Spoiler
Arrek Lemmont
Astar Kreth
Lobevaser
Krekin
Bunny Crusher
Rohan Amadeus
Volkan Kaliarte
EBane Padecain
Astar Kreth
Lobevaser
Krekin
Bunny Crusher
Rohan Amadeus
Volkan Kaliarte
EBane Padecain
My intention was for this to be kitchen sinky from the start but newbros were advised to bring BLAP Vexors or ECM dependant on skills. Main DD was a Vindicator with 1600dps supported by the vexors. ECM for contingency in case we decided to disengage or logi came on field.
We had OOC eyes on a WT in a Machariel in Du Annes and so we formed the fleet in Merolles. My idea was get to him to engage a Vexor to activate his weapons timer at which point we would jump in to assist.
Fleet Actions
Bunny Crusher engaged the target in his Vexor and called out that he had been red boxed at the Balle gate. I gave the order for the fleet to jump in and warp to the Balle gate. We all landed and I asked for secondary scram to be applied as the primary (Bunny) was going down. I asked 1 light tackle to jump through to Balle in case he de-aggressed and jumped. It looked like he was burning to the gate so I called for our fleet to de-agress so we could prepare to jump through after him. This was my critical error. The target did not take the gate and started burning away from us and without scram or webs he burned out of our range and warped off. I should have left at least 1 person scramming/webbing.
Losses:
Vexor
Griffin
Kills:
None, but we did force him to abandon his Fed Navy Ogres which we scooped.
Overall evaluation
✔
* We formed up against WTs which is rare
✔
* The objective was not achieved
* The Vindicator was point not scram fit (fitting error)
Lessons Learned
1. Always keep scram/web on target until he's confirmed to have jumped.
2. Consider different tackle next time. Either fast light tackle or sending in the Vindicator which had more tank and dps than the Mach.
3. Understand fleet composition up front - who has scrams and points.
Thanks to everyone who attended.