### [Solo] Hyperion Power Edition

Hey Uni! Its Kelon again. I bring you another ship from Kelon’s workshop of solo fun, the solo hyperion! This is one of the best solo battleships in the game, with the 7.5% rep per level and 10% damage per level making it extremely strong with dps (1300 cold with void and heavies) and tank (up to 1400 cold with nanite load). Critically it has 5 mids, which lets you fit cap booster, mjd, scram, web, and grappler (web that gets stronger the closer they are). I started with this fit:
SPOILER WARNING!
[Hyperion, Solo]Damage Control IILarge Ancillary Armor Repairer, Nanite Repair PasteEnergized Adaptive Nano Membrane IIEnergized Adaptive Nano Membrane IIMagnetic Field Stabilizer IIShadow Serpentis Large Armor RepairerMagnetic Field Stabilizer IILarge Micro Jump DriveWarp Scrambler IIStasis Webifier IIHeavy Stasis Grappler IIHeavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200Neutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LMedium Gremlin Compact Energy NeutralizerNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LLarge Hybrid Metastasis Adjuster IILarge Auxiliary Nano Pump ILarge Auxiliary Nano Pump IAcolyte II x5Berserker II x5Hornet EC-300 x5Standard Exile Booster

and then moved to this fit:
SPOILER WARNING!
[Hyperion, Solo v2]Damage Control IILarge Ancillary Armor RepairerEnergized Adaptive Nano Membrane IIEnergized Adaptive Nano Membrane IIMagnetic Field Stabilizer IIMagnetic Field Stabilizer IIShadow Serpentis Large Armor RepairerLarge Micro Jump DriveWarp Scrambler IIFleeting Compact Stasis WebifierHeavy Karelin Scoped Stasis GrapplerHeavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200Neutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LMedium 'Vehemence' Shockwave ChargeNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LNeutron Blaster Cannon II, Void LLarge Hybrid Metastasis Adjuster IILarge Auxiliary Nano Pump ILarge Auxiliary Nano Pump IAcolyte II x5Berserker II x5Hornet EC-300 x5Null L x800Void L x1000Navy Cap Booster 3200 x8Caldari Navy Antimatter Charge L x1000Nanite Repair Paste x264Agency 'Pyrolancea' DB3 Dose I x2Standard Exile Booster x2Synth Drop Booster x2

after some experience.

I decide on the propless (besides MJD Get out button) due to how little range control a regular prop gets you in most fights. For the first fit, I decide that the neut will help vs frigates that try to get on top of me. I also go tracking rig as I plan on fighting smaller stuff than myself, though you can certainly go more tank, dps, or even a hyperspatial cause roaming in battleships is slow. Always carry exile and damage drugs. As far as tracking drugs go, standard drop can roll the horrid side effect of minus armor reps, so you may want to go synth or the other no penalty drug. Always rep with the faction repper first as you want to save the charges as long as possible on the LAAR, once they are out, you are unlikely to get a chance to reload.

Fight 1: I decided to go visit INIT home system of j5a, hoping to spark a fight there. Credit to them, when I ask them to not falcon me they actually docked it and he reshipped into something else! The fight starts with the broadsword tackling me followed shortly by an Absolution. I start unloading into him while reinforcements trickle in. I think I made a mistake in not shooting Absolution instead as it turns out the broadsword has no dps. As the broadsword nears death I decide a vagabond will be the next target as it was already in scram/web range. I burn through him. At this point I realize I can no longer tank all the incoming dps and look for easy ganks. The sabre dies first and I swap to a vedmak. At this point my most dangerous nemesis shows up, the ec 300s off an astero of all things manages to land jams and costs me the potential vedmak kill.

https://zkillboard.com/related/30004589/201904252300/

Fight 2: Deciding on more hyperion fun, I go through nenn which grabs the attention of the locals. They assemble a quick force and start catching up with me a few jumps later. First I get tackled by the enyo. At this point I fail to utilize a important skill, which causes this kill to take awhile. Figuring out my mistake, after the magus jumps me off the gate I start matching transversal. Basically you fly in the same direction as the target, when you do this it improves your tracking. At this point reinforcements are pouring through the gate with multiple BCs and battleships and a trig logi. I quickly down Magus, then MJD my way out as that was the last scram on me and warp off before they can finish me.

Enyo kill- https://zkillboard.com/kill/76424227/
Magus kill- https://zkillboard.com/kill/76424254/

Fight 3: After roaming around in some other stuff, I reship into a hyperion and run into trouble in F7C. An typhoon, oracle, and bhaal undocked on the citadel in system. I was highly concerned about bhaal neuts, and jump back out. They follow and I decide screw it, I would go for it. The typhoon agresses first, followed quickly by the bhaal, and then the oracle. This shows the weakness of the rapid heavies are they are unable to seriously pressure me. Even the bhaal wasn't as bad as I had feared though the neut pressure was noticeable, 3200s allowed me to easily keep capped up as it wasn't a fully neut/nos fit. I kill the phoon, and the bhaal decides to come in to scram. I scram him back and manage to kill him as well. At this point I am working on adding the oracle as he is actually at 105km and I have 106km lock range, which works for a mjd snipe. I start aligning but the oracle bails before I finish the bhaal.

https://zkillboard.com/related/30003841/201904270100/

That hyperion actually dies to a mistake I had in understanding npc miner mechanics, I thought a defense fleet would spawn, but it would have to have been spawned for it to rep me, as I had pretty good standings with them.

I have a few, not so successful roams where I get absolutely dunked on, but I did finally learn to fear the ec 300 drone menace. I make the decision that a smartbomb will help more than a neut. I tweak the fit but find I have to downgrade the grappler and web, which will cost some valuable web % there. It does actually do a fairly decent job at clearing ec 300s and other light drones even though I still got rekted in some of the fights that followed, I did not get jammed again by them.