Anyway, we undocked quite a decent fleet:
Roam members (30)
Budda Sereda - Harpy
Dragoondave - Maulus
Dundo Nardieu - Harpy
Farfalla Catmobile - Cheetah
Fire Bush - Harpy
Freyjia Aryana - Cormorant, Thrasher
Gemma Solett - Maulus
Glen Burney - Stiletto, Thrasher
Jack Carrigan - Harpy
Kathanos Sarain - Cormorant, Thrasher
Kukiko Itovuo - Bantam
Ludi Burek - Jackdaw
Mashiro Rima - Keres
Mister Shushu - Jackdaw
Mols Halleck - Keres
Satoshi Tomeii - Harpy
Sevyn Chambernique - Burst
ThunderHawk FalconCougar - Ares
Tobias Drescoe - Harpy
Vermillion Project - Retribution
Xafen Katapi - Corax, Kestrel
Xe4roX - Tristan
minxxy3 - Harpy
moyraine - Sabre
Scythe Fleet Issue +92.97m
In PF- we tried to kill hecate, but only killed its bubble:
Mobile Small Warp Disruptor I +0.85m
And Jack caught roaming random capsule:
Originally I did want to go to nul and find content overthere, but it was not too contentful. Plus nearest entrance into nul had incusion so when Glen offered let's camp Tama I accepted it.
On the way we found small ships here and there, but only able to catch MTU.
Mobile Tractor Unit +7.72m
Closer to Tama it was a bit more interesting, In Kedama we caught a BB on the gate:
In Tama - Daredevil:
Shortly we got an Armageddon jumping into us, he was not flashy and I guess that's what made him agress us. We all hit him once, bounced, and killed on a gate by trading few t1 small ships:
Random Venture on citadel was caught by bored pilots.
Another time we found the fight between Caracal and Stabber, when we warped Stabber run away, but we got Caracal:
While we where warping back to Nourvukaiken gate, Sleipnir decided to agress... He was tanking, but eventually, we would break him. When I called 'can somebody deagress' people laughed at me: he was criminal and could not jump to HS.
Heh, indeed he jumped. Luckily, one of fleet mate was in HS (I guess was just watching the gate) so he was able to solo Sleipnir in a Cheetah.
I was not impudent enough to call contracting loot to FC, so ... :/
Few more small kills:
Crucifier Navy Issue +32.63m
And after some shanenigan we were able to bait and kill the smarbombing Proteus:
(03:51:01) Tama, Kedama
Such ships are usually piloted by pilots with expensive pod and I was trying to get the whole fleet on the kill, but ... Glen was afraid that pod will jump through the gate.
Shortly after scouts reported a big gang landing on a gate from the other side.
I did not want to rush and we first killed Moa (which I believe was baiting):
Later we successfully disengaged. On another gate they had Retribution ahead of the fleet. We engaged it, but it pulled the range. I guess I should have stopped here, or at least load long range ammo, push it out of the grid, and see if opponents make any mistake and split the fleet...
But I tried to see anything small we can catch and brought fleet closer to the gate
At some point, was pointed. Not a big deal, few times already I did run away, but this time they had Vigilant... I called fleet to scatter, but it looks like few people could not make it:
ISK Destroyed: 7,534,908,431.12
ISK Lost: 195,181,675.02
ISK Delta: 7,339,726,756.1
- ✔ (Positive stuff)
So far, this is the most ISK positive fleet.
Still get a fleet fight (though I lost it).
Great scouting support from Glen and Jack.
✘ (Negative stuff)
I'm not happy the way I've FCed fleet:
* going through null it was quite and boring-ish.
* I changed my plan to go to skirmish in nul and we went camping which at least does not match to the fleet announcement and give people reasons to blame me for not delivering promised content
* few times I made logistics mistakes
* should not stay on the grid with a stronger opponent for TOO long
* Glen and Jack did such a good job scouting that ... I pretty much was useless for the fleet other than giving high-level direction on where to go. color=#00FFFF]What GOOD FC should do with GOOD scouts? [/color] I guess relax and enjoy?