PvE SelfRep
[Exequror, PvE SelfRep]
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
800mm Rolled Tungsten Compact Plates
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Capacitor Power Relay II
Medium Auxiliary Nano Pump I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Hobgoblin II x5
Light Armor Maintenance Bot I x5
This fit is fine, however i'd suggest replacing a recharger with a small cap battery (probably compact) to increase the neut resistance of the ship by 22%. It's doesn't need to be stable running everything as in PvE, if you're watching your triggers, the wave you're currently on will only be attacking 1 ship; which means that you don't need to be running all off your outboard reps alongside your onboard reps.
[NEEDS ALTERING]
Armor AB Logy
[Exequror, Armor AB Logy]
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
10MN Y-S8 Compact Afterburner
Medium Compact Pb-Acid Cap Battery
Alumel-Wired Enduring Sensor Booster
Medium Electrochemical Capacitor Booster I
800mm Rolled Tungsten Compact Plates
Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermal Hardener II
Reactor Control Unit II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
This fit i'd say isn't so great, but only on the basis that it has to use a Cap Booster. For Cruiser Logi this isn't a brilliant tactic as you might be caught out by reload times or running out of charges, it also means that your cap's reaction to neuting is incredibly slow as you have to wait to hit a booster rather than having a stronger recharge speed or neut resistance. I have a suggestion for changes further below.
[NEEDS ALTERING]
Small Nano Gang Logy
[Exequror, Small Nano Gang Logy]
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
50MN Quad LiF Restrained Microwarpdrive
Small Capacitor Booster II
Small Capacitor Booster II
Sensor Booster II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer
Armor Explosive Hardener II
800mm Rolled Tungsten Compact Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Medium Armor Maintenance Bot II x5
Nanite Repair Paste x100
Targeting Range Script x1
Scan Resolution Script x1
Navy Cap Booster 400 x20
ECCM Script x1
Again, not so great. double cap boosters makes for very inconsistent cap (as noted above), and the Exeq really shouldn't be using an MWD. The idea for flying this ship is that you warp in at range and burn off and hold range with your fleet between you and the bad guys. You don't need the speed to keep up with an armour doctrine and even with an MWD you'd never escape someone attempting to tackle you. You're just giving them a bigger target (from the MWD sig bloom) that can barely handle it's own Cap pool. I have a suggestion for changes further below.
[NEEDS ALTERING]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PvP Group
[Exequror, PvP Group]
Damage Control II
Energized Explosive Membrane II
Energized Kinetic Membrane II
Energized Thermal Membrane II
Energized Adaptive Nano Membrane II
800mm Crystalline Carbonide Restrained Plates
10MN Afterburner II
Cap Recharger II
Medium Cap Battery II
F-90 Compact Sensor Booster
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot II x5
Standard Mindflood Booster x1
Nanite Repair Paste x80
Targeting Range Script x1
Scan Resolution Script x1
This fit I'd propose to replace the "Armor AB Logy". It's got about 3k less ehp, but is faster and doesn't rely on cap boosters for it's cap. The fact that it also doesn't use active hardeners means that if it manages to get neuted by something it still has a tank that can keep it alive for another logi in the fleet to attempt to catch it.
PvP Solo
[Exequror, PvP Armour Self]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Capacitor Power Relay II
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
10MN Y-S8 Compact Afterburner
Medium Cap Battery II
Sensor Booster II, ECCM Script
Cap Recharger II
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Nanite Repair Paste x30
Targeting Range Script x1
Scan Resolution Script x1
I'd propose this fit to replace the "Small Nano Gang Logy". It doesn't require two cap boosters to run and due to the reasons stated above it uses an AB. It doesn't have the buffer that the one above uses as it is aimed at being a solo logi, if you're running with more than one you should be using.
For all of these fits, rep bots will be the default. That is your role.