Career agent missions update
I recently had a chance to revisit career agents while I was farming the empire standings and discovered some potentially useful information that I couldn't find in the Wiki. So I set out to complete all 12 career agent stations while taking some detailed notes, and took the liberty of updating the career agent mission pages. Some of the highlights are as follows:
(i) Some items given to the player are faction-specific. In advanced military mission 4, for example, Amarr and Gallente agents give you a remote armor repairer and Remote Armor Repairs skillbook, while Caldari and Minmatar agents give you a remote shield booster and Shield Emission Systems skillbook. In advanced military mission 7, Caldari (missiles) and Gallente (drones) agents give you a new weapon system, while Amarr and Minmatar give you a civilian version of weapons you have already been using up to that point. Whenever these differences arise, I made the distinction using faction icons.
(ii) Some missions such as business mission 10 offer you the option of manufacturing the items you need to turn in. In these cases, I included precise types and amounts of raw materials needed to manufacture them. Whenever the required materials are different from one faction to another, I used a table format to present the information in a concise manner.
(iii) On a related note, the previous version had the tendency of emphasizing production/manufacturing (e.g., for industry mission 6 or business mission 6) over buying the items off the market. However, I've seen quite a few people getting preoccupied with the misguided notion of self-sufficiency (i.e., they think mining the ores, reprocessing them, and manufacturing the goods themselves should be cheaper than buying the item off the market -- which might be true in some limited circumstances but necessarily in general) for these missions; hence I added a few lines explaining that it is actually quicker and cheaper to use the market. Of course, all the necessary information for producing the items by oneself is still kept intact.
(iv) I also added some considerations for mission ordering in the main career agents page. You are not locked into any order, but finishing one mission over another can sometimes be convenient.
(v) Some minor grammatical/punctuation errors were also fixed, along with some unnatural sentences.
Granted, these updates are relatively minor--still, I hope these new additions help out new players and anyone who's trying to revisit these agents for faction standing. There are some other pages I'm looking forward to updating in the future, so hopefully I can keep up whatever little contribution I can offer.