Ferox
Posted: 2018.05.16 00:50
Currently posted fits:
Proposed fits:
- Shield Blaster (PvP)
This fit is broken in several ways. The "10MN" MWD is legacy and doesn't exist anymore, so should be changed. For some reason it also has a mix of guns, of varying ranges. Also, it has a legacy nosferatu in the utility high slot, where I think nowadays a Command Burst Module would be more beneficial. And I'm not sure about the web either.
Spoiler
[Ferox, Shield Blaster]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Diminishing Power System Drain I
Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x 5
All in all a fit that is old, strange and goes over budget on PG by about 4%. - PVP Blaster Brawler
This fit seems to work. It comes in under budget on both CPU and PG, seems to have a solid purpose and appears to have no issues. The utility high is empty though, and adding a Command Burst Module - while leaving the rest of the fit intact - will cause it to go more than 5% over budget on PG.
Spoiler
[Ferox, PVP Blaster Brawler]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Warp Scrambler II
50MN Cold-Gas Enduring Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x 5
Caldari Navy Antimatter Charge M x1
Void M x1
Null M x1
However, the numbers in the Notes section are off:
These should instead be:- With all skills at V and before any fleet boosts, this ship has 58.8 K EHP, flies at 1175 m/s (1667 m/s with MWD overheated) and align in 9.5 s (6.9 s with MWD off). The capacitor will last 2 min 26 s
- Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron.
- 65.4k EHP (Uniform); 1271 (1803 heated) m/s; align 9.5/6.58 seconds; 3m 0s capacitor life.
- Damage between 631 DPS (1824 volley) @ 4.22 + 7.81 km with CN Antimatter, and 263 DPS (760 volley) @ 13.5 + 7.81 km with CN Iron.
- Fleet
Not much to say about this one. Long range, pretty good damage, high tank, and it fits. Still the "problem" of the utility high though.
Spoiler
[Ferox, Fleet]
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Auto Targeting System II
50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Thermal Dissipation Field II
EM Ward Field II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x5
Caldari Navy Antimatter Charge M x1 - Mission (PvE)
A fit for PvE missions. Looks a bit light on tank and seems to revolve around heavy (continuous?) use of the shield booster to stay alive. This might've been the idea behind the choice of rigs, but they don't appear to be doing very much: only increasing cap life from 1m 24s to 1m 45s with everything running. Also, with long range guns and range script loaded into tracking computer, it might have problems hitting closer/faster stuff, I dunno?
Spoiler
[Ferox, Mission]
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Large Shield Booster II
Adaptive Invulnerability Field II
Explosive Deflection Field II
10MN Afterburner II
Tracking Computer II
Large Shield Extender II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hobgoblin II x5
Optimal Range Script x1
Antimatter Charge M x1
Proposed fits:
- Null Sec Fleet/QRF Rails - T2 (currently listed under Fleet Up Fittings as 'NSC Reship Ferox - T2')
The QRF/reship Ferox doctrine currently in use at the NSC.
Spoiler
[Ferox, Null Sec Fleet/QRF Rails - T2]
Power Diagnostic System II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Large Shield Extender II
Small Capacitor Booster II, Navy Cap Booster 400
50MN Y-T8 Compact Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Drone Link Augmentor I
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-Thermal Screen Reinforcer II
Warrior II x5
Javelin M x1200
Spike M x1200
Caldari Navy Antimatter Charge M x1200
Caldari Navy Thorium Charge M x1200
Caldari Navy Tungsten Charge M x1200
Nanite Repair Paste x150
Navy Cap Booster 400 x26This fit is 0.45 MW over budget on PG (so requires e.g. a 1% implant, compact MWD or removing the drone link).The T1 version of the same (with meta4 guns) fits without problems though.
Overall good damage, tank and versatility. Cap stable without MWD; 3 minutes of cap life with everything running.
Edit: Updated the fit to compact MWD. Everything fits now! - Serpentis Mission PvE - Active Tank
A rework of the old, existing 'Mission' fit, here set up for Serpentis NPC damage profile. Should include note to switch hardeners as needed to fit the mission profile!
Spoiler
[Ferox, Serpentis Mission PvE - Active Tank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Shield Booster II
Shield Boost Amplifier II
Thermal Dissipation Field II
Kinetic Deflection Field II
Tracking Computer II, Optimal Range Script
10MN Afterburner II
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
[Empty High slot]
250mm Railgun II, Spike M
250mm Railgun II, Spike M
250mm Railgun II, Spike M
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Hornet II x5
Iridium Charge M x1000
Antimatter Charge M x1000
Javelin M x1000
Spike M x1000
Optimal Range Script x1
Tracking Speed Script x1
Numbers are:- 43.7k EHP (Serpentis); 329.4 EHP/s; 2m 32s capacitor life with everything running, stable with LSB off.
- Damage: 405 DPS (1371 volley) @ 140 + 24.4 km (Spike); 631 DPS (2096 volley) @ 38.8 + 24.4 km (CN Antimatter); 639 DPS (2121 volley) @ 19.4 + 24.4 km (Javelin).
- Dual LASB Blaster PvP Brawler
Hopefully a better blaster alternative to the old fits above.
Spoiler
[Ferox, Dual LASB Blaster PvP Brawler]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Ancillary Shield Booster, Navy Cap Booster 150
50MN Quad LiF Restrained Microwarpdrive
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Medium Ghoul Compact Energy Nosferatu
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Acolyte II x5
Null M x1000
Void M x1000
Caldari Navy Antimatter Charge M x1000
Nanite Repair Paste x150
Numbers are:- 39.7k EHP (Uniform); 291.5 EHP/s with 1 booster, 582.9 EHP/s with both; 5m 10s capacitor life with everything running, stable with MWD off. Speed 1160 m/s (1647 heated); 7.81s align time.
- Damage: 558 DPS (1515 volley) @ 9.84 + 8.75 km (Null); 678 DPS (1812 volley) @ 3.52 + 6.25 km (CN Antimatter); 747 DPS (1982 volley) @ 5.27 + 3.12 km (Void).