100% on Gang Warfare stat on zkillboard is very telling.
Target Painting
With the amount of CPU left on these fits there is no reason to use the Peripheral (
-4 tf) version of Painters.
We have Phased Scoped for more range (
+3000 m Optimal, +7500m Falloff) and Parallel for reduced cap cost (
-4 GJ / cycle).
The benefits scale with skill level:
- Activation Cost:
- Target Painting (5% reduction per level)
- Effectiveness Falloff:
- Frequency Modulation (10% bonus per level)
- Optimal Range:
- Long Distance Jamming (10% bonus per level)
- Minmatar Frigate (10% bonus per level)
- Signature Radius Modifier:
- Signature Focusing (5% bonus per level)
- Minmatar Frigate (7.5% bonus per level)
Alpha Clone Fits
However Alpha Clones are only able to train:
- Target Painting I
- 5% reduction in Activation Cost
- Minmatar Frigate IV
- 40% bonus to Optimal Range
- 30% bonus to Signature Radius Modifier
Because they cannot train more than one level of Target Painting my suggestion for Alpha clone focused fits is to switch to 1MN Monopropellant Afterburner and/or use Parallel Enduring Target Painter for fights at larger scale for longer cap life.
Below are my suggested variations on the fits mentioned above.
- Day 1 Fit:
Code: Select all
[Vigil, Fleet PvP - Alpha Basic Painter]
Damage Control I
Micro Auxiliary Power Core I
1MN Monopropellant Enduring Afterburner
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter
Medium Shield Extender I
[Empty High slot]
[Empty High slot]
Small Ionic Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Warrior I x1
- Notes:
- With Target Painter starting at optimal range of 55.8km with 82.5km falloff the pilot should be able to apply effectively from a safe distance.
- Meta 1 Medium Shield Extender can be used when affordable
- Switching two Target Painters to Parallel Enduring Target Painter will make the fit cap stable
- Throwaway fit at just 1.3 million ISK
- Tankier Alpha Fit:
Code: Select all
[Vigil, Fleet PvP - Alpha Durable Painter]
Damage Control II
Micro Auxiliary Power Core I
5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
EM Ward Amplifier II
Parallel Enduring Target Painter
Parallel Enduring Target Painter
[Empty High slot]
[Empty High slot]
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warrior I x1
- Notes:
- This fit has, at max alpha clone skills, targeting range of 74.8 km and is expected to be close to the action
- Needs Shield Upgrades IV to fit EM Ward Amplifier II (which also takes care of Power Grid fitting issues)
- Needs Hull Upgrades IV to fit Damage Control II
Omega Clone Fits
There are similar variants that work better for Omega Clones because of the extra skills:
- Long Distance Painter:
Code: Select all
[Vigil, Fleet PvP - Long Range Advanced]
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
1MN Monopropellant Enduring Afterburner
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster, Targeting Range Script
[Empty High slot]
[Empty High slot]
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Hornet EC-300 x1
- Notes:
- Target Painter Range Profiles:
- All 4s: Optimal Range 102km and Effectiveness Falloff 115km
- All 5s: Optimal Range 117km and Effectiveness Falloff 124km
- 3rd Target Painter can be replaced with a Sensor Booster to increase targeting range if needed
- Upgrading to T2 Painters brings optimal range closer to targeting range with one sensor booster but increases cost by about a million per painter
- Throwaway fit at just under 1 million ISK with only signature radius/distance as damage mitigation
- Short Range Painter:
Code: Select all
[Vigil, Fleet PvP - Short Range Advanced]
Damage Control II
Micro Auxiliary Power Core I
5MN Cold-Gas Enduring Microwarpdrive
Medium Shield Extender II
Target Painter II
Target Painter II
Sensor Booster II, Targeting Range Script
[Empty High slot]
[Empty High slot]
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hornet EC-300 x1
- Notes:
- Target Painter Range Profiles:
- All 4s: Optimal Range 70.6km and Effectiveness Falloff 126km
- All 5s: Optimal Range 81km and Effectiveness Falloff 135km
- Can switch to Parallel Enduring Target Painter to increase cap life
- Can switch to 1MN Monopropellant Enduring Afterburner to become cap stable at the expense of speed.
Took a while to construct this post so let me know if i made any mistakes along the way.