[AAR] engagement ivy vs rvb at ithar

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Turlough Dominian
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[AAR] engagement ivy vs rvb at ithar

Post by Turlough Dominian »

Roam members (27)
Spoiler
Adam Ironborn
Ares Dodekatheon - Ferox, Caracal
Asuka Rossi - Osprey
Batto Ashitaka - Osprey
Capt Steele
Christoph Patrouette - Caracal
De W Javqe - Caracal
Dinah Arsten
EegleEeye Hawk
Ergan Eto - Osprey
Falling Snow KumaMoto
Faye Enkelli - Caracal
Gibson Thunderbird
Gyrgon - Keres, Merlin, Osprey
John Juulianos - Gila
Kris Hawk - Caracal
Ky Hanomaa - Caracal
Mike Kingswell - Caracal
Nienke Solette
Psychotic Fickity
Quebec man - Caracal
Reichel Iwaira - Merlin, Ibis
Samsam James - Caracal
Toota woot
Turlough Dominian - Brutix
Vybez Kartel - Caracal
alkrie Kusoni
Kills and Losses

(16:42:00) Ithar
Capsule - Genolution 'Auroral' 197-variant +0.01m

(16:58:51) Ithar
Keres -43.18m
Merlin -7.12m

(17:11:19) Ithar
Osprey -16.24m
Osprey -16.64m
Ibis -0.01m
Armageddon +208.42m
Ferox -66.53m
Brutix -73.44m
Merlin -6.29m

(18:02:51) Ithar
Osprey -17.52m
Caracal -22.67m
Caracal -14.05m
Caracal -13.98m
Gila -384.91m
Caracal -14.02m
Caracal -13.89m
Osprey -17.95m
Caracal -28.92m
Osprey -17.97m
Osprey -17.59m
Caracal -25.72m

Stats
ISK Destroyed: 208,432,029.96
ISK Lost: 818,634,271.4
ISK Delta: -610,202,241.44
Efficiency: 20.294%

Today one of our strutures was under attack in the amc area, my clone was on cool down so i requested one of the amc officers to pop down have a little look and gather intel on whats there etc when amc officer landed on grid to man guns the wartarget left
then slightly later 20 or 25mins later a different structure was pinged, when i notified the officers one mentioned it was unfit so i was in hsc at the time so i requested for assistance to defend it and get the shields back so i could fit it.

we managed to chase off the wartargets long enough for this but the modules for the station was not there , so myself on an alt and another member scrambled our alts to go shoping to get some modules to place on it as it was totally defenseless
This naturally led to an overly long time to refit the station and led to the destruction of many pilots, we managed to kill one battleship today but we didnt have the ships at location either to deal with them.
we don't always focus on being ready for a shield timer but unfitted station kinda needed to be fit, but on the other hand we should still have ships in the area ready to go
we where able to knock out a blap caracel fleet + ospreys both ship types where in two different locations and one of the officers was good enough to drag from holding corp the ospreys for people.

For SRP this will be sorted by glenrowan and the isk will magically appear in your wallets for those of you who lost a ship no need to apply for the srp this time it will be sorted out for you.

Overall evaluation
  • (Positive stuff)
    Bit of a wake up call for things that should be in place already
    Really good turnout from hsc at such short notice to go so many jumps , big thank you
    we did manage to get it fitted in the end, this shouldn't be needed tbh mistakes where made lesson learned
    for what we had available to work with the members of the fleet did a really good job imo and thanks to the fc for taking the time to come down.
    The amc officers that where online helped best they could get what we did have out of storage
    (Negative stuff)
    Really lacking ships in the area for people to use.
    ships where not readily available
    no contracts in the area for ships
    Structure was unfit missing mid/low/high slots basically defenseless
    Bookmarks , this one very important there was a lack of any form of tactical bookmarks in the area
    amc as an area been mentioned is rather spread out at the moment which makes having things in place not super easy
note: started talks with director of structures and amc management to try work out as many of the negatives asap
if i forgot anything else that needs tidying in the area let me know plz happy to help best we can even suggestions for combat ships in the area would be great , amc typically isn't a pvp orientated campus so normally got more mining ships available than combat but we do need more combat ships in the area for sure
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Turlough Dominian »

Ok SRP should have been sent now to everyone who lost a ship excluding myself, if you didn't get SRP and would like it let me know and ill check it out for you and get sorted.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Gyrgon »

Thanks for the concise report and sorting out the SRP. Nothing to add, but one thing to emphasize: Especially the lack of tackle and ewar, combined with the lack of bookmarks, left us at the mercy of their 4x BS gang, as they managed to dictate the terms of the engagement from beginning to end.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Marcus Arilia »

Great to see the focus on learnings and what to do to be prepared/do better next time.

I see the spread is over about an hour. Was the first little bit a kitchen sink defense I’m guessing?
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Gergoran Moussou »

Looks like a pretty good AAR. You seem to have identified the primary lessons to be learned from this engagement.

With the bookmark changes, I can't think of any downside to having tacticals on structure grids anymore. It's not going to use up bookmark space needed by the WHC anymore.

While AMC was originally established as a place to PVE without attracting the attention of war targets (if I recall correctly, the rules about not using nearby markets were to keep potential wardeccers and gankers from noticing), it's no longer possible for the campus to be beneath notice. It doesn't have the same sort of isolation protecting it from war targets that either Solitude or the Placid island has (although a neighboring alliance which became good friends of mine while I was at LSC has recently had to deal with wardecs which actually tried to go over there and ransom or destroy their structures on the island before they were able to form up a defense coalition with a few of the local Low-Sec PVP groups such as Villore Accords and The Revenant Order to defend their timers and hit the war HQ during both wardecs, most wardec specialists stay in contiguous High-Sec), particularly now that citadels are ubiquitous and it's obvious who's using Jove Unobservatory and Identified Wormhole (and fairly easy to tell who owns the alt-owned Athanors in Hoona by way of who's mining them).

With it no longer being possible to escape notice, and the disconnect between Solitude's and LSC's structures and the main area of High-Sec being not a deterrent for alliances like TRIGG and RvB, your point about ships not being available for a defense fleet is the most important consideration. Last time I was keeping up on things, before I left in October, two campuses had dedicated home defense doctrines (WHC and NSC, with the NSC forum post indicating that ships would be available as handouts in case of emergency) and HSC seemed to be phasing in the Ferox doctrine for that purpose. It seems important that in any campus which uses citadels rather than relying solely on NPC stations, there would be ships available to protect those citadels when necessary and the citadels should be fit to defend themselves if necessary.

Regarding your comment about suggestions for combat ships, I'd suggest making sure that two primary doctrines are available: Caracal and Ferox (made easier by the use of the same logi ship). They work extremely well even for relatively new and low-SP pilots such as E-Uni largely consists of. While the BLAP Caracal could do with an update (more range, in particular), there's a very good reason why the organizations which heavily recruit and rely on new players (such as a few of the big Null-Sec alliances) use those ships extensively as a fleet doctrine. I've spent the past couple of weeks in Pandemic Horde, which uses what looks like the exact same Ferox fit, and since we pretty much use that to respond to anything that could occur in High-Sec (we've been using it effectively even in situations with multiple capital ships on-grid, both in response to non-friendly presence beyond what Caracals or the kitchen sink standing fleet that's pretty much always waiting for something can deal with and in offensive operations other than roaming fleets where the greater mobility of Caracal fleets makes them preferable, the T2 fleet pings have all been for situations which go pretty far above that, either rescuing tackled capitals or fighting on a Fortizar grid with a few hundred people on each side or something like that), I don't see a reason to go with anything more expensive or SP-intensive than Ferox as a standard doctrine ship for defending all K-Space. T2 cruiser support ships are generally a bit more than is necessary with a Ferox fleet and Sabres are irrelevant in High-Sec, so I would recommend Keres, Hyena, and interceptor as the T2 ships most worthy of consideration, with T1 EWAR otherwise, particularly all types of frigate, prioritizing ECM the least. Since it looks like there was already a Keres in the lossmails, that seems to already be understood.

Caracals are usually the best answer to smaller opponents, such another cruiser fleet. The rapid light missile launcher has unmatched burst damage among medium weapons (although lower alpha than artillery). It's just that battlecruisers (and probably Tech II cruisers) are the point where they stop being able to do enough damage before the reload time to be viable, since a major part of why they do so much damage is that since they fire frigate-sized ammunition, they apply better to smaller ships than other types of high-damage weapons. Having led multiple Uni Caracal fleets and multiple Horde Caracal fleets, I'd want a very good reason in order to pick a different T1 cruiser doctrine. The other T1 cruiser doctrine that I particularly like is dual-prop Thorax, but in most engagements, it doesn't work as well as Caracals. Autocannon Stabbers and artillery Ruptures are also fairly effective, but I'm not particularly a fan (of those, I prefer the Stabber, but like the Thorax, brawling ships have more limited use situations).

With the non-doctrine lossmails, Turlough's Brutix looks like it's the most noteworthy thing. Its short-range weapons (the absolute shortest range of any battlecruiser, compared to the Ferox having a range bonus on top of railguns being the longest-ranged type of turret), afterburner, and hull tank do not fit in with the Ferox doctrine. My first thought on seeing that fit is that it relates to his statement that doctrine ships weren't ready for defending the structure and he just undocked a ship that he had immediately available, which highlights the point that Turlough made about there not being doctrine ships readily available in AMC. While undocking what you have at hand is the best thing to do, this one is so different from the doctrine that if I was leading this fleet, I would have asked him to fly a cheap support frigate which might not be as effective individually but is more complementary to the fleet doctrine (for Caracals, Bantam, Burst, Slasher, Rifter, Merlin, or EWAR) and I would try to make sure that I'd have a few of those to hand out to people who need them.
Last edited by Gergoran Moussou on 2019.12.20 02:29, edited 1 time in total.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Turlough Dominian »

ah thanks

ye it was like a trickling effect kinda of deal, we started off in amy/high sec camp and at the start reports where just 1 war target in an oracle out shooting it so we grabbed kitchen sink frigates and headed down relatively best speed to get in time to try get the shields up , on our way down out eyes started reporting multiple incoming wartargets in battleships , at that point i asked one of the officers at location to dust off the caracels and ospreys that should be down there he did good to find them they where a tad spread out

so think we started off with maybe around 10 people and gradually grew to over 20 but where hitting heavy issues of not many ships left in area or verity

i feel for the fc we had no bookmarks around the stations also which didn't help for positioning :(
the wartargets where good fun tho they didnt do too much kiting they went brawly a few times and committed , think they where having some fun also
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Turlough Dominian »

o ye that brutix was the most far out thing from what we where useing i felt like odd one out for sure
i had some shield fited combat ships i moved down also other day for personal use in the area and when i was hoping in i was like noooooooooooooooooooooooooooooooo turtle why u forget ammo , sorry have tendancy to forget to buy ammo when i buy stuff for myself derp lols
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Gergoran Moussou »

For future situations with no bookmarks around the station, the best thing to do would be to have someone burn pings, ideally in an interceptor, but if necessary, a Slasher would be the best T1 ship to try it with.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Turlough Dominian »

thats actually a really good idea, tbh i should of thought of that also
we had one or two alts in fleet also that could of done it with no risk to them self
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Gergoran Moussou »

Using out-of-alliance alts protected by CONCORD to do things like that is definitely helpful. With logi no longer being viable (even if called in as allies to the wardec, non-alliance repairs suffer the wrath of CONCORD), I can't think of any roles that they can fill besides burning pings and anchoring (analogous to how in large Null-Sec fights, the anchor ship is often a Monitor because it is durable enough that it is often not worth headshotting a ship with such negligible offensive capabilities), but both of those are very important roles in a fleet.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Ares Dodekatheon »

I want to share some points from my point of view on this engagement.

When we received the first intel, that one of the AMC's structures is being shot.
I said...
- "Ohh no. We have to fly 26 jumps out :-( "

As the structure was defenseless (Not fitted. It was crucial to fit the structure before WTs take the shields down. Because the game mechanics do not allow you to fit/refit a structure while it is reinforced), we formed up as quickly as possible.

As an FC, I do not feel comfortable commanding the fleets while in Standing Fleet.
Cause it is not possible to understand how many pilots you have with you by checking the number of pilots in the fleet (cause most of the ppl usually do not move their selves into the proper wings/squads) or mumble channel.
You can not compare the number of pilots in the fleet and mumble to understand if you are missing someone in comms. Vice versa.

It is also not possible to check the composition from "Fleet - Show Fleet Composition". It is not possible to understand if you have enough Dps, Tackle, Logi, etc.

Therefore I usually prefer forming a new fleet and using one of the empty mumble fleet channels. (Even for the QRFs in AMY)

But...unfortunately, it did not work this time. I am pretty sure that we had 17 (at max) people in the fleet that were really participating in the fleet. But we had 23ish (maybe more) people in the fleet and mumble.

If you check the number at the top of this topic " Roam members (27) " you can find out there were at least 10 people in the fleet who were not actually participating in.

Having one or two OOC Alts / Eyes maybe a good thing. But that should be the FCs call. FC may want the OOC Alt/s, in the fleet or outside. Or he/she may even choose not to use any.

Please, do not make decisions on behalf of the FC.

It is really a very big surprise for an FC to see only 10 ships on the grid while you have 27 people in fleet :-)

Another thing that I noticed...
Someone called "Hardeners On" while I just initiated a fleet warp to the structure. This was totally a wrong call (too early). No one can engage us while we are in warp. So it is just a waste of cap using the hardeners while you are in a warp.

Once again...Please, do not make decisions on behalf of the FC.

Although I called "Combat Comms" a few times, there has been some unnecessary talk in coms during the engagement. Fleet comms are for recon and command only (If "Combat Comms" called). Please remember that we have "Fleet Chat" and "Private Convo" options.
Keep in mind every single word you say will attract FC's attention (cause it is his job to pay attention to every single intel incoming) and may distract him/her.

Finally,
I knew that it was unlikely to win that battle ( We had not enough ships nor bookmarks to warp) but we had no other choice other than engaging the WTs. This was totally a sacrifice mission.

I tried to keep them busy and gain time for the structure to regenerate and let Turlough haul stand-up modules and fit them. In the meantime, we also managed to kill a battleship.

I believe that we did what can be done.

Big thanks to everyone who participated in and sacrificed.

o7
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Nienke Solette »

I was reacting pretty late on Slack calls because of RL. When I actually got time to react and make an attempt at joining the fight, I had to reship and tried to do so as quickly as possible and according to the fleet's needs. Unfortunately, there was nothing on contract in Hoona or Shema for me to grab and use. Therefore I went to Amarr to get an EWAR Crucifier. By the time I got back into AMC systems, the fight was over.

Since I've already been providing fully fitted ships on contract in HSC, I'll look if that is also possible for AMC in the future. However, the spread over multiple systems is... interesting. Will contact AMC management with further questions about this.

Props for everyone helping! These kinds of AARs are the good stuff for FCs in the FCC. :D
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Devola Gestalt »

o/
I didn't attend this fleet, so I don't have much feedback to provide on that.

However I want to provide my little line because the topic of "combat readyness" of Hisec campuses is being discussed (and I think I have some useful & relatively unique feedback to provide on that):
Turlough Dominian wrote:Really lacking ships in the area for people to use.
ships where not readily available
no contracts in the area for ships
IMHO, HSC has the same problem as AMC (although to a lesser extent) about pilots & ships being ready to defend their home. Mainland hisec campuses have been in constant war in the past few months, will probably remain so in the coming months: being combat ready is not an option anymore, it's a necessity.

Doctrines

I am no expert in this area, just the observation of an F1 monkey in many QRFs.

Right now all we have officially at HSC is BLAP caracal/osprey (almost always used), merlin/burst (rarely used), vexor/augoror (rarely used).
For support to these doctrines: griffin (often used), crucifier (new and unused yet), various T1 suicide tackler (we are chronically lacking those in grid).

My experience is that these doctrines fail in some situations (unless HSC resort to its usual overblobing (R) signature move):
  • Nano gangs: with their SP & player experience, they can totally dictate what they engage & when. Our frigates get alpha'ed, while our cruisers can't catch up.
  • BC/BS/T2 cruisers: Unless we bring overblob, our T1 cruisers doctrines simply don't have the staying presence to face that. This is further exarcerbated by HSC obsession of caracals over vexors (I totally share Gergoran's analysis that our BLAP caracal don't do well against BC/BS or tanky cruisers)
The 2nd case is becoming more common these days. For that I've started seeding feroxes at HSC, as a quick (but well known & tested) fix to give more staying presence to the caracal doctrine. However that's just a personal initiative: an official response is needed. HSC management has been talking about a new defense doctrine (CDI) for months, that we are still waiting for. I'm pretty sure this thing could also be useful to AMC, Solitude, LSC (hisec part): please, please, please get it out ASAP. Stop looking at it for months and get it done. We don't need "the perfect cookie cutter min-maxed doctrine which always work" (plot twist: you will never find it in the rock/paper/scissor that is Eve) in 6 months, we just need something that works better than what we have, fast.

We urgently need some higher up thumping the table, and telling us:
  • Here are the fits
  • Here are the skillplans
  • Here are instructions on how to use it (desired balance between roles, engagement profiles, role priorities when we're short on manpower...)
  • I want X reshipping contracts at station Y1/Y2
  • Here is good SRP for that, so don't be afraid to undock & take the fight (extremely important for HS campuses, filled with newbros for who losing a non-covered T1 cruiser is a major loss)
So we can start stockpiling & training into those: choosing the doctrine isn't the longest work here, that's why we should get done with it fast.

Getting ships ready

Back when I first joined the HSC ~1.5 years ago, the situation was as follow: we had no production department, and reshipping contracts were almost always dried up. Wardec changes didn't happen yet so we were at constant war with around ~4 corps with regular visits. You wanted to attend this fleet/QRF ? You better had your ship ready yourself beforehand, because you might not have found any at formup !

Today the situation has totally changed at HSC: people expect ships to be ready at formup. People will stockpile from ships on contract (staff & manager permanently residing in campus included), instead of using them for emergencies. People don't undock in QRFs because they don't have their own stockpiles of ships, and reshipping contracts are dried up. In these situations, some will just wait until ships are back on contract again, even if it means not going in QRFs for an undefined amount of time. Apparently we have pushed the thing so far that now we "have" to give ships for formup (see all our recent bashing ops).

For HSC, NSC (and WHC ?) reshipping contracts are provided by volunteers. For HSC I can say these volunteers are not space rich industrial magnates (Falling Snow we miss you !): we have very limited capital / hauling / industrial capabilities. We can't expect them to keep up in terms of volumes & reactiveness that is required by the current demand.
Spoiler
Recent decision from HSC staff to reduce the price of contracts are likely to exacerbate the problem: more demand because now buyers save up to ~10M isk per cruiser if they wait for the next contract instead of buying it at Jita. Less supply because it's harder to maky any money out of it. Less reactivity because the previous option to "buy at Jita sell, fill a hauler, resell at +0~5%" is not viable anymore: lots of manufacturing/+0.01 isk is required to not sell at a loss.
Once again we need some higher up thumping the table, and stating either of those:
  • Have staff/manager/director (or rich industrialists) with much more lifting power take care of providing the ships (with the necessary volume & responsiveness)
  • Switch to a NSC-like policy: tell members that they should have PVP ships ready in their hangars by themselves. Contracts are here only as emergency (or maybe newbro & people coming from different campuses). The funny part is finding a way to enforce that.
Getting pilots ready

Eve is a sandbox, and as such I totally respect the will of people to focus on PVE and avoid PVP. Sadly with how the Uni is organized, as long as you're a member you're at war. You have the right to not look for PVP, but PVP might happen to you / your corpmate / your corp's assets whether you like it or not. Everyone must be ready to deal with that. No choice. All our HS campuses' members are no exception, despite being where most newbros start in the Uni.

So everyone should be ready by training into BLAP doctrines (some 1+ years old Unistas can't sit in a T1 Caracal...), stockpiling a few PVP ships, know how to use them, and willing to undock when the badies are setting you / your friend / your corp on fire. While we have the right to expect higher ups to lead, and provide the frame & tools to defend ourselves, home defense is the job of everyone, and everyone should be looking into contributing into it at the level of their capabilities.

---------------------------

I'm sorry to have partly hijacked this thread for what is at most a side topic of this AAR (please do keep talking about the piloting & on-grid decisions of this specific fleet). However I'm afraid some long running problems mentioned here weren't going to get the attention & action they deserve.
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Asuka Rossi »

I must say, this was a massacre.

The travel from HSC to AMC was not bad...26j is not a bit distance but for defene purpose is annoying and forcing people to jump clone there is a nono....so going there by ourselves was a good decision. We formed pretty fast too.
As soon as Intel reported that the oraclle docked up and multiple BS were inbound we tried to upship to BLAP caracal/ ospreys because was the only thing we had there.
Now, 1st problem: RLML are not the ultimate missile weapon system, and DD need to have a point/scram fitted from the start.
In HSC someone runned HAM caracals that have more sustained DPS and more alpha against bigger ships, and also some are fitted with scrams/webs. Targets that run away or kite us to death are becoming the norm and its not ok. If u need range use HML, the story that its a shitty weapon system dont apply.

2nd: the lack of ships in AMC, the unfitted structure and the lack of bookmarks. Oh boi.
For the lack of BM is not a big deal, the BM mechanics got changed recently so rebuilding a good BM folder can take a while; the lack of doctrine ships in AMC is also a bit annoying....but we patched that, dont know who is the hero of that but thank you.

An unfitted structure.

Unfitted.

If it was a new structure i can understand, but i think its one of the oldest one there. and there was no weapons on there until NOW?? Or got removed? Please sort that guys, that is not ok.

3rd: general fleet things.
The loss of the Keres and the Merlin could be avoided, the merlin was a newbro sittin on gate still (and was his 1st fleet too) so i'm sad that died but happens, especially if u go against an arty machariel.
The keres loss could be avoided too, the use of damps for approaching was a good idea but approaching straight is not....u dont know how many sensor booster he have fitted, and was at range too. so as he locked you....poof. The MWD excuse dont apply if u burn in a straight line, its a turret ship. Transversal is what counts. the MWD bloom your sig, that is true, but arty tracking is not that good....some transversal would've helped. A little class on spiraling and tackling should help for that.
Calling me as Logi FC, that i can't talk in comms, was not the best of the move....there was another unista in logi squad that could talk and have a bit of experience too. (we swapped alter, ty man <3)
The Fleet under that damage amount holded well....except that NO ONE broadcasted except the logi and one or two dd. saying that u need reps on comms is not a fast way to get repaired. if u see that u are breaking OVERHEAT THE HARDENERS , that will save u....if u TURN ON THEM TOO! a lot of the people got half of their shield vaporized in one volley....that is an indication that their hardeners were not on. F man, we tried but u wanted to die.
If u are breaking think about the choice of bailing and coming back later, can save the time for reshipping and the kill report will be happy.
Apart from some misunderstandings from my side at the start of the 2nd engagement the logi repped well. For movement tho was not that great. In the 1st part as (silent) LC i tried to get the logi anchored on me, then i tried to anchor on the FC to micromanage more the reps. But DPS was too close to the targets and i lacked to give prop commands, one logi got caught and we lost another. After Logi commander changed and the 2nd engagement started i got recalled because was moving out of logi range. was not my fault guys, u were SITTING STILL. when i got recalled the 2nd time tho i approached my friends and died because the Nightmare was in scram range of the Logi. The armageddons were there too. Logi should play more safe and STAY AWAY FROM DANGER. More spatial awarness is the key to play safe, armageddons have long range neuts yes, but getting scrammed and webbed is a thing that should not happen for a logi wing.


The kill report should've been half of that.
And why there is a Gila with a passive tank fit (without the rigs plz not again why #prayforrigs :C) in an engagement like that is a mistery. I hope was in the wrong place at the wrong time.

Now, after all this....RvB cant enter HSC/LSC/Soli space because are FW sided with caldari, AMC is not only the only place where they can play but also the most Pve focused one. This time they were here to play a bit from how they managed everything, i dont know if AMC can withstand if they get serious.


Nothing more that i want to add, and i'm a bit sad that things have gone like that.
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Marcus Arilia
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Re: [AAR] engagement ivy vs rvb at ithar

Post by Marcus Arilia »

Ares, I have to disagree with you on a couple of points.
Having one or two OOC Alts / Eyes maybe a good thing. But that should be the FCs call. FC may want the OOC Alt/s, in the fleet or outside. Or he/she may even choose not to use any.
Eyes are always a good thing. If someone has the ability to get cloaky intel (especially in high sec where they can’t engage anyway), they by means always should, and of their own accord. If they have issues conveying the intel, that’s an entirely different individual issue.
Someone called "Hardeners On" while I just initiated a fleet warp to the structure. This was totally a wrong call (too early). No one can engage us while we are in warp. So it is just a waste of cap using the hardeners while you are in a warp.
Always turn on your hardener while in warp. Not only do some people forget, but it helps vs Alpha doctrines that may be locking you the second you land.
Please, do not make decisions on behalf of the FC.
By the very nature of large fleet fights there’s commonly an information overload for the FC. They cannot possibly remember everything, and other experiences FCs or fleet members may remember things you’ve forgotten. With more advanced players the best thing for the FC to hear is “already done” when asking for something, because a competent pilot anticipated the FCs/fleet’s need (i.e. bubbles, boosts, mobile cyno inhibs, tackling things, etc). It severely reduces the gap of the FC not remembering as quickly or being able to say it fast enough. It speeds up the action and makes the fleet more efficient. It’s also extremely common in more advanced fights. Yeah you’ve got an FC, but an experienced pilot knows how to act semi-independently at the same time.
Cause it is not possible to understand how many pilots you have with you by checking the number of pilots in the fleet
Legit concern, but the fastest way to solve is to grab an empty squad and set up shop there.
Graduate xxxxxx Former FCC Staff xxxxxx Content Creator
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