Capital Ship skill plans - Carrier edition

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Titus Tallang

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Director of Special Projects
Director of Special Projects

Post 2016.05.08 10:18

Capital Ship skill plans - Carrier edition

The below skill plans are guidelines for piloting the four races' Carrier-class vessels, updated to the Citadel expansion. All plans are in importable format.

For each ship, there are four skill plans:
  1. Minimum level: This is the "more ISK than sense" level. Below this level of skills, you shouldn't even consider taking your capital into combat. This level provides basic functionality, but is still very noticably inferior to a properly trained pilot's ship.
  2. Basic level: This is the baseline that most capital pilots should aim for at first. It provides a solid foundation of skills that increase your capital ship's effectiveness in combat, making it vastly superior to the Minimum level while still avoiding overly long skill trains. Optimal it may not be, but it gets the job done. Mostly.
  3. Actually Good level: This is the level that capital ship pilots should aspire to. It includes skills that, while taking a fairly long time to train, will greatly augment your capital ship and presents a strong increase in performance over the Basic level. If you are looking to join a non-Uni entity with your capital ship, this is what you should have.
  4. Advanced level: The perfectionist's level. Skills in this plan will likely not provide a huge impact, and are typically long trains for a rather mediocre increase in combat effectiveness. If you're running out of things to train, this is for you.
(Note: All of these plans are incremental - for example, the Basic plan consists both of everything listed under Minimum as well as everything listed under Basic.)

Amarr Carrier - Archon

Archon - Minimum

SPOILER WARNING!
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Cynosural Field Theory I
Biology I
Biology II
Biology III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science I
Science II
Science III
Science IV
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Resistance Phasing I
Target Management I
Target Management II
Target Management III
Drones I
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Capital Ships IV
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Fighters I
Fighters II
Fighters III
Light Fighters I
Light Fighters II
Support Fighters I
Support Fighters II
Fighter Hangar Management I
Fighter Hangar Management II
Fighter Hangar Management III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Durability I
Drone Durability II
Drone Durability III
Mechanics V
Hull Upgrades V
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
Amarr Carrier I
Amarr Carrier II
Amarr Carrier III
Radar Sensor Compensation I
Radar Sensor Compensation II
Radar Sensor Compensation III

Archon - Basic

SPOILER WARNING!
Shield Management V
Nanite Operation IV
Nanite Interfacing IV
Biology IV
Biology V
Neurotoxin Control I
Neurotoxin Control II
Neurotoxin Control III
Neurotoxin Recovery I
Neurotoxin Recovery II
Neurotoxin Recovery III
Cybernetics I
Cybernetics II
Cybernetics III
Cybernetics IV
Evasive Maneuvering IV
Jury Rigging I
Jury Rigging II
Jury Rigging III
Anchoring I
Anchoring II
Anchoring III
Jump Drive Calibration IV
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Target Management IV
Fighters IV
Light Fighters III
Light Fighters IV
Support Fighters III
Fighter Hangar Management IV
Drone Durability IV
Armor Rigging I
Armor Rigging II
Armor Rigging III
Armor Rigging IV
EM Armor Compensation IV
Thermal Armor Compensation IV
Amarr Carrier IV
Radar Sensor Compensation IV

Archon - Actually Good

SPOILER WARNING!
Jump Drive Calibration V
Neurotoxin Control IV
Neurotoxin Recovery IV
Cybernetics V
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Nanite Operation V
Nanite Interfacing V
Thermodynamics V
Evasive Maneuvering V
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Fighters V
Fighter Hangar Management V
Support Fighters IV
Drone Navigation V
Drone Sharpshooting V
Drone Durability V
EM Armor Compensation V
Thermal Armor Compensation V
Kinetic Armor Compensation V
Explosive Armor Compensation V
Amarr Carrier V

Archon - Advanced

SPOILER WARNING!
Neurotoxin Control V
Neurotoxin Recovery V
Jump Fuel Conservation V
Resistance Phasing V
Light Fighters V
Support Fighters V
Radar Sensor Compensation V


Caldari Carrier - Chimera

Chimera - Minimum

SPOILER WARNING!
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Cynosural Field Theory I
Biology I
Biology II
Biology III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science I
Science II
Science III
Science IV
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Resistance Phasing I
Target Management I
Target Management II
Target Management III
Drones I
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Capital Ships IV
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Fighters I
Fighters II
Fighters III
Light Fighters I
Light Fighters II
Support Fighters I
Support Fighters II
Fighter Hangar Management I
Fighter Hangar Management II
Fighter Hangar Management III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Durability I
Drone Durability II
Drone Durability III
Shield Management V
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Caldari Carrier I
Caldari Carrier II
Caldari Carrier III
Gravimetric Sensor Compensation I
Gravimetric Sensor Compensation II
Gravimetric Sensor Compensation III

Chimera - Basic

SPOILER WARNING!
Mechanics V
Hull Upgrades V
Nanite Operation IV
Nanite Interfacing IV
Biology IV
Biology V
Neurotoxin Control I
Neurotoxin Control II
Neurotoxin Control III
Neurotoxin Recovery I
Neurotoxin Recovery II
Neurotoxin Recovery III
Cybernetics I
Cybernetics II
Cybernetics III
Cybernetics IV
Evasive Maneuvering IV
Jury Rigging I
Jury Rigging II
Jury Rigging III
Anchoring I
Anchoring II
Anchoring III
Jump Drive Calibration IV
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Target Management IV
Fighters IV
Light Fighters III
Light Fighters IV
Support Fighters III
Fighter Hangar Management IV
Drone Durability IV
Shield Rigging I
Shield Rigging II
Shield Rigging III
Shield Rigging IV
Caldari Carrier IV
Gravimetric Sensor Compensation IV

Chimera - Actually Good

SPOILER WARNING!
Jump Drive Calibration V
Neurotoxin Control IV
Neurotoxin Recovery IV
Cybernetics V
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Nanite Operation V
Nanite Interfacing V
Thermodynamics V
Evasive Maneuvering V
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Fighters V
Fighter Hangar Management V
Support Fighters IV
Drone Navigation V
Drone Sharpshooting V
Drone Durability V
Caldari Carrier V

Chimera - Advanced

SPOILER WARNING!
Neurotoxin Control V
Neurotoxin Recovery V
Jump Fuel Conservation V
Resistance Phasing V
Light Fighters V
Support Fighters V
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
EM Shield Compensation V
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV
Thermal Shield Compensation V
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Kinetic Shield Compensation V
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
Explosive Shield Compensation V
Gravimetric Sensor Compensation V


Gallente Carrier - Thanatos

Thanatos - Minimum

SPOILER WARNING!
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Cynosural Field Theory I
Biology I
Biology II
Biology III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science I
Science II
Science III
Science IV
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Resistance Phasing I
Target Management I
Target Management II
Target Management III
Drones I
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Capital Ships IV
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Fighters I
Fighters II
Fighters III
Light Fighters I
Light Fighters II
Support Fighters I
Support Fighters II
Fighter Hangar Management I
Fighter Hangar Management II
Fighter Hangar Management III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Durability I
Drone Durability II
Drone Durability III
Mechanics V
Hull Upgrades V
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
Gallente Carrier I
Gallente Carrier II
Gallente Carrier III

Thanatos - Basic

SPOILER WARNING!
Shield Management V
Nanite Operation IV
Nanite Interfacing IV
Biology IV
Biology V
Neurotoxin Control I
Neurotoxin Control II
Neurotoxin Control III
Neurotoxin Recovery I
Neurotoxin Recovery II
Neurotoxin Recovery III
Cybernetics I
Cybernetics II
Cybernetics III
Cybernetics IV
Evasive Maneuvering IV
Jury Rigging I
Jury Rigging II
Jury Rigging III
Anchoring I
Anchoring II
Anchoring III
Jump Drive Calibration IV
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Target Management IV
Fighters IV
Light Fighters III
Light Fighters IV
Support Fighters III
Fighter Hangar Management IV
Drone Durability IV
Armor Rigging I
Armor Rigging II
Armor Rigging III
Armor Rigging IV
EM Armor Compensation IV
Thermal Armor Compensation IV
Magnetometric Sensor Compensation I
Magnetometric Sensor Compensation II
Magnetometric Sensor Compensation III
Gallente Carrier IV
Magnetometric Sensor Compensation IV

Thanatos - Actually Good

SPOILER WARNING!
Jump Drive Calibration V
Neurotoxin Control IV
Neurotoxin Recovery IV
Cybernetics V
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Nanite Operation V
Nanite Interfacing V
Thermodynamics V
Evasive Maneuvering V
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Fighters V
Fighter Hangar Management V
Support Fighters IV
Drone Navigation V
Drone Sharpshooting V
Drone Durability V
EM Armor Compensation V
Thermal Armor Compensation V
Kinetic Armor Compensation V
Explosive Armor Compensation V
Gallente Carrier V

Thanatos - Advanced

SPOILER WARNING!
Neurotoxin Control V
Neurotoxin Recovery V
Jump Fuel Conservation V
Resistance Phasing V
Light Fighters V
Support Fighters V
Magnetometric Sensor Compensation V


Minmatar Carrier - Nidhoggur

Nidhoggur - Minimum

SPOILER WARNING!
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Cynosural Field Theory I
Biology I
Biology II
Biology III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science I
Science II
Science III
Science IV
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Resistance Phasing I
Target Management I
Target Management II
Target Management III
Drones I
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Capital Ships IV
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Fighters I
Fighters II
Fighters III
Light Fighters I
Light Fighters II
Support Fighters I
Support Fighters II
Fighter Hangar Management I
Fighter Hangar Management II
Fighter Hangar Management III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Durability I
Drone Durability II
Drone Durability III
Shield Management V
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Minmatar Carrier I
Minmatar Carrier II
Minmatar Carrier III
Ladar Sensor Compensation I
Ladar Sensor Compensation II
Ladar Sensor Compensation III

Nidhoggur - Basic

SPOILER WARNING!
Mechanics V
Hull Upgrades V
Nanite Operation IV
Nanite Interfacing IV
Biology IV
Biology V
Neurotoxin Control I
Neurotoxin Control II
Neurotoxin Control III
Neurotoxin Recovery I
Neurotoxin Recovery II
Neurotoxin Recovery III
Cybernetics I
Cybernetics II
Cybernetics III
Cybernetics IV
Evasive Maneuvering IV
Jury Rigging I
Jury Rigging II
Jury Rigging III
Anchoring I
Anchoring II
Anchoring III
Jump Drive Calibration IV
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Target Management IV
Fighters IV
Light Fighters III
Light Fighters IV
Support Fighters III
Fighter Hangar Management IV
Drone Durability IV
Shield Rigging I
Shield Rigging II
Shield Rigging III
Shield Rigging IV
Minmatar Carrier IV
Ladar Sensor Compensation IV

Nidhoggur - Actually Good

SPOILER WARNING!
Jump Drive Calibration V
Neurotoxin Control IV
Neurotoxin Recovery IV
Cybernetics V
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Nanite Operation V
Nanite Interfacing V
Thermodynamics V
Evasive Maneuvering V
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Fighters V
Fighter Hangar Management V
Support Fighters IV
Drone Navigation V
Drone Sharpshooting V
Drone Durability V
Minmatar Carrier V

Nidhoggur - Advanced

SPOILER WARNING!
Neurotoxin Control V
Neurotoxin Recovery V
Jump Fuel Conservation V
Resistance Phasing V
Light Fighters V
Support Fighters V
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
EM Shield Compensation V
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV
Thermal Shield Compensation V
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Kinetic Shield Compensation V
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
Explosive Shield Compensation V
Ladar Sensor Compensation V




For those of you still attached to EVEMon import format, you can find XML imports of these plans in this folder.

A few obvious questions to answer right away:
SPOILER WARNING!
Q: Why even offer a Minimum level if you're going to say everyone should have Basic?
Because I know that, otherwise, someone somewhere will rip out the Basic plan's guts without knowing what they're doing because they want to fly a cap more quickly. Not saying it's a smart thing. The Minimum plan is there to ensure they can't actively endanger the fleet by doing so.

Q: But Titus, do I really need <skill X> to fly a carrier? I know it's in the Minimum plan, but...
Yes. If you think you have a point beyond "but muh 7 days of training", make it below.

Q: Cyno I at Minimum level?
A: Every pilot needs to have Cyno trained. No exceptions.

Q: Fighter Hangar Management IV in Basic?
A: Having this unlocks T2 Fighter Support Units.

Q: Shield skills on my armor caps?
A: On a capital ship, 5% of your maximum shields is still a lot.

Q: Anchoring III?
A: Allows you to drop mobile cyno inhibitors, mobile scan inhibitors and some other handy gadgets. It's, what, 10 hours to train? Just do it.

Q: Resistance Phasing?
A: It's a requirement for the new capital Flex hardeners.


That is all. Further questions, comments, constructive criticism and other stuff go below.
Scientia potentia est.
If a statement I made seems offensive to you, please be assured that this was not my intent.
If I am mistaken about something, please tell me about it. We improve through sharing knowledge.
<<

Bunny Crusher

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Member
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Post 2016.05.08 12:00

Re: Capital Ship skill plans - Carrier edition

When I click on these it gives a block of code like text. Is this intended for an import instead of a checklist? And If so, is it universal code or only works in a certain program?
ImageImageImageImage
ImageImageImageImage
Image
<<

Titus Tallang

Portrait

Director of Special Projects
Director of Special Projects

Post 2016.05.08 12:23

Re: Capital Ship skill plans - Carrier edition

They can be imported into EVEMon (or any program that reads EVEMon plan exports).
Scientia potentia est.
If a statement I made seems offensive to you, please be assured that this was not my intent.
If I am mistaken about something, please tell me about it. We improve through sharing knowledge.
<<

little nemo

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Post 2016.05.08 15:17

Re: Capital Ship skill plans - Carrier edition

Have these been updated?
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Lynx Artrald

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Post 2016.05.08 17:59

Re: Capital Ship skill plans - Carrier edition

The below skill plans are guidelines for piloting the four races' brand new Carrier-class vessels, updated to the Citadel expansion.


I would guess they have been updated...

Thanks for taking the time to put all this together, Titus. I may just plug this in now...
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Rashar Arji

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Post 2016.05.08 18:41

Re: Capital Ship skill plans - Carrier edition

little nemo wrote:Have these been updated?

No, it's a year old post draft that Titus realised that he should post without going through what was actually written :) /s
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Bunny Crusher

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Post 2016.05.08 19:29

Re: Capital Ship skill plans - Carrier edition

OK, I managed to import the XML, and I certainly have a few questions.

Looking at the "actually pretty good" level. for Thanatos.

A few skills I've no Idea why:

Biology
Anchoring
Neurotoxin's

What are these for?
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Rashar Arji

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Post 2016.05.08 20:15

Re: Capital Ship skill plans - Carrier edition

Bunny Crusher wrote:Biology

Increases the duration of a drug/booster.
Bunny Crusher wrote:Anchoring

Training this to level III allows you to anchor nifty stuff like Mobile Cyno Inhibitor which denies cyno activtion in a defined area.
Bunny Crusher wrote:Neurotoxin

This lowers chance for and the effect of any side effects from drugs/boosters.

They're all super important in PVP. If you're training your carrier for PVE you should still train them but you can put them on the back burner a bit.
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Bunny Crusher

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Post 2016.05.08 20:31

Re: Capital Ship skill plans - Carrier edition

right, training to be a druggy......

never thought I'd say that o.O
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Isilia Chent-Sha

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Post 2016.06.21 11:40

Re: Capital Ship skill plans - Carrier edition

One quick question, why not have the capital repair skills in any of the plans?
I would think that would be a required skill as well to be able to repair your shield or armor while in space, and at a minimum should be to level 4 for the T2 versions but the skills are not included at all.
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Titus Tallang

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Post 2016.06.21 18:11

Re: Capital Ship skill plans - Carrier edition

Because generally carriers are expected to be flown in a fleet with logistics support, either using armor plates (if extremely high alpha is expected) or just plain hardener modules for maximum resists.

If your specific use case (PvE, or small-gang solo carrier drops) mandate use of a local repairer, then feel free to include the skills in question.
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Sarge888 Amatin

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Post 2016.07.28 12:58

Re: Capital Ship skill plans - Carrier edition

Could the general completion time be added for each skill template be added? For like a new character? Mostly for those who don't have evemon or are mobile and curious of the training time required.
Also thx for this, very curious to see how long it will take so I can decide if it's a good choice(I'm mobile).
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Melkor Gengod

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Post 2016.07.28 18:55

Re: Capital Ship skill plans - Carrier edition

I can't be bothered importing them all to get times as obviously they wont be accurate as they will depend on remaps and implants so for a rough guide for the Archon

Minimum: 250days
Basic: 1 year
Actually Good: 1.5 years
Advanced: 2.5 years.

With 1.3bil of skills to buy too.

These figures were taken from a 3 month old toon without Implants. A full set of +5 or +4s will bring the times down considerably, as will making use of the bonus remaps you get with a new toon

What is worrying about that is that I am only 82 days away from Advanced on the Archon and the Apostle. I've been doing this too long.
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Mia Sedgwick

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Post 2016.07.29 14:24

Re: Capital Ship skill plans - Carrier edition

Melkor Gengod wrote:I can't be bothered importing them all to get times as obviously they wont be accurate as they will depend on remaps and implants so for a rough guide for the Archon

Minimum: 250days
Basic: 1 year
Actually Good: 1.5 years
Advanced: 2.5 years.

With 1.3bil of skills to buy too.

These figures were taken from a 3 month old toon without Implants. A full set of +5 or +4s will bring the times down considerably, as will making use of the bonus remaps you get with a new toon

What is worrying about that is that I am only 82 days away from Advanced on the Archon and the Apostle. I've been doing this too long.


My Carrier/Triage alt is around 60mil SP, still got plenty of polishing to do when you consider Fighter and Remote Repair skills, if you focused on either Fighters or Triage though you can certainly get a decent toon in around a year.
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Melkor Gengod

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Post 2016.07.30 00:56

Re: Capital Ship skill plans - Carrier edition

Mia Sedgwick wrote:
Melkor Gengod wrote:I can't be bothered importing them all to get times as obviously they wont be accurate as they will depend on remaps and implants so for a rough guide for the Archon

Minimum: 250days
Basic: 1 year
Actually Good: 1.5 years
Advanced: 2.5 years.

With 1.3bil of skills to buy too.

These figures were taken from a 3 month old toon without Implants. A full set of +5 or +4s will bring the times down considerably, as will making use of the bonus remaps you get with a new toon

What is worrying about that is that I am only 82 days away from Advanced on the Archon and the Apostle. I've been doing this too long.


My Carrier/Triage alt is around 60mil SP, still got plenty of polishing to do when you consider Fighter and Remote Repair skills, if you focused on either Fighters or Triage though you can certainly get a decent toon in around a year.


Mines on 65, but she trained into the Providence and Ark first. It has been a long slog to get to this point, nearly 3 years. But just Light fighters V and Capital Capacitor Emission Systems V left and I can stop looking at 40 day trains for a bit :) At least the supports are all there so cross training in to the races shouldn't take too long.
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