Hitting the wall

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Catbriar Saissore

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Post 2018.01.02 19:59

Hitting the wall

Little background before the question. This seemed like the place to post. My primary interest is exploration and wormholes. As such, I have followed the Eve University skill plan for exploration and completed both Starter Exploration and Intermediate Exploration. I have started up the first skill for Master Exploration and watching the 14 day countdown slowly go by. I have completed the BLAP for Logistics. I have really only used a Venture (cloud mining), an Imicus (data and relic sites) and a Catalyst (shooting and salvage) as my primary ships. Omega status.
New Year's Eve was quiet and there was a wormhole in Juffvitte just full of nice gas sites. I had the wormhole system all to myself. All those gas sites, but every one of them was guarded, all the sleepers were awake. There was a minor perimeter reservoir. This site had two Awakened Patrollers. If I could kill those, I would have this nice gas site all to myself. So I headed back to Amy and grabbed my trusty Catalyst and loaded it up with blasters. Back to the minor perimeter reservoir and engaged the patrollers. It was a slugfest. I could barely get the first ring of the patroller into the red firing all guns and hitting each time. With a little help from a repairer, I was able to mostly keep my armor. A slugfest but in the long run I was going to lose, so I warped away.
Now in Amy, there was a Serpentis site of some kind. So loaded up the Catalyst with some 125 guns and gave the site a try. Basically, I was way out gunned and had to warp out.
On this particular day, I was feeling like I had hit a wall. I can scan down lots of signatures. There are plenty of anomalies out there. I am turning away from everything I see or scan down because I do not have the offensive capability to take it on. Maybe I do but I am using the wrong ship or fittings.
So the general question is: Should I be beefing up PvE skills and defer Master Exploration? And if so, what skills? Maybe skills is not the issue and I should be using different ships and fittings.
The specific question is: What does it take to knock these Awakened Patrollers out? I am getting a little tired of just running away every time they show up. They are putting a crimp in my ISK flow.
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Sin Tsukaya

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Post 2018.01.02 21:00

Re: Hitting the wall

Here is a (the) useful resource on wormhole PvE. https://docs.google.com/spreadsheets/d/ ... s/pubhtml#

The answer to the specific question of Awakened Patrollers is that they do 80 DPS at cruiser scale, and have 40,000 EHP. I suspect that correct piloting of your Catalyst would have defeated them, but wouldn't *generally* recommend anything as fragile as a T1 destroyer for killing sleepers.

I might genuinely try an Incursus for that purpose - and I suspect I could make it work. You'd need to learn some combat piloting skills, but that's no bad thing. Depending how badly lacking your combat supports are, that could have trouble, though. A Vexor would be the easy choice.

As to the subject of learning combat piloting versus further improving your exploration skills... I don't have a good answer for you. Both are viable options. If you are dedicated to exploration, you can proceed without learning anything further; the ability to clear C1 thru C4 gas sites will come for very little additional training investment (also the ability to slowly clear C1 combat sites) - and there's no *need* for you to learn more. Heck, you'll make more isk concentrating on hacking sites than that sort of combat/gas, if isk is your main concern.

Alternatively, you could branch out into combat exploration, which is something I think the game is pretty bad at pointing you to - that would mean either or both of building up through C1 to C2, 3 and potentially even 4 combat sites (beyond that you'll need a group). Alternatively (or as well) you can look at hisec combat sites, and from there progress into low and null. You're probably set for the first two rows of every table on the relevant page on the wiki: https://wiki.eveuniversity.org/Combat_sites - and could get sorted for the next two with not *too* much training.

So... the answer is: What do you want to be doing? If you're *sure* it's exploration, then you might be right to stick with that path, but for the average player I'd advise them to learn enough of everything to try it out, and see if they like it... and that suggests that maybe it's time for some combat skills.
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Zeerse Solaris

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Post 2018.01.02 21:38

Re: Hitting the wall

The short version of advice is that destroyers are somewhat niche, they have high damage output but poor tank. As Sin has said, at least a cruiser with some decent t2 tank would suffice for the minor perimeter rats.

That gas is however, not the best isk maker, so if you scan down a c5 or c6 wormhole which won't give you any hacking sites, it's still worth scanning for vital and instrumental gas sites. They will give you much more valuable gas although you will have to run from those rats as only high skills like a marauder can take them on solo.

Eve rewards specialisation in the short term, getting t2 analyzers makes failing a hack quite rare so your income will increase. But variety keeps the game interesting and you can certainly run most high sec combat sites in the same kind of cruiser as for the wh rats. Just look at things like the cheat sheet so you make it as easy as you can for yourself.

http://eve.aeonoftime.com/wp-content/uploads/2011/12/npc-damage-types-cheat-sheet-v1.4.png
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Catbriar Saissore

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Post 2018.01.10 00:59

Re: Hitting the wall

Thank you Sin for your thoughts and that excellent link. Good advice, all around.
Also thank you Zeerse, I think you zeroed right in on the most important thing: variety.

I did take a step back and look at rounding out my skills in the offensive area. Then I took another step back and looked at the recommended skills when starting at zero. Thank you UniWiki for all the good skill information. A couple of simple social skills have made a huge difference in my faction standings. Bottom line is I over specialized and limited my play options. The long term goal of exploration remains but I am broadening my base of skills so each time I log on, I have more options to pass my time on Exe.

Thank you both again.

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