Between this, White's document, and Archie's AAR, I have read a lot of valuable reflections.
I want to highlight something that I think hasn't been said much so far:
As another recent "returner" (from even further in the past!), I have to agree: WSpace feels just kinda empty-ish. I've been doing quite a bit of WSpace scanning since I returned, both high-class and low-class, and I have hardly seen any PvP engagements happening or brewing. Heck, I have hardly ever even been hunted!Yuri Titov wrote: ↑2024.01.18 09:08 Some of my observations after coming back to the game recently following a 4 year hiatus.
*Few days ago we scanned a chain with close to 50 systems, or 2%?? of the entire wormhole space; there was no PvP to be had.
*Large number of C3's we connect to are empty with no structures at all.
*C5 space is basically all crab holes.
Looking at the state of WH space it is only natural that PvP players have left and were replaced by PvE players.
PvP players will not go back to the space where there is no PvP. I'm not sure that some administrative changes like directors having toons in WHC is going to change the eventual outcome i.e. another 1T in assets eventually being blown up by a different group or maybe even the same one.
We can't pretend that this issue does not exist and we can somehow bring back the old WHC while everything around it has changed.
This being said, I still think that living in WSpace is an absolute blast: it's a unique experience in all of gaming, and IMO the best space in EVE. There's an incredible "power projection" it affords (i.e., being able to travel very effectively around the map), it gives access to the most varied content, and it teaches a lot of useful skills (in EVE and IRL).
As Yuri said: WSpace changed, so WHC should also change. Good news there's a blank slate now — lots of room for fresh ideas :]