EVE University Incursion Community

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Cassiel Seraphim

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Campus Manager
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Post 2017.06.10 01:38

EVE University Incursion Community

While this forum is about incursions in general, it's also the home of the EVE University Incursion Community.

Community goals:
"The goal of the EVE University Incursion Community is to safely introduce new players to Incursions and help guide them into becoming effective and productive members of the community, or any of the other communities in New Eden should they decide to move on.

We strive to teach in the moment while running, a sort of "learning by doing" approach, to create a fun and profitable learning experience for our members. While running you'll learn some basic understanding of fleet operations, fleet compositions and tactics, logistics, electronic warfare, damage application, scouting and picketing to mention a few. You'll also learn the invaluable lesson of how much more efficient a fleet can be when working towards a common goal and how much more fun this game is when playing with others.

Indirectly our goal is also to help players get the needed ingame experience or ISK to try other activities in EVE."

Joining the Incursion Community:

Joining our community is as simple as joining the ingame incursions.e-uni chat channel or Mumble and start talking to us. Other than that there are no title requirements nor any limitations in terms of when and where you choose to join us. You simply show up when you feel like it and stay for however long you want. Some fly with us regularly, others from time to time. We use the following EVE University services for communication:

» The Mumble channel Incursions.E-UNI under Special Projects & Events (need to be registered on the forum).
» Ingame chat channel incursions.e-uni (need to be a current or ex-unista to access the channel password thread).
» Ingame mailing list Incursions.E-UNI (current unistas can join freely, ex-unistas needs to ask the community leaders for permission).
» Incursion community Slack (see this post for instructions on how to set it up).
» This section on the forum.

For more information, see the EVE University Incursion Community wiki-page and the frequently asked questions below.
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Cassiel Seraphim

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Campus Manager
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Post 2017.06.10 01:38

Re: EVE University Incursion Community

Here's some frequently asked questions about Incursions, with the main focus on our community:

What are Incursions?

General information about Incursions and their effects can be found under the header "General" on the wiki:

Incursions - Main page, describes what Incursions are, constellation wide effects, spawn mechanics etc.
How to find Incursions - Explains how to keep track of Incursionsand how to move about.
Constellation layout - A list of constellations and what type of sites appear in what system etc.
Incursion sites - Explains the differences between the type of sites.
History of Incursions - A list of changes or milestones for both incursions in general and our community.

What do I need to do Incursions?

Incursions are mainly done in battleships with tech two logistics support. Sadly the tech one logistics cruisers cannot quite fit the combination of tank and repairs needed to run, so you need the actual tech two logistics cruisers.

Why is the bar set so high for Incursions?

Incursions are high-end PvE content, so there is a certain threshold you need to pass in terms of ships. The biggest issue is that the fleet size is limited, so you cannot simply throw more ships at the problem to overcome low damage output. As every single member of the fleet is important, that means we will need a reasonable base-level for pilots to join, to ensure that the fleets are safe enough to run. We've done our best to keep the required skills as low as possible and the fits as cheap as possible, but at the end of the day it's high-end PvE and that's how CCP designed it. Not much we can do about that.

Why should I do Incursions?

Running Incursions is just one of many ways to make ISK. It is in no way the only way, but the benefit of doing Incursions is that you get to fly with other people (at least 10 other people), you get some basic fleet experience and it gives you a safe environment to practice either flying a logistics ship yourself or flying with logistics support. So for people who don't like to dive in head first into PvP, Incursions can be a way to slowly ease into the whole fleet mechanics, so it's less daunting when you move into PvP fleets. Plus you'll earn enough ISK to buy and fit out several PvP ships.

You also get a modest security status increase shooting the incursion NPCs, so in combination with the ISK and loyalty points, you will also be able to repair or buffer up your security status running incursions.

Alright, I'm interested! Now what?

We have a very extensive and informative wiki for Incursions. The more you read, the better prepared you'll be. You don't have to know everything, simply having read through some of the key pages will be enough to help you soak it all in when you do your first few runs.

That's a lot to read, what are the most critical pages to read?

All the incursion pages have a portal of sorts in the top-right corner, with all the relevant links about Incursions. Under the header "Preparations" are the following links:

Preparing for Incursions - Covers the skills needed to run.
Roles in Incursions - Explains the various roles within an incursion fleet.
Incursions checklist - Explains the pre-flight setups and safeguards (the most important page to read).

I'm nowhere near skilled enough, does that mean I can't participate?

Yes and no. To actually fight the Sansha on grid, you'll need all those skills. But there are some things you could do that are less skill-intensive.

Hacker/Scout - With as little as a few hours of preparation you can use our recommended Heron fit to find and hack sites for us.
Picket - A scout of sorts that keeps an eye out for war targets and gankers, to give the fleet advanced warning.

Neither of those roles gets paid directly, due to how the game mechanics handles payouts, but we tip the unpaid roles for their effort. So you'd be able to get to know us, get some experience with Incursions and make some ISK as well. We normally run one hacker/scout (and at least one picket during war time), so join us in the channel and check to see if a fleet is running that could use some eyes, if you're interested. So if you're not quite trained up for coming ongrid, come picket or scout for us. Many people who do that have earned more than enough ISK to buy their first ongrid battleship or logistics, long before they finish up their training. See unpaid roles and tipping for a general idea of what to expect.

Ok, I have the skills, what about the actual ships and fits?

Once you have all the relevant skills, make sure your ship is properly fit. The fits on the following two pages are based upon the minimum skills, so if you have those skills the fits are perfect for you.

Vanguard Incursion fits - Has the minimum fits for vanguard sites.
Assault Incursion fits - Has the minimum fits for assault sites (don't worry about this initially, we seldom run them).

If you decide to make changes to the recommended fit, be sure to double-check your fit with us. It is a pain to buy and outfit a ship, move it to the focus only to find out you need to make additional adjustments, especially if that means tearing out rigs and buy new modules. For more information about why we fit the way we do, see the fitting principles page.

Also remember to go through the Incursions checklist and the Roles in Incursions page before you x up for your first fleet. The checklist explains the pre-flight setups and safeguards we use to keep fleets safe, so please make sure you read it and help keep our fleets safe. The roles page have many helpful tips and tricks on what to do, which is very helpful to hit the ground running when you're new. The information on the roles page not only explains the various basic and specific roles but also how you can improve, both skill-, ship-, module and gameplay-wise. So be sure to re-read it later on to see what other roles you can do or how to improve in general.

What about missile and drone ships?

Due to the nature of damage application, neither missile ships nor drone ships are recommended for incursions. While turrets will eventually be able to apply most of their damage even on small frigates if you web them down enough, missiles will not. Even if you try to increase the signature of a frigate with target painters etc, your missiles/torpedoes will do less damage due to the difference in signature of the target and the explosive radius of your missiles/torpedoes. And as far as drones go, you have the problem of travel time and tracking small targets, so we tend to focus on light drones such as Acolytes.

While there are some communities that run exclusively assault or headquarter sites where they allow missile ships (since the signature vs explosive radius is less of an issue there), most communities including ours, don't openly support missile ships. There might be exceptions, like properly fit Tengus etc, but at the end of the day even the Tengu would be far better off with a railgun-fit instead of missiles. Similarly a pilot with high missile skills and poor gunnery skills would still perform better with guns. Same for drone boats, there might be a few communities that use them, but that's almost always because they are in a different position than us, they might run highly specialized doctrines in low or null security space, where they not only have more people on grid but also run quite differently.

How do I move my ship around?

Moving around safely, especially since we're at war most of the time, takes a little bit of preparation or care. On the wiki there's a page about moving between incursions that highlights a few ways you can go about having your ship moved. Ultimately we recommend that you spend a few days training up a valet alt so you can safely move your ship around without any hassle. You can easily combine the alt hauler and valet alt, making it a multi-purpose alt.

Moving your main unista should preferably be done with any of the dedicated ships for moving around, like a cheap shuttles or travel-atron (available in many campuses). That way you significantly reduce the risk of getting caught as well as limit the loss in ISK if you accidentally disconnect or something. Moving the ship with the an alt and moving yourself in a fast and nimble ship also means you can remain in your favourite campus or doing whatever it is you do when you're not running incursions, and still quickly be able to move down to the current focus in time for a fleet when the call comes. You'll also quickly and safely be able to get back to where you where once you're done.

Don't worry about being new and inexperienced!

Our community is designed to take on inexperienced people who hasn't done incursions before, so don't worry about that. We have various safeguards in place to create as safe an environment as possible for people to come in and make mistakes without it costing fleet members their ship.

For example, when we have a new logistics pilot we run with an extra logistics pilot as a safety net, where the extra logistics more or less shadows the fleet, only stepping in when needed. This allows the new logistics pilot to experience what it's like, without putting too much pressure on them to perform perfectly the first time around. Once the new pilot is comfortable running, usually indicated by the fact that the shadow is able to just sit back and relax without doing anything, he or she lets the fleet know that they are good and we go back to running the normal fleet composition.

So when you join your first fleet, just let the fleet know that you're new and they'll take good care of you. The only thing you need to worry about is making sure you ask questions whenever you think something is weird or you don't know what to do.

Are you open to everyone? Or just unistas and alumni?

While we're open to alumni and ex-unistas (as well as their alts) we're not exactly a public incursion community like the others. For various reasons, but mostly for safety reasons and because EVE University has a much different culture than the rest of EVE and because some of the services we utilize are only available to unistas and ex-unistas.

So I'm afraid there's no practical way to join our community unless you've been in uni at one point or another and you'll have to look at some of the public communtiies. But fear not, plenty of those and they have even more people to pull from :)

Come talk to us!

Finally, when we're running we're all on Mumble in in a persistent channel called Incursions.E-UNI under Special Projects & Events. We also operate from the ingame channel incursions.e-uni and have our own Incursions slack, so stop by and say hi.
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Logan Zauber

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Member
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Post 2017.06.20 15:59

Re: EVE University Incursion Community

Cass, I like this post. It's an excellent summary of our present Incursion Facts. I would like to add my own personal opinions:

1. The Incursion Community is a mobile campus. At some point, pilots find various clever methods for traveling all over New Eden.
2. The best way to learn if Incursions are for you is to join as a Picket. The second best picket ship is a simple shuttle.
3. If, after one day as Picket, a pilot is still interested- they should acquire and train to the Doctrine Scout Ship https://wiki.eveuniversity.org/Preparin ... _.2F_Scout .
4. Learn the roles of Picket, Fleet Boss, and Scout. These "off grid" roles are essential for the fleet to run. Off Grid pilots are showered in experience, advice on any subject, and ISK. It's the best way to learn.
5. "Fleet Boss" is a much harder skill to master than Scout or even Damage Dealer. A great Picket/FB makes the fleet sing when pilots are swapping in and out of combat. A great picket is cherished by the Fleet Commander. Battleship pilots come and go.

6. If you are serious enough to buy a pirate hull, you are serious enough to need a valet alt that can fly an Orca. Just my opinion. And.. the Orca is a training that makes me feel like a pro even 8 months after getting it. Orcas are quietly awesome.

7. The Wiki is overwhelming. Read it anyhow, then run for an evening. Then read the wiki again. Rinse, repeat.. about 100 times. Really. After about 10 repeats, parts of it begin to make sense and the lightbulb goes on.
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Analiese Aubernet

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Post 2017.06.20 21:38

Re: EVE University Incursion Community

I truly don't believe an orca is a necessity, but it can be nice to have. (I don't have one)
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Neonen Enderas (Biomassed 2017.06.23)

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Member
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Post 2017.06.20 22:32

Re: EVE University Incursion Community

Logan Zauber wrote:1. The Incursion Community is a mobile campus. At some point, pilots find various clever methods for traveling all over New Eden.
The clever ways are listed on the wiki. :)

2. The best way to learn if Incursions are for you is to join as a Picket. The second best picket ship is a simple shuttle.
I'd say it's the easiest for sure, not the best. Best depends on the person that wants to join in. If they have the skills already for logi and they want to logi, being logi helps them more than picketing.

3. If, after one day as Picket, a pilot is still interested- they should acquire and train to the Doctrine Scout Ship https://wiki.eveuniversity.org/Preparin ... _.2F_Scout .
See above.

4. Learn the roles of Picket, Fleet Boss, and Scout. These "off grid" roles are essential for the fleet to run. Off Grid pilots are showered in experience, advice on any subject, and ISK. It's the best way to learn.
While yes, the off grid roles are essential to run, so are the on grid roles. And people learn by doing instead by getting a passive lecture. Depends on what kind of person you are.

5. "Fleet Boss" is a much harder skill to master than Scout or even Damage Dealer. A great Picket/FB makes the fleet sing when pilots are swapping in and out of combat. A great picket is cherished by the Fleet Commander. Battleship pilots come and go.
Every skill is equally hard to master. If your fleet knows what they are doing, the only thing you have to do is step in at gates and if a WT shows up. So you could also say it's one of the simpler roles. Picketing is harder imo, as you sit there and have to watch local in case something shows up. No pew, nothing. Just staring.

6. If you are serious enough to buy a pirate hull, you are serious enough to need a valet alt that can fly an Orca. Just my opinion. And.. the Orca is a training that makes me feel like a pro even 8 months after getting it. Orcas are quietly awesome.
I had a pirate ship while in uni, never had an Orca. Ever. You don't "need" it if you have a battleship. If you have logi, why not, it adds nice utility. You can haul your logi and ore at once on your alt. A valet that flies your pirate ship is less attractive for ganks than a pirate ship that can drop as a whole during a gank. And it doesn't even fit in an Orca.
༼ つ ◕_◕ ༽つ Did someone say "Stealthbomber"? Explosions? And ECM? I'm in! Let's blow shit up! ༼ つ ◕_◕ ༽つ


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