So I'm not trying to make myself look any greater when I state that I posted a particular fit. The reason is because if I put a fit up there, and it comes up for review, I firmly believe that I should answer for any deficiencies or improvements, as I believe that I should be responsible for it.
For instance, if someone puts this fit up on the Wiki:
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[Corax, Corax - Shield MWD Rockets]
Ballistic Control System II
Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive
Upgraded Kinetic Deflection Amplifier I
F-90 Compact Sensor Booster, ECCM Script
Medium Shield Extender II
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
In the absence of any notes or title to suggest what that fit is for, we can only guess. Is it for PvP? Well, let's look: it has no tackle or EWAR options; perhaps it's some kind of setup that surprises people and by the time they figure out what it is they're dead? Perhaps not. It doesn't look like a fleet Corax: fleet Coraxes are usually fit with LMLs, and have more tank (double MSE is possible). Is it for PvE? I don't know - it's buffer tanked, so no way of regenerating hit points.
It's actually specifically designed to rapidly blaze Guristas, Serpentis and Angel Refuges on the cheap (for Serpentis and Angel, you'd simply use a Scan Resolution script, for Guristas, ECCM). It does fairly decent damage and can clear out Refuges in a short time: 303 DPS with all V skills, has 7 rocket launchers so splitting DPS is possible, and works pretty well.
That is why I feel compelled to explain each one that I put up if people wish to scrutinize it. I welcome such input -- it gives me alternative viewpoints to consider, and I like conversing with good fitting experts to see what they have to say. If someone puts a fit up there, and the discussion starts to turn to "why is this fit with this? This doesn't make sense this ... Who put this fit up there?" ...I think it's only courteous to those looking at it to state who put it up so we can have a civil discussion before we start gutting fits for reasons we may not understand yet. Some things we don't know the reason for until we try it ourselves. "Why on earth would this guy put an Auto-Targeting System on this exploration Buzzard? What is he, out of his mind?" Actually the Auto-Targeting system equipped means you can lock up all the cans inside a Crystal Quarry, and cargo scan them quickly in turn, allowing you to rapidly decide which cans are a priority and thus increasing your efficiency - as one such example.
How can you say "setup is ideal, however swap"? No, setup is BAD for Blood Raider and Sansha for the exact reason you described: should fit TH and EM resist modules instead of 'plan'.
For PvE fits, I usually recommend to fit resist modules not rigs, this will let you refit easily for the specific site you run. Good idea is to post a fit with empty slots and instead put more optinal slots into cargo and put notes to fit "fit appropriate resist modules".
Also, I agree that armor fit works better against Blood Riader and/or Sansha NPCs due to higher EM and TH natural resist of armor, but it can work similarly efficiently against Guristas and Serpentis. In particular, with 2 Kinetic Membrane, the fit I proposed below will handle 160.6 EHP/s of incoming DPS from Guristas, while proposed Shield fit even with Kinetic resist module can only do 112 EHP/s. Shield fit though is more agile and quicker on grid, also has around 10% more DPS so I believe it can also be a viable option.
So I have found that a lot of the time NPCs have a primary damage type and a secondary damage type. For instance, in a Guristas Den, the majority of damage incurred is Kinetic, but one version has heavy missile towers that deal Thermal damage. In select situations, such as 5/10s, the secondary damage type can become a matter of some importance. The best example I can think of is the Angel 5/10, for in the final room you can incur heavy Kinetic damage, and even with 92% Explosive resists my tank doesn't hold very well against the Kinetic damage (and that's with 82.9% resists against Kinetic damage).
Your version with an auxiliary nano pump is interesting. You gain about 60m/sec from doing so, it tanks relatively comparable to the mine with the resist rig. It's an interesting choice. It does depend on whether you prefer armor or shield -- the first VNI I loaned was 100MN armor fit, which some of his friends thought was a little off. I have talked to people who do in fact prefer the armor tank to the shield. Whichever folks decide to go with, we are happy to help them the same. In principle however the shield version does more damage: Armor does 382 DPS (2x DDA, 2 Ogre I, 2 Hammerhead II, 1 Hobgoblin II, All V skills); shield can dish out 426 DPS. Some people do prefer the armor tank version because they can figure out how to slip in a drone navigation computer and/or a omnidirectional tracking link for more applied damage. This works better on the Vexor Navy Issue because it has more low slots and has a drone tracking bonus.
Most 100MN Vexors/Vexor Navy Issues are meant more for sites which have a high potentional damage output, or for semi-AFK ratting. They are almost never fit with guns: the guns will to too little damage to even worth the effort, and won't project the distance anyways. 100MN orbits are usually about 30-35km and even then you don't even hit top speed. Your gun tracking will be atrocious to boot. The only ship for which that could probably work is the 100MN Gila, and that tends to run out of powergrid real fast, so RLMLs will be out the door - leaving LMLs as the only option, which do about 90 dps flat.
Moving on to the PvP fits.
So I think we may have missed my statement about the shield blaster Vexor being a Lowsec FW fit. That setup could work very well in situations where you want to rapidly blow through someone's active tank. It is not a fleet fit setup. The tank is fine: it doesn't have enough slots or fitting room left for more. If the other guy can tank 600 EHP/sec with a dual rep armor setup, your only choice is either out-last him with a stronger setup or out-DPS him. Especially if he gets his armor reppers going late, you might be able to pull it off. A Shield Thorax can do a similar setup, with 866 DPS with Void M. There's also the Polarized setups, but those are more for experienced players to use. Polarized Daredevils, for instance, can do shocking amounts of DPS - roughly 700 DPS with Void. Perhaps we're getting off track though, so let's go on to armor.
So the fit you have there is for fleet fights. If that was used for solo PvP, unless the setup counters something lesser than it, it is unoptimal for solo PvP. It has no damage mods and is simply not fit for that kind of setup, not even for small gangs. It's not a bad fit in that capacity, it's simply not for solo work and from what I read earlier we generally don't put fleet fit setups on the wiki unless the ship is simply naturally suited for the role and performs poorly outside of that job (the best example that comes to mind is the Apoc).
Especially in nullsec, when doing solo roams you must have a strong setup that has good tank but also pretty good damage. A lot of engagements happen under circumstances where you must try to kill someone fast enough before his backup or friends show up. You can't do that with an overtanked setup very easily.