Executioner

An archive for fittings that have already been discussed and imported onto the wiki.
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Biwako Acami
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Re: Executioner

Post by Biwako Acami »

How about we trade warp speed and a little ehp for under 2s align time with a Small Polycarbon Engine Housing I

With max skills as an Amarr Alpha clone you get (according to Pyfa):
  • Align Time: 1.96s
  • Warp Speed: 6 AU/s
  • 5.84k EHP on EM Resistance Hole

Code: Select all

[Executioner, Wanna Go Fast]

Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Medium Azeotropic Restrained Shield Extender
Medium Azeotropic Restrained Shield Extender
Small Shield Extender II

[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Hyperspatial Velocity Optimizer I
Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer I
Just a humble scout
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Biwako Acami
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Re: Executioner

Post by Biwako Acami »

  • Executioner: Fleet PvP - Suicide Tackle
    • Notes:
      • Priority for this fit is to land tackle. It is better to maintain safe distance while waiting for your fleet. The DPS of tackle fits is usually too low to apply any significant damage.
      • Carry some Nanite Repair Paste to repair heat damage after overheating the tackle module. The opportunity to dock up may not come often enough in hostile space.
      • Swap 5MN Microwarpdrive I for 5MN Quad LiF Restrained Microwarpdrive for smaller signature radius bloom and 5% speed increase (-40k isk).
      • Swap Medium Shield Extender I for Medium Azeotropic Restrained Shield Extender to increase shield buffer by 100hp that translates to roughly +200 ehp and reduced signature radius increase (+400k isk)
      • Swap J5b Enduring Warp Scrambler for Faint Epsilon Scoped Warp Scrambler for slightly longer range scram. (+70k isk)
      • Swap one Small Anti-EM Screen Reinforcer I for Small Core Defense Field Extender I as it provides better EHP (+400k isk)
      • Amarr Alpha clone pilot will not be able to use autocannon turrets or replace it with a full flight of energy weapons on this fit but this shouldn't be a cause for concern as the objective is to land warp disruptor/scrambler on the target.
      • There is fitting space to swap Warp Scrambler mod for any Warp Disruptor mod if Fleet Commander asks for it
      • New Amarr Omega clone pilots, may need to remove Small Ghoul Compact Energy Nosferatu and swap Medium Shield Extender I for Medium F-S9 Regolith Compact Shield Extender before being able to replace Autocannons with 4MW Hybrid Blasters.
      • As fitting skills improve the Power Grid should be sufficient for upgrading weapons or switching to ones that need slightly more PG.
    Personally I'd go with all the meta changes (that way you don't have to include it in notes) but it doubles the cost of the ship to 1.6m (Yes this is late :roll: )
    Spoiler

    Code: Select all

    [Executioner, *Fleet PvP - Suicide Tackle]
    
    Damage Control I
    Type-D Restrained Nanofiber Structure
    Type-D Restrained Nanofiber Structure
    
    5MN Quad LiF Restrained Microwarpdrive
    Medium Azeotropic Restrained Shield Extender
    Faint Epsilon Scoped Warp Scrambler
    
    Small Ghoul Compact Energy Nosferatu
    125mm Gatling AutoCannon I
    125mm Gatling AutoCannon I
    125mm Gatling AutoCannon I
    
    Small Core Defense Field Extender I
    Small Anti-EM Screen Reinforcer I
    Small Anti-Thermal Screen Reinforcer I
  • Executioner: Gang PvP - Newbie Tackle
    • General Comments:
      • Swap one Small Anti-EM Screen Reinforcer I for Small Core Defense Field Extender I this time into the core fit as it provides better EHP. One Anti-EM Screen switches the resistance hole to Kinetic but puts them all at similar levels. The Small Core Defense Field Extender I gives more EHP overall.
      • Add Imperial Navy Multifrequency S and Imperial Navy Standard S into the cargo. Swapping ammo on Energy turrets is quick so it won't hurt to swap to Imperial Navy Multifrequency S and apply at closer range once the Executioner is no longer the focus of enemy fire. I don't expect the tackler will be able to fire guns at optimal Imperial Navy Radio range while holding onto initial tackle.
    • Notes
      • Priority for this fit is to land tackle. It is better to maintain safe distance while waiting for your fleet. The DPS of tackle fits is usually too low to apply any significant damage.
      • Carry some Nanite Repair Paste to repair heat damage after overheating the tackle module. The opportunity to dock up may not come often enough in hostile space.
  • Executioner: Solo PvP - Beam Advanced
    • Notes:
      • Very tight fitting requirements which needs investment into skills like WU, AWU, PGM, CPU M
      • MWD/Point archetype for Faction Warfare PVP
      • Tracking issues can reduce damage application. Try to mitigate with effective piloting
      • Use Imperial Navy Standard S ammo when applying from maximum warp disruption range
      • Swap to Gleam S if caught and end up in a brawl.
  • Executioner: Solo PvP - Pulse Advanced
    • We're missing some Charges. My Bad.
      Spoiler

      Code: Select all

      [Executioner, *Solo PvP - Pulse Advanced]
      
      Damage Control II
      Heat Sink II
      Small Ancillary Armor Repairer
      
      5MN Quad LiF Restrained Microwarpdrive
      J5b Enduring Warp Scrambler
      X5 Enduring Stasis Webifier
      
      Small Ghoul Compact Energy Nosferatu
      Dual Light Pulse Laser II
      Dual Light Pulse Laser II
      Dual Light Pulse Laser II
      
      Small Energy Burst Aerator I
      Small Energy Collision Accelerator I
      [Empty Rig slot]
      
      
      Scorch S x3
      Imperial Navy Multifrequency S x3
      Nanite Repair Paste x75
    • Notes:
      • Very tight fitting requirements which needs investment into skills like WU, AWU, PGM, CPU M
      • MWD/Scram/Web archetype for Faction Warfare PVP
      • Use Scorch S when fighting against turret ships to control range
      • Use Imperial Navy Multifrequency S and close the distance when fighting against missile ships
Just a humble scout
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Budda Sereda
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Re: Executioner

Post by Budda Sereda »

Why no PvP fits with AB?

I understand lasers with Aurora/Scorch allow to project really far, yet if scrammed even natural high speed won't help to control range, including poor tracking due to quickly orbiting opponent ship...?
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Biwako Acami
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Re: Executioner

Post by Biwako Acami »

Just a humble scout
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Glen Burney
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Re: Executioner

Post by Glen Burney »

http://fleet-up.com/Fitting/Index/42050

This fleet-up fit for the LSC - Amarr Small Gang fit is indicated as "Broken".
Anyone know why? This is the reshipping fit LSC keeps on contract...
Spoiler
[Executioner, LSC - Amarr Small Gang]
IFFA Compact Damage Control
Heat Sink II
Small Ancillary Armor Repairer

5MN Y-T8 Compact Microwarpdrive
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier

Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Ghoul Compact Energy Nosferatu

Small Energy Burst Aerator I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I

Nanite Repair Paste x23
Imperial Navy Multifrequency S x3
EDIT: Strike that question, the NOS was out of date. Fixed:
Spoiler
[Executioner, LSC - Amarr Small Gang]
IFFA Compact Damage Control
Heat Sink II
Small Ancillary Armor Repairer

5MN Y-T8 Compact Microwarpdrive
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier

Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Small Ghoul Compact Energy Nosferatu

Small Energy Burst Aerator I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I

Nanite Repair Paste x23
Imperial Navy Multifrequency S x3
ImageImage
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