never fit with guns: the guns will to too little damage to even worth the effort, and won't project the distance anyways. 100MN orbits are usually about 30-35km and even then you don't even hit top speed. Your gun tracking will be atrocious to boot. The only ship for which that could probably work is the 100MN Gila, and that tends to run out of powergrid real fast, so RLMLs will be out the door - leaving LMLs as the only option, which do about 90 dps flat.

Moving on to the PvP fits.

So I think we may have missed my statement about the shield blaster Vexor being a Lowsec FW fit. That setup could work very well in situations where you want to rapidly blow through someone's active tank. It is not a fleet fit setup. The tank is fine: it doesn't have enough slots or fitting room left for more. If the other guy can tank 600 EHP/sec with a dual rep armor setup, your only choice is either out-last him with a stronger setup or out-DPS him. Especially if he gets his armor reppers going late, you might be able to pull it off. A Shield Thorax can do a similar setup, with 866 DPS with Void M. There's also the Polarized setups, but those are more for experienced players to use. Polarized Daredevils, for instance, can do shocking amounts of DPS - roughly 700 DPS with Void. Perhaps we're getting off track though, so let's go on to armor.

So the fit you have there is for fleet fights. If that was used for solo PvP, unless the setup counters something lesser than it, it is unoptimal for solo PvP. It has no damage mods and is simply not fit for that kind of setup, not even for small gangs. It's not a bad fit in that capacity, it's simply not for solo work and from what I read earlier we generally don't put fleet fit setups on the wiki unless the ship is simply naturally suited for the role and performs poorly outside of that job (the best example that comes to mind is the Apoc).

Especially in nullsec, when doing solo roams you must have a strong setup that has good tank but also pretty good damage. A lot of engagements happen under circumstances where you must try to kill someone fast enough before his backup or friends show up. You can't do that with an overtanked setup very easily.
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Budda Sereda
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Re: Vexor

Post by Budda Sereda »

Yes, PvP fits I've posted are fleet only.
And yes, when you wrote 'low sec' it did not trigger my attention to say it is a Solo fit. Yes, for solo idea is interesting and I believe van work, the only problem though I'm sure you will face is that primarily you will be facing frigates sliding into you, they will point you and pull the range so only drones can apply. And in case of ceptors or many other small and quick ships you won't be able to apply. Interesting fit, but I'm skeptical we should post it.

Appreciate more feedback.
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Raido Kudonen
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Re: Vexor

Post by Raido Kudonen »

K950 wrote:Moving on to the PvP fits.

So I think we may have missed my statement about the shield blaster Vexor being a Lowsec FW fit. That setup could work very well in situations where you want to rapidly blow through someone's active tank. It is not a fleet fit setup. The tank is fine: it doesn't have enough slots or fitting room left for more. If the other guy can tank 600 EHP/sec with a dual rep armor setup, your only choice is either out-last him with a stronger setup or out-DPS him. Especially if he gets his armor reppers going late, you might be able to pull it off. A Shield Thorax can do a similar setup, with 866 DPS with Void M. There's also the Polarized setups, but those are more for experienced players to use. Polarized Daredevils, for instance, can do shocking amounts of DPS - roughly 700 DPS with Void. Perhaps we're getting off track though, so let's go on to armor.

So the fit you have there is for fleet fights. If that was used for solo PvP, unless the setup counters something lesser than it, it is unoptimal for solo PvP. It has no damage mods and is simply not fit for that kind of setup, not even for small gangs. It's not a bad fit in that capacity, it's simply not for solo work and from what I read earlier we generally don't put fleet fit setups on the wiki unless the ship is simply naturally suited for the role and performs poorly outside of that job (the best example that comes to mind is the Apoc).

Especially in nullsec, when doing solo roams you must have a strong setup that has good tank but also pretty good damage. A lot of engagements happen under circumstances where you must try to kill someone fast enough before his backup or friends show up. You can't do that with an overtanked setup very easily.
The shield blaster fit is even worse for solo than for fleet engagements, since it has no tackle (seriously, wtf lol). The Vexor doesn't have slots for a decent shield tank and tackle, and shield Vexors are therefore always bad in solo engagements.

Standard solo PvP Vexors include the 900 DPS yolo Vexor and the dual rep fit, although the latter was hurt badly by the balance change a few months ago, which nerfed grid and forced a downgrade to electron blasters.
Spoiler
[Vexor, 900dps]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Valkyrie II x5
Spoiler
[Vexor, dual rep omega]

Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II

10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Scrambler II
Stasis Webifier II

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1
Infiltrator II x5
"What is good in life, Raido?"
"To crush your enemies. To see them bubbled before you, and to hear the lamentations of their carebears."

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Budda Sereda
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Posts: 1591
Joined: 2016.01.20 02:45
Title: Manager (Fittings), Mentor, Lieutenant, Graduate, Management

Re: Vexor

Post by Budda Sereda »

Published 6 last referenced fits:
- PvE: Passive Shield and Active Armor
- Fleet PvP: Shield and Armor
- Solo PvP: Hull Tank and Dual Rep.
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