[AAR] Curse Deployment - Retributions
Posted: 2019.01.12 14:18
Roam members (11)
I had put this fleet on the calendar as a direct response to my welp earlier this week to shake off the jitters. I failed to see some conflicts on the calendar in my haste, and my draw was pretty low. Only 11 people showed. Plus I had a number of people who couldn't fly the AF doctrine and would be sporting Punishers and Slashers. My game-plan changed.
The few people I had who wanted to fly logi I told to re-ship into DD ships. We weren't going to have enough dps to break anything strong enough for us to fight and need logi. So this was going to be a pure gank and run roam. My original plan had been moving to the center of Catch and seeing if I could get in a fairly big fight. I wanted to work on target calling in a multiple ship engagement, but Bob's will was otherwise.
While waiting for people to arrive my scout was out and about in the neighborhood making sure people didn't get popped on the way into Litom. I knew for a while we had a Gnosis and Stabber looking for a fight. They had been positioning for about 15m and I was still waiting on 1 person to arrive. The Gnosis and Stabber started leaving and I didn't want to lose them so I called undock.
We finally caught up to the duo in Jamunda. The stabber was hiding on the opposite side of the gate and the Gnosis was baiting. But the Stabber was my real target, I didn't want any part of the bait-Gnosis. We engaged the gnosis softly on the gate and the stabber jumped in. Immediately I called everyone to burn hard out to the Stabber and leave the Gnosis alone. The Stabber probably panic's because we blapped him and I called the fleet to anchor on me MWD on and I pulled hard range on the Gnosis.
Big mistake of the night coming up right here.
The Gnosis got dragged out to range by our antics and I started to get greedy. He was 50km off the gate and had turned around and was slow boating back. I thought maybe we could take him now if we got in on him fast and burned. Honestly a full AF fleet comp might have broken him but our dps was low and he tanked us into irrelevence. I finally called scatter after a few losses. He picked me as his final target and I ADC'd him until the fleet was off. Called re-ship since we were only 2 jumps out and planned to start again.
Kills and Losses
(02:57:03) Jamunda
Punisher -5.98m
Stabber +26.23m
Punisher -6m
Capsule +0.01m
Retribution -88.44m
Stiletto -44.11m
I'm afraid the roam itself might have been fairly boring for some of the fleet members. But it was highly exciting for myself and the scouts. We were constantly running from response fleets. The whole point of this roam had changed to gank and run so speed was my only defense.
The ganking part of the plan went fairly poorly. I changed the route plan to stay out of the center of Catch and hit outlying ratting areas then move into Providence. It made for long burns through empty systems with only a few stops to shotgun branches along the way. We were unsuccessful in all our shotgunning and the-little-VNIs-that-could continue to bear another day.
Breaking gate-camps and escaping response fleets became the order of the day. Intel was crazy as I was working with a secondary scout who was no-coms. I really wanted to practice working with a no-coms scout, but he quickly got separated from the fleet in the first gate-camp we broke through. Ever resourceful he roamed independently taking back routes to meet up with us. It provided fantastic intel to me about where to break away from the planned route because of HUGE response fleets waiting for us. I was able to keep our response engagement down to manageable groups and he eventually caught up with us in Providence.
While I don't think it would ever be argued that working with a no-coms scout is quite difficult on both the FC and the scout, if he is acting as a secondary scout, or a -1 scout, focused on intel over tackle, and works well independently it is definitely doable. You both just need to put in the effort.
Providence provided a few gate camps to gauntlet, and on one of them I liked the position of the Sabre on the gate in reference to the rest of the engagement. I called to burn to him and tackled him far off the gate. He bubbled himself in his panic and we blapped him. I have a thing against Sabres at the moment... I'll admit.
(04:00:58) 8P9-BM
Sabre +115.31m
Capsule +40.01m
I decided to exit to Dital and take a low sec roam home to Litom. The final challenge came in jumping the smart-bombing gate camp that would inevitably be at Dital. Intel was spotty, they were on gate, they weren't on gate. I yolo'd us. The fast warpers died and the timing was off on the rest of us... thanks for your sacrifice boys o7
(04:13:30) KBP7-G
Stiletto -48.03m
Slasher -1.85m
Capsule -0.01m
Capsule -0.01m
The low sec roam home was boring and sad. I was willing to sit a large if I found a system with more than 5 people in it just to get a decent engagement, but alas Bob punished me for my arrogance on the Gnosis and it was not to be.
Stats
ISK Destroyed: 181,566,850.44
ISK Lost: 194,423,425.29
ISK Delta: -12,856,574.85
Efficiency: 48.29%
SUMMARY:
1. Planning a fleet as a direct response to welping is a good idea no matter how many people come... just do it
2. Adjusting your game-plan to low turn out is totally doable
3. If you know you don't have the dps to break it, avert your eyes from the shininess... it's a trick.
4. No-Coms Scouts can be intel/secondary scouts... but it takes work
5. Sabres gotta die...
Spoiler
Alex Hide - Stiletto, Slasher
Caladius - Retribution
Drault Sarn - Punisher
Drebin 679 - Punisher, Enyo
Ged Sinak - Malediction
John Parmelee - Punisher, Slasher
Marcus Arilia - Punisher
Penelore - Retribution
Shizuka Shinano - Punisher
Xyrin Bacard - Slasher
Z0X Ambrye - Stiletto
Caladius - Retribution
Drault Sarn - Punisher
Drebin 679 - Punisher, Enyo
Ged Sinak - Malediction
John Parmelee - Punisher, Slasher
Marcus Arilia - Punisher
Penelore - Retribution
Shizuka Shinano - Punisher
Xyrin Bacard - Slasher
Z0X Ambrye - Stiletto
The few people I had who wanted to fly logi I told to re-ship into DD ships. We weren't going to have enough dps to break anything strong enough for us to fight and need logi. So this was going to be a pure gank and run roam. My original plan had been moving to the center of Catch and seeing if I could get in a fairly big fight. I wanted to work on target calling in a multiple ship engagement, but Bob's will was otherwise.
While waiting for people to arrive my scout was out and about in the neighborhood making sure people didn't get popped on the way into Litom. I knew for a while we had a Gnosis and Stabber looking for a fight. They had been positioning for about 15m and I was still waiting on 1 person to arrive. The Gnosis and Stabber started leaving and I didn't want to lose them so I called undock.
We finally caught up to the duo in Jamunda. The stabber was hiding on the opposite side of the gate and the Gnosis was baiting. But the Stabber was my real target, I didn't want any part of the bait-Gnosis. We engaged the gnosis softly on the gate and the stabber jumped in. Immediately I called everyone to burn hard out to the Stabber and leave the Gnosis alone. The Stabber probably panic's because we blapped him and I called the fleet to anchor on me MWD on and I pulled hard range on the Gnosis.
Big mistake of the night coming up right here.
The Gnosis got dragged out to range by our antics and I started to get greedy. He was 50km off the gate and had turned around and was slow boating back. I thought maybe we could take him now if we got in on him fast and burned. Honestly a full AF fleet comp might have broken him but our dps was low and he tanked us into irrelevence. I finally called scatter after a few losses. He picked me as his final target and I ADC'd him until the fleet was off. Called re-ship since we were only 2 jumps out and planned to start again.
Kills and Losses
(02:57:03) Jamunda
Punisher -5.98m
Stabber +26.23m
Punisher -6m
Capsule +0.01m
Retribution -88.44m
Stiletto -44.11m
I'm afraid the roam itself might have been fairly boring for some of the fleet members. But it was highly exciting for myself and the scouts. We were constantly running from response fleets. The whole point of this roam had changed to gank and run so speed was my only defense.
The ganking part of the plan went fairly poorly. I changed the route plan to stay out of the center of Catch and hit outlying ratting areas then move into Providence. It made for long burns through empty systems with only a few stops to shotgun branches along the way. We were unsuccessful in all our shotgunning and the-little-VNIs-that-could continue to bear another day.
Breaking gate-camps and escaping response fleets became the order of the day. Intel was crazy as I was working with a secondary scout who was no-coms. I really wanted to practice working with a no-coms scout, but he quickly got separated from the fleet in the first gate-camp we broke through. Ever resourceful he roamed independently taking back routes to meet up with us. It provided fantastic intel to me about where to break away from the planned route because of HUGE response fleets waiting for us. I was able to keep our response engagement down to manageable groups and he eventually caught up with us in Providence.
While I don't think it would ever be argued that working with a no-coms scout is quite difficult on both the FC and the scout, if he is acting as a secondary scout, or a -1 scout, focused on intel over tackle, and works well independently it is definitely doable. You both just need to put in the effort.
Providence provided a few gate camps to gauntlet, and on one of them I liked the position of the Sabre on the gate in reference to the rest of the engagement. I called to burn to him and tackled him far off the gate. He bubbled himself in his panic and we blapped him. I have a thing against Sabres at the moment... I'll admit.
(04:00:58) 8P9-BM
Sabre +115.31m
Capsule +40.01m
I decided to exit to Dital and take a low sec roam home to Litom. The final challenge came in jumping the smart-bombing gate camp that would inevitably be at Dital. Intel was spotty, they were on gate, they weren't on gate. I yolo'd us. The fast warpers died and the timing was off on the rest of us... thanks for your sacrifice boys o7
(04:13:30) KBP7-G
Stiletto -48.03m
Slasher -1.85m
Capsule -0.01m
Capsule -0.01m
The low sec roam home was boring and sad. I was willing to sit a large if I found a system with more than 5 people in it just to get a decent engagement, but alas Bob punished me for my arrogance on the Gnosis and it was not to be.
Stats
ISK Destroyed: 181,566,850.44
ISK Lost: 194,423,425.29
ISK Delta: -12,856,574.85
Efficiency: 48.29%
SUMMARY:
1. Planning a fleet as a direct response to welping is a good idea no matter how many people come... just do it
2. Adjusting your game-plan to low turn out is totally doable
3. If you know you don't have the dps to break it, avert your eyes from the shininess... it's a trick.
4. No-Coms Scouts can be intel/secondary scouts... but it takes work
5. Sabres gotta die...