Doctrine: [MER] Magic Merlins
Roam members (4)
Spoiler
Wyl Sare - Not enough standings to enlist Gallente FW >> Was approached to Career Agents to fix standings
King Marsta - Not enough standings to enlist Gallente FW >> Was approached to Career Agents to fix standings
Beruang - Merlin
Gurna Smunkle - Merlin
Notvegantofu - Merlin
Pop Sock - Merlin
King Marsta - Not enough standings to enlist Gallente FW >> Was approached to Career Agents to fix standings
Beruang - Merlin
Gurna Smunkle - Merlin
Notvegantofu - Merlin
Pop Sock - Merlin
(20:23:25) Deven
Merlin -2.37m
(20:30:02) Nagamanen
Incursus +3.18m
(20:31:47) Nagamanen
Capsule +0.01m
(20:39:28) Nagamanen
Merlin -3.62m
(20:39:42) Nagamanen
Kestrel +8.47m
(20:48:09) Nagamanen
Merlin -12.94m
(20:49:54) Nagamanen
Merlin -5.42m
(20:50:20) Nagamanen
Merlin -3.18m
(21:20:40) Deven
Merlin -2.6m
(21:21:03) Deven
Merlin -10.01m
(21:21:33) Deven
Merlin -5.43m
(21:29:03) Deven
Coercer Navy Issue +35.53m <<< Not actually EUni kill, but we're in the KM as soon as we've engaged him before
(21:48:47) Deven
Merlin -2.59m
(21:49:24) Deven
Merlin -5.42m
(21:49:35) Deven
Federation Navy Comet +18.99m
Stats
ISK Destroyed: 66,173,825.27
ISK Lost: 53,589,572
ISK Delta: 12,584,253.27
Efficiency: 55.254%
Overall evaluation
- β FC allowed to attack neut on the gate without warning about aligning out of the gate or proper organization of the process, so we've lost first Merlin by that mistake
- β We've undocked even with very limited numbers according to the doctrine recomendations
- β We've got some good fights - 2 times with Federation Navy comet and 1 time with Coercer
- β First fight with Fed Navy Comet was lost because we have people distributed between different plexes in the system, and we've not kited enemy before reinforcement arrival, so we've been destroyed 1 by 1
- β We've done good with Fed Navy Comet good next time, as soon as we got it with 3 people inside, so we be able to do a critical mass of damage even before 4th member arrival
- β We really need a bit more people for this doctrine, i could agree that we need at least 5(4?) merlins and 1 Burst, lack of logi feeled so badly on the field
- β We've met that freaking tanky Coercer Navy with 20k EHP (14k armor) and 218 dps + Neut, and almost got him, Burst really would win this fight for us
- β Thank you Notvegantofu very much for backsitting, i've learned so much about FW today thanks to you!
- β You can easily contest Medium site with 2 merlins
- β You can contest Large site with 3 merlins
- β Never warp fleet at 0 to the plex
- Consider backup doctrine (GCD Thrashers? Cormorants?) for small formups (<5 ppl)
- Go with 4-5 Merlins + 1 Burst tomorrow (if we have enough ppl) and try out Supply Depots
- Go with 8-10 Merlins + 2 Bursts tomorrow (if we have enough ppl) and try out Battlefields