## Malediction

Member

### Malediction

The malediction is well known to be one of, if not the best fleet interceptor. There's really only one way to fit it. Don't even start saying shield fits are good. Any interceptor without both a scram and point is worthless.

SPOILER WARNING!
[Malediction, SAAR Scram LML]Damage Control IINanofiber Internal Structure IIAdaptive Nano Plating IISmall Ancillary Armor Repairer, Nanite Repair Paste5MN Quad LiF Restrained MicrowarpdriveWarp Disruptor IIWarp Scrambler IIArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileSmall Polycarbon Engine Housing IISmall Auxiliary Thrusters IICaldari Navy Inferno Light Missile x500Nanite Repair Paste x100

Retired Director

### Re: Malediction

This fit was recommended to me (and is currently advertised in the BLAP supports list). Please argue why it is straight-up inferior to the version you propose:
Code:
[Malediction, BLAP Support]Damage Control II200mm Rolled Tungsten Compact PlatesAdaptive Nano Plating IIAdaptive Nano Plating II5MN Microwarpdrive IIWarp Disruptor IIWarp Scrambler IIRocket Launcher IIRocket Launcher IIRocket Launcher IISmall Ionic Field Projector IISmall Hyperspatial Velocity Optimizer II
Scientia potentia est.
If a statement I made seems offensive to you, please be assured that this was not my intent.

Member

### Re: Malediction

-It's slow, and interceptors rely on speed to be able to hold tackle and drive-by scram.
-Plate messes up your warpout time, so that hyperspatial rig won't really help you to catch more stuff.
-Rockets won't hit anything unless you're in scram range, and by staying there you're already dying.
-That targeting range rig is completely useless when your heated disruptor reaches to 36km, which is already within your normal lock range. Maybe it was intended to be a scan res one? (which will only help you lock pods one second faster)

Member

### Re: Malediction

So finally some results on my scripts. According to the data I gathered, the most commonly found Maledictions have the below conceptual fit with the most common deviations being either use 2x Small Astronautic Rig and/or different combinations of ANP, overdrives, nanofiber structures and armor repairers in low slots.

Code:
3x Light Missile Launchers1x Microwarpdrive1x Warp Disruptor1x Warp Scrambler1x Damage Control1x Small Armor Repairer1x Overdrive1x Nanofiber Internal Structure1x Small Astronautic Rig1x Small Targeting Rig

Among the combinations I think White's suggestion is the best striking balance between the reps and speed (assuming staggered damage application from speed tanking). Also I'm a bit biased towards that fit because that was one of the recommended fits while I was trying to fly scout out at the NSC. Plates are not common among Maledictions losses.

Retired Director

### Re: Malediction

The thought process behind the targeting range rig, as I understand it, is twofold:
• Linked heated long point range goes out to 44km (beyond base lock range)
• When burning to a target, you don't want to wait to start the lock until you're already in point range - if you have a range rig, you can start the lock while you're closing in.

I'm very interested in further arguments on the subject though - I'm not an inty pilot by any stretch of the imagination.
Scientia potentia est.
If a statement I made seems offensive to you, please be assured that this was not my intent.

Member

### Re: Malediction

Assuming interdiction links is great, but in reality they're not always available, so take the fit as is. The thing about lock range on an inty is that you're already flying at extremely high speeds so you will be within point and lock range before you know it. You also want to stay within 13-30km of your target to be able to scram at will, so if you had that range rig, it would only be useful for a maximum of one server tick while you were trying to get within that range. Speed rig stays useful throughout the whole fight

Member

### Re: Malediction

White 0rchid wrote:The malediction is well known to be one of, if not the best fleet interceptor. There's really only one way to fit it. Don't even start saying shield fits are good. Any interceptor without both a scram and point is worthless.

SPOILER WARNING!
[Malediction, SAAR Scram LML]Damage Control IINanofiber Internal Structure IIAdaptive Nano Plating IISmall Ancillary Armor Repairer, Nanite Repair Paste5MN Quad LiF Restrained MicrowarpdriveWarp Disruptor IIWarp Scrambler IIArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileArbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light MissileSmall Polycarbon Engine Housing IISmall Auxiliary Thrusters IICaldari Navy Inferno Light Missile x500Nanite Repair Paste x100

Can you explain the intent on the LML's on a fleet interceptor with both disruptor and scram? You're not going to have enough dps to counter any drones or effect the outcome of an engagement. If a scram is fitted, a nos setup would provide far higher utility to maintain the point within med/heavy neut range. A single cycle of either will cap out a Malediction if the MWD is running.
"Without training, they lacked knowledge. Without knowledge, they lacked confidence. Without confidence, they lacked victory." - Julius Ceasar

Member

### Re: Malediction

Eshod wrote:Can you explain the intent on the LML's on a fleet interceptor with both disruptor and scram? You're not going to have enough dps to counter any drones or effect the outcome of an engagement. If a scram is fitted, a nos setup would provide far higher utility to maintain the point within med/heavy neut range. A single cycle of either will cap out a Malediction if the MWD is running.

They're for whoring. In my experience (for my gameplay style), it's rare that you hold tackle for long in an inty under scram. For heavy neuts you want to stay WAY out of range (or as far out as possible) and make fast scram passes if needed. Orbit at 5k and scram is a rare situation.

Member

### Re: Malediction

Published White's and Chessur's fits.

Member

### Re: Malediction

Targeting rig is MANDATORY on any fleet interceptor. There is no solo fits, there is no shield Malediction/Ares, guns are mostly useless on a ceptor so NEVER make sacrifices to fit them. Here are the fits I recommend, tried and tested thoroughly: https://forum.eveuniversity.org/viewtop ... 59#p788237
I suggest you keep only one fitting for each fleet interceptor to avoid confusing people (with the exception of the Malediction, you can do a plated fleet tackle if you want).

Member

### Re: Malediction

Put proper rig to fleet interceptor fit