I intended to get going by 22:30. We were still figuring out roles by then, undocked around 22:40.
Scout was new, so I had to explain to him how to look for targets, but he did fairly well for a first-time person. Biggest issue that he had at first was that since he was new, I wanted him to stay +1 and he kept going +2 until I explained why I wanted the first-time solo scout to avoid getting too far ahead.
Early on, it was a fairly empty. I figured out why when we found a SNUFF capital fleet in Vey. I didn't want to fight that and it didn't look like anyone else did either.
In VLI, we found a Nereus, but a destroyer gang killed it before we could get tackle and the destroyers understandably decided that they wanted to be somewhere other than in space with a Caracal gang. By this point in my fleets, I generally just set a few waypoints going to Tama if we haven't had any fights.
We encountered a flashy TEST gang of a Svipul, two Bantams, and a Hawk a few times on the route. We tried to engage, but they jumped the gate pretty quickly and got off. Aggression timers are probably the most disappointing thing about heading back into K-Space and having to deal with gates.
We didn't find much until the scout reported a Brutix at a POCO while we were in Pynekastoh. While he was moving to get tackle, I saw a flashy Drekavac warp to the out gate, so I ordered the fleet to jump and engage on the other side since the scout reported the in-gate was clear. The Drekavac belonged to WANGS, a few other people from WANGS showed up to assist, including the Brutix, an Astarte, a Loki (Yrgrasil asked for the fit after the fight, it was extremely blingy), and an Ashimmu (along with a couple more T1 ships which showed up later). I switched target to the Ashimmu since it seemed to be the easiest to break.
I was a bit late in ordering an extraction from the fight, so they were able to spread tackle on us and kill all nine of us. I ordered an align when my magazine ran out, but by then, most of us were either tackled or dead (and I was tackled right after). If I had two interceptors and people with experience flying them, I would have had my standing order for the fleet be for one to burn off and make a ping, for the Caracals to break off from the anchor and MWD at that interceptor when reloading, but we did not have that.
What went wrong:
1. Logi anchor did not call for logi to form up on him (he pointed out this problem).
2. We encountered a group which vastly outmatched us.
3. I didn't order an extraction fast enough to get some people home (either way, we would have taken losses).
4. I like Caracals, but the BLAP doctrine doesn't work very well unless we have larger numbers than I ended up having available. We didn't have enough damage to break anything with just four Caracals and a Cyclone. Yrgrasil commented that Caracals don't work very well without a T2 fit, but I've had fairly decent experiences with E-Uni Caracals even though it's probably not up to the standards of the NullSec group which he was in before he recently rejoined E-Uni.
Overall, I think I did fairly well considering the circumstances except for the extraction issue, and the more experienced FC who was in the fleet seemed to agree with that assessment. The main thing that I think could have allowed us to do better would have been more Caracals so that we could do more damage.
https://br.inyour.space/?s=45345&b=8799780&e=90&t=e
Roam members (10)
Spoiler
Callum Aishai - Caracal
Gergoran Moussou - Caracal
Jasonn Smith - Caracal
Titus Empire - Osprey
Tyrion Edwardes - Caracal
Vishnael Skyhunter - Osprey
Yrgrasil - Cyclone
Zmeja - Slasher
(23:39:58) Hirri
Osprey -19.95m
Osprey -9.94m
Caracal -13.28m
Slasher -1.61m
Caracal -28.55m
Cyclone -77.09m
Caracal -29.18m
Caracal -21.86m
Osprey -9.37m
Capsule -0.01m
Stats
ISK Destroyed: 0
ISK Lost: 210,850,763.57
ISK Delta: -210,850,763.57
Efficiency: 0%
Overall evaluation
- ✔ (Positive stuff)
✘ (Negative stuff)