Spoiler
2IC: Sekoton
3IC: BedDaBaws
Scout: Vorkan Disha
A lot of pilots in AAFs whose names I did not record.
Comp:
1 Sabre
1 Heretic
5 Deacons
~25 AAF DD
2 stealth bombers
Losses: https://zkillboard.com/br/121856/
Vorkan got eyes on a Nagalfar in 2W2, a C6. We went through the usual "is this POS trash". I had only been awake a short time, still finishing my second coffee as the Nag was called, this coffee would later turn out to be significant. Both 1W1 and 2W2 were frig holes. As no better FC had spoken up I called AAFs. I do not have a good mental feel for what caps can do, never having flown one and only having ganked a few. When someone else is FCing I would normally play around in pyfa to get a feel for whether or not we have the numbers to actually break it's tank but I got focussed on FCing and instead just made sure we had more DPS than a C6 wave 1 + Avengers deals, assuming it can comfortably tank that. Knowing from experience that high-class dread will almost always have smart bombs fit, and having watched our bubble get smartbombed off on on this kill I was mindful of the fact we'd need to be outside of 7.5km and so would either be in conflag falloff, or have to use scorch, depending on pilot SP. I asked for 4 Deacons, which I hoped would be enough to keep us alive through drifter aggro, and 2 dictors, a hyperspatial sabre and a heretic, the idea being sabre would get on grid first and bubble, in case of poor timing with site finishing/siege ending, and the heretic is easy for logi to keep alive. I called for Retributions and Confessors over other DD due to the need to be outside of 7.5km and we did end up with most of the fleet in those.
Nag finished it's first site and activated drifter while still forming and went on to start a Core Bastion. Due to the prevalence of webs in wave 1, 3, 4 I did not want to engage during the waves of the site. The plan was to wait for the Nag to be on the drifter. I had voiced this to fleet however scout was occupied with scouting so should have explicitly asked if other stuff still alive. Scout called that the dread was on drifter, so we undocked and moved up. I believe these webs to be the cause of the Hecate and Nemesis loss.
We held on 1W1 initally, just in case the Nag pilot had an alt in 1W1 watching the frighole and then moved up. As soon as we had jumped in 2W2 I had dictors warp, and shortly after warped the rest of the fleet in at 10km. This avoid the initial scramble to get outside of smartbomb range, inevitable barrage of broadcasts and loss of those taking actual site/enemy aggro on warping that many people to 0 on smartbombs.
We were initially optimistic, the Nag had armour damage when we arrived. There was a mobile depot out upon landing, I should have asked about this before warping fleet in as preventing a dread from ever having an anchored mobile depot is ideal. We instead reffed it immediately upon landing. We were able to get it quite deep into shields before it was able to rep back up to nearly full. We keep plinking away at it, trying to get a feel for how comfortably it was tanking us and for how long it could do so. The fact the dreads regular cargohold could hold very little "stront" (strontium clathrates, the resource consumed by the dreads siege module) was raised, and although we could not break through it's tank, this only meant the original plan of "shoot at it" had to be changed to "shoot at it, lots", nothing we can't handle. We continued to shoot at it, at some point pinging uni-wide for assistance. The amount of time the Nag had already spent sieged left questions in my mind over the assumptions we had made about how much stront it could hold. However I did not dwell on this as I then got caught up helping to sort out access lists, shared folders and bookmark sharing. I had delegated this but some trouble was encountered. We contracted Jynn a ship scanner to fit in place of tackle when he was reshipping and noted that the Nag was nearly on full cap, despite fully tanking us. I had been curious as to it's cap level as many PvE dreads I have seen die were not cap stable. Jynn also begun piecing together it's fit which proved helpful both at the time and to allow us to analyze after the fight.
The fit was something like this,
Spoiler
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capital Cap Battery II
Capital Cap Battery II
Cap Recharger II
Cap Recharger II
CONCORD Capital Shield Booster
Pithum C-Type Multispectrum Shield Hardener
Siege Module II
Hexa 2500mm Repeating Cannon II
Hexa 2500mm Repeating Cannon II
Hexa 2500mm Repeating Cannon II
Imperial Navy Large EMP Smartbomb
Capital Core Defense Capacitor Safeguard I
Capital Core Defense Capacitor Safeguard I
Capital Projectile Burst Aerator II
A few things I can't remember the order of or didn't fit well into the above:
The nag pilot asked in local for FC. I asked 2IC to speak to him to avoid giving free intel. A ransom of a few billion was offered. The offer was not considered because killing a nag, or at least trying, is a lot more fun than some isk. Even if we had been inclined to accept I recall ransoms at some point being explicitly disallowed by uni rules. While I coild not recently find that, I was unsure. This was given to the nag pilot as our reason for declining the ransom as it eliminated the possibility of further negotiation.
I called for extra ammo but then called for undock about 1 minute afterwards as a broadsword has landed on grid. The broadsword was with the Nag and didn't pose any risk of spooking it. I should have redocked fleet to ensure we all had enough ammo.
FVB runs were suggested. I should have just tried this.
Cruors were suggested, we would have needed about a dozen to break through his recharge but we had enough pilots to allow this.
It is unclear if the nag pilot refit to full cap regen as soon as sabre popped on d. A mobile depot was already out which we reffed on landing. It is possible that depot was scooped and relaunched during the engagement. I had a lot of windows open doing fleet "administrative" stuff and may have missed it, but the fact I am unsure means greater focus is needed in future.
Wrecks were left on field. I saw these when I went back to the site to check if reffed depot was out still, and if so its timer. I announced this but am not aware of anyone going to loot. I took the small amount I could carry and need to remember to return it to its owners.
The 4 different privilege levels on a BM folder and then 3 different privilege levels on an ACL has caused some people confusion in the past. I delegated the task of copying bookmarks. I opted to use a folder I already had which only needed eve uni added to 1 ACL to sort out all access, and then only needed 1 BB character granted manage of that same ACL to sort out all BB access, however I still spent a lot more time than I would like to while FCing focussed on bookmark admin than actually FCing. Sorry to everyone who had difficulties entering to assist us. I had expected it was all being sorted out via fleet chat but did not actually check.
The dread was spotted in a fresh system. We brought the fleet in, establishing tackle. In hindsight to keep the dread in place we needed dictors and deacons. Had I know how far from breaking the nag we were I should have had more scouting. Since we weren't breaking it's tank we didn't need all those DD on grid the whole time. This would have allowed us to know who/what were connected to, defensively, for assistance, and for other routes in for both WHC and anyone assisting. The connection SYNDE used was near to Jita, and if memory serves eggs too was close.
Combat comms were poor. This is not a new problem but I felt it especially hard today. Most of what was said could have been handled via fleet chat. I should have given myself priority speaker. It is something I often do for other FCs but it slipped my mind in the moment. However priority speaker is a band-aid solution to the fact people are keying up so say unimportant stuff. A fleet is not a committee. I am aware I am guilty of this too. Combat comms were called for. Repeatedly. Combat comms were not adhered to. The amount of irrelevant stuff in comms today was overwhelming. It gets exhausting asking for combat comms and then 30 seconds later someone keys up to tell the whole fleet they died or they ran out of ammo or whatever. I made some poor decisions under pressure today. I am not a great FC and it make my job so much harder when I am being overloaded with information I don't care about while trying to make decisions. There times I/scouts/2IC/someone-with-a-task hard to repeatedly check check check just to communicate with each other. Don't be that person making it harder to FC. I appreciate that banter is fun. Combat is not the time for it. I have a lot to reflect on after this fleet. Please equally reflect on whether or not you need to key up.