JohnPlayerNotSpecial - Wolf
Muon Farstrider - Malediction
Tallanvor - Hyena
Ulrik Elristan - Wolf
Valdgir Munchausen - Wolf
Yto Itinen - Retribution
DubbleBubble - Retribution
Pitheas Attikos - Confessor
OhLawd Hecoming - Imperial Navy Slicer
Destiny567 Moser - Retribution
Zeerse Solaris - Thalia
Clemence DeGrace - Thalia
Gaelys Aarmenvar - Thalia
We formed up in Jita and we had to iron out some technical difficulties with coms and fleets, but we managed to undock
at 19.45 and headed to our wormhole. The comp was a bit light on deeps and we would have loved a command dessie, but
we tried to make do.
Kills and Losses
Our first hole is amazing, as Muon manages to tackle a Thanny 2 jumps out in Frat space. We immediately go and support him, and once the Thanny is bubbled up we have the Hyena web down the fighters and logi is holding us really well. Good bounces in and out, and the Thanny armor is going down. We ping for help, they bring a corvette on grid which we clear pretty quickly. Thanny is going down slowly and steadily, so I call for short range ammo, as now we know he has no smartbombs. The slight DPS increase is working, Thanny is at 25% armor but they manage to land a response fleet pretty quickly on us, Arazu and caracals. We have pre-aligned out and once we left the bubble we extract, losing only the Confessor in the process.
Muon and Coaxster report 4 Scimitars first and a Machariel fleet a bit later, so we are considering catching some stragglers.
Looks like a Leshak is alone, but turns out he had at least one or two Machariels turn back to support him, so when the fleet lands on grid,
we have two targets, Shak and Mach. I call for the Shak to be primary, as it it's the slower of the two, and we try to burn it down. We are doing a good job but their fleet spikes system again and I pre-align us out. They land a Single Scimi on grid, which we immediately primary, but we cannot kill it before it catches reps. We manage to extract again, losing a wolf and a retri.
We try to hunt a few cloakies along the way, a Loki and a Tengu in two different occasions, but they
are paying attention to D-scan and disappear. To finish the roam on a high, we head to the border between
Catch and Provi, which is ridiculously deserted. The only thing we see is a Gnosis with Thoraxes and Exeqs as a backup.
First they bait us with the Gnosis, which has no weapons, so probably full neut fit. Then a Stabber, which we kill right as they
try to come back and rescue.
After a long game of cat and mouse, we try to catch a part of their fleet using the Heretic, but the first bubble misfires.
We push forward and Coaxster sacrifices his Heretic to bubble the enemy fleet on the last gate before losec.
At the beginning both parties are assuming positions, they go straight for our logi and we return the favor.
We manage to anchor and kite well but they also manage to stabilize their logi wing and we switch targets a few times,
but we ain't breaking them. They have no soft targets beside a Punisher so everything is catching reps. The only weapon they have
are drones, which we kite easily. Suddenly they de-aggress and jump into losec, ending the fight.
(22:21:22) R3-K7K, LWX-93
ISK Destroyed: 69mill
ISK Lost: 344mill
ISK Delta: -275mill
- ✔ (Positives)
1)We found an incredible amount of content straight out of the bat, thanks to Muon and Coaxter working as a team to find targets.
2)Logi did a great job holding us against the carrier's fighters and on the other fights.
3)Fleet discipline and maneuvering were great, especially in the last fight. The Wolves responded well when called out to come back,
fleet was doing some pretty hectic changes in directions and beside the moment we landed on grid, we kept range to our advantage.
✘ (To Improve)
1)Formup and coms setup took a bit of time, hindered by a technical issue on the FC side.
2)Numbers were good, but the theme of this roam was the lack of dps, a few more ships would have done wonders.
2.1)The Retribution being damage locked and the abundance of armor targets we faced meant hitting always their best resists.
3)Without the command dessie, our options for breaking up fleets with logi were severely limited. The skirmish bursts also reduce
the maneuverability gap between our DD and logi, making the fleet more cohesive.