Re-map for hauler

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Eugate Maulerant
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Posts: 35
Joined: 2020.10.29 18:29

Re-map for hauler

Post by Eugate Maulerant »

Hello all,

I've made up a plan for a Hauler, but this one seems more complicated.
Plan: Have this alt accepted for freighter hauling in RRF ( https://red-frog.org/red_recruitment_manual ) - if i understand correctly, alt will stay in current alliance (e-uni alt corps).

Ships to fly:
- Interceptor
- BR / DST
- Freighter

What I have done:
- start with lvl 5 of frigate / industrial / spaceship command / advanced spaceship command/ freighter lvl 5
- Interceptor lvl 1 is enough as the ship won't be used for offensive capabilities
- Transport ship lvl 3 seems enough?
- is Freigther lvl 5 needed ? 39 days !!
- The support skills are at the bottom of the list (starting at shield ops) and come from the RFF recruitment page. - am I missing anything? It seems like there are very little skills to add.
- First remap: before gallente Frigs 5: P->27,W->21
- second remap: before industry 5: I->27,M->21

Any tips welcome on what to train in which order and why, thank you !!!
Spoiler
1. Cybernetics III (46 minutes, 56 seconds)
2. Cybernetics IV (2 days, 14 hours, 5 minutes, 30 seconds)
3. Gallente Frigate V (8 days, 17 minutes, 20 seconds)
4. Gallente Industrial IV (3 days, 10 hours, 47 minutes, 19 seconds)
5. Gallente Industrial V (19 days, 12 hours, 19 minutes, 20 seconds)
6. Spaceship Command V (4 days, 21 hours, 4 minutes, 50 seconds)
7. Advanced Spaceship Command I (41 minutes, 40 seconds)
8. Advanced Spaceship Command II (3 hours, 14 minutes, 4 seconds)
9. Advanced Spaceship Command III (18 hours, 17 minutes, 35 seconds)
10. Advanced Spaceship Command IV (4 days, 7 hours, 29 minutes, 10 seconds)
11. Advanced Spaceship Command V (24 days, 9 hours, 24 minutes, 9 seconds)
12. Gallente Freighter I (1 hour, 23 minutes, 20 seconds)
13. Gallente Freighter II (6 hours, 28 minutes, 6 seconds)
14. Gallente Freighter III (1 day, 12 hours, 35 minutes, 14 seconds)
15. Gallente Freighter IV (8 days, 14 hours, 58 minutes, 17 seconds)
16. Gallente Freighter V (48 days, 18 hours, 48 minutes, 22 seconds)
17. Industry V (1 day, 7 hours, 42 minutes, 54 seconds)
18. Jump Freighters I (1 hour, 56 minutes, 40 seconds)
19. Jump Freighters II (9 hours, 3 minutes, 19 seconds)
20. Jump Freighters III (2 days, 3 hours, 13 minutes, 19 seconds)
21. Transport Ships I (50 minutes)
22. Transport Ships II (3 hours, 52 minutes, 52 seconds)
23. Transport Ships III (21 hours, 57 minutes, 8 seconds)
24. Transport Ships IV (5 days, 4 hours, 11 minutes)
25. Jump Freighters IV (12 days, 1 hour, 45 minutes, 36 seconds)
26. Evasive Maneuvering V (8 days, 4 hours, 30 minutes, 32 seconds)
27. Interceptors I (33 minutes, 20 seconds)
28. Shield Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
29. Shield Management V (14 days, 15 hours, 14 minutes, 30 seconds)
30. Hull Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
31. Mechanics V (4 days, 21 hours, 4 minutes, 50 seconds)
32. Navigation V (4 days, 21 hours, 4 minutes, 50 seconds)
33. Warp Drive Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
34. Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
35. Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
36. Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
37. Shield Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
38. Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
39. Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
40. Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
41. Tactical Shield Manipulation V (19 days, 12 hours, 19 minutes, 20 seconds)
42. Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
43. Thermodynamics I (25 minutes)
44. Thermodynamics II (1 hour, 56 minutes, 26 seconds)
45. Thermodynamics III (10 hours, 58 minutes, 34 seconds)
46. Thermodynamics IV (2 days, 14 hours, 5 minutes, 30 seconds)
47. Thermodynamics V (14 days, 15 hours, 14 minutes, 30 seconds)
48. CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
49. Repair Systems I (8 minutes, 20 seconds)
50. Repair Systems II (38 minutes, 50 seconds)
51. Repair Systems III (3 hours, 39 minutes, 30 seconds)
52. Repair Systems IV (20 hours, 41 minutes, 49 seconds)
53. Repair Systems V (4 days, 21 hours, 4 minutes, 50 seconds)
54. Armor Layering I (25 minutes)
55. Armor Layering II (1 hour, 56 minutes, 26 seconds)
56. Armor Layering III (10 hours, 58 minutes, 34 seconds)
57. Armor Layering IV (2 days, 14 hours, 5 minutes, 30 seconds)
58. Armor Layering V (14 days, 15 hours, 14 minutes, 30 seconds)
59. Shield Compensation I (16 minutes, 40 seconds)
60. Shield Compensation II (1 hour, 17 minutes, 38 seconds)
61. Shield Compensation III (7 hours, 19 minutes, 2 seconds)
62. Shield Compensation IV (1 day, 17 hours, 23 minutes, 39 seconds)
63. Shield Compensation V (9 days, 18 hours, 9 minutes, 40 seconds)
64. Science V (4 days, 21 hours, 4 minutes, 50 seconds)
65. Jump Drive Operation I (41 minutes, 40 seconds)
66. Jump Drive Operation II (3 hours, 14 minutes, 4 seconds)
67. Jump Drive Operation III (18 hours, 17 minutes, 35 seconds)
68. Jump Drive Operation IV (4 days, 7 hours, 29 minutes, 10 seconds)
69. Jump Drive Operation V (24 days, 9 hours, 24 minutes, 9 seconds)
70. Jump Drive Calibration I (1 hour, 15 minutes)


Total time: 334 days, 22 hours, 7 minutes, 38 seconds
PS: there seems to be problems with exporting from eve mon, freighter 5 for example would take 39 days, not 48
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Arkady Marten
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Joined: 2020.09.04 17:18

Re: Re-map for hauler

Post by Arkady Marten »

Definitely not an expert, but from my understanding,

a) to fly just freighters / BR / DST, you don't need any skills related to Interceptors or Jump Drives, and
b) to fly a Jump Freighter, you'll need to separate the skills into one queue for your hauler and one for your cyno alt.

This would make your skill queue for a freighter / BR / DST hauler alt much shorter, while allowing you to continue training into a JF afterward. You could start training your eventual cyno alt at the same time and use that alt as a scout for your freighter operations in the meantime.
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Anidien Dallacort
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Joined: 2016.10.18 04:41
Location: Seattle, United States

Re: Re-map for hauler

Post by Anidien Dallacort »

Note on train times: the 48 days for Freighter V looks like the right amount of time for a base mapped character (20/20/20/20/19) with no implants.

The general tradeoff with remaps: Do everything faster, but something slower. The time to train all of those skills is fastest under ideal remaps. However, you'll have the hull skills long before the support skills, or vice versa - and therefore, delay being able to properly fly a ship for a bit, while you wait for the full set of skills to catch up. It also means you should consider giving up some efficiency at times to get something unlocked early. For example, if you move Evasive Maneuvers V to before your first remap - it will take a bit longer to reach level V once you start training, as opposed to waiting to remap to attributes that match its skills - however, you'll be able to move Interceptors right behind Gallente Frigate V, and start flying an Ares months ahead of where you have it today. An extra day or two, to not be sitting around waiting for everything you're planning on doing.

Figure out two main things if you want to remap:
  • A decent idea of what you want to train after the skill plan. Doesn't have to be a full plan - but you do want to leave your attributes mapped into something useful. Do the support skills first, then the hull skills, if you think you'll want to do more hulls, or weapons, or something P/W related, after the first plan. Right now you have I/M mapping last - does that line up with what you want to do next?
  • An idea of what you want to fly first. For that second remap, what skills match the hull you want/will be able to afford, first? Put those early in the second remap.
Now a few thoughts on your plan. Remember - this is all opinion. Do what you want in the end, you'll be happier.
  • You don't need Gallente Freighter V. Only IV is required to fly the jump freighter, and it's a long train. It's certainly something to consider if you plan on making a career out of hauling - but it doesn't have to be in your first plan.
  • I'd keep Transport Ships IV on your list, if you want to be a serious hauler. It's not a huge time investment, and does eek a bit more performance out of your BR's and your DST's.
  • Your plan includes Gallente Industrial V. That means the DST you'll unlock with Transport Ships, will be the Occator. With 6 low slots - that's an armor DST. Your support skills from RFF's site, are for shield DSTs. You don't have much in the way of armor tank skills, to match your armor DST. Shield skills are still good to have (for example, to tank up your Ares a bit against possible smart bombs, while keeping the low slots open for inertial stabilizers)- but you need more armor tank based on the T2 Industrials you want.
  • You do not NEED Tactical Shield Manipulation V. It's a very long train in a plan you're trying to keep a bit trim. T2 shield hardeners unlock at TSM IV.
  • Thermodynamics V is a nice to have, but another long train. If you need to trim some time, here's a possibility. If you're good on time, keep it in.
  • If you want to fly a jump freighter, you'll want Jump Drive Calibration V, and likely Jump Fuel Conservation to at least IV. Under your current plan order, you'll still be mapped to where those can fall in after the current plan.
  • Do you already have Cloaking IV? Cloaking isn't on your list at all. You'll need Cloaking III to "properly" fly a DST (Cloak + MWD trick for aligning the DST). You'll need Cloaking IV to properly fly a Blockade Runner (Covert Ops Cloak unlocks at Cloaking IV - do not fly a BR without it).
  • If you're planning on flying commercial hauling services - be sure to grab some levels of Contracting. You can do this before you remap at all, since it doesn't fit with either remap. It doesn't have to go to V - but you don't want to leave it untrained, so you can accept and create a few contracts at a time. Fill your freighters when possible - sometimes that means running more than one contract simultaneously.
  • You don't have any propulsion skills in here. MWD skills in particular, will help with flying T1 and T2 industrials. Consider some MWD skills, and potentially some afterburner skills.
Anidien Dallacort - Teaching Officer, Mentor, Sophomore

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Eugate Maulerant
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Joined: 2020.10.29 18:29

Re: Re-map for hauler

Post by Eugate Maulerant »

I have cloaking 4 yes.
I do want to fly JF, but that is far in the future. I dont know where to put it in. In the current plan, it'd be before any support skills, meaning flying the other hulls will be delayed because i am training JF.
I really dont know what to do or when.
I will look at the pyramid scheme plan for armor tank, however I am mainly interested in the BR, not the DST (but what do I know - honestly not much)
good point on contracting and mwd/ab
tsm and thermo i might skim down to 4 instead of 5.

i think i will leave out the JF from the plan, it makes things more complicated.

edit: in the end i will keep 1 bonus remap to jump back to the default starter's remap in case i mess something up...
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