Battle Report
Destroyed: 500mil
Lost: 4.89bil
Delta: 4.39bil
Efficiency: 9%
What went well:
- The donation program covered the price of most of our newfriends' Praxi.
- The fleet was highly educational, in a painful way.
- Strong core comp with four Guardians, a dictor, and armor links.
- MJDs helped get out of bubbles and saved about half of the fleet from explosive death.
- Extraction filaments saved some of those who were able to MJD out.
- Form-up took *forever*. Partly, this was due to chat being down, so I couldn't link anything in Fleet chat and there was no MOTD to help people get set up. However, I can't shake the feeling that it was at least partly my fault.
- We only had two scouts, one of them t1.
- A friendly aggressed me as we were about to filament, giving me a timer. So we warped all the way to a HS Thera hole, only to find it was a *medium* hole that we couldn't use.
- I settled for Noise filaments instead of Pochven filaments. I think we would have had more luck in Pochven where the response fleets are smaller.
- Praxis tank of approx 120k EHP is very weak for a battleship and speed, even with MWD, is pathetic at around 600m/s.
- We lost both of our scouts immediately to an Ishtar, leaving the fleet to cold warp and jump.
- We drew 60+ pilot response fleet of primarily Cyclone Fleet Issues and Scimitars, and several things went wrong. Notably, they booshed 3 of our 4 logi so we were without logi, and they effectively pulled to their desired range by using their superior speed. We were hemorrhaging battleships so I called MJD/scatter, which worked OK.
- My target calling was only OK as I was one of the first to die, I didn't broadcast all targets, and we were spread out so many of us were out of range of the targets I called.
- After we scattered, the fleet actually did quite a good job of avoiding getting probed down while they waited out their capsuleer logoff timers. However, we lost a few additional folks who warped to old bookmarks or warpable objects and got caught.
- Bring more scouts and instruct them to stay alive! I might consider tankier assault frigate scouts (or even fast HACs) in the future for better survivability.
- Load spare scout ships in the frigate escape bay so we can reship scouts in space.
- Load the frigate escape bay in the first place, as a matter of fact.
- MJDs are fantastic.
- RHMLs are great for crushing small stuff, but not very effective against bigger stuff and logi
- Jumping through a gate in Praxi results in a scattered fleet that is very slow to group up. I should have moved us to the ESS or a safe so we could be in a group for range control, logi convenience, etc.
- Have logi anchor on DPS so if logi gets booshed some DPS will come with them. Additionally, MJD after logi if/when they get booshed to get back on them.
- Look into flying faster, stronger battleships than Praxi.
- Strongly consider bringing our own boosher for links and booshing our pathetically slow fleet around.
- Contemplate how to form faster.
- Sabre A was right.
- Dune Barphsaq 1bil
- Jay Iron 500mil
- Me 300mil
- Caelius West 300mil
- Harnser Kynes 300mil
- Iis Foolio 300mil
- mrbah Chieve 50mil
- Lykos Zahir 50mil
- Olov Starseed 50mil
- Tomlin 50mil
Yuri