Obsessed by the idea to master nano gang skills and encouraged by the success of the previous fleet (https://forum.eveuniversity.org/viewtop ... 6&t=109266) I was looking into having another fun day. This time with hopefully a bit higher DPS (https://forum.eveuniversity.org/viewtop ... 8&p=887756).
Khm-Khm.
You guys already know that big does not mean better in EVE, do you?
We got slightly less people, still really GOOD for a small gang. Originally, there were 3 pilots willing to undock the Attack Battle cruiser, but I called that's too much and we won't have adequate support, so 1 switched into a ceptor, another into a Omen. Same as last time, Mols got a logy.
Also, I got my alt in a combat probbing Imicus. Did not make any use of it, but brought it back alive
Spoiler
Gemma Solett - Malediction
Harai Rex - Malediction
Mauritun - Omen
Mols Halleck - Exequror
Ubercado - Tornado
Xafen Katapi - Omen, Coercer
0. We got a returning unista who remember very early years of E-Uni: Welcome back Ubercado!
1. It was quite a bit of content
2. The content was more or less engageable (though rarely in our favour)
3. I got an experience of dual-boxing an alt, getting some skills... Was hard, maybe that partially impacted my FCing...? Dunno.
4. Learning experience
What could be better.
Instead of describing usual sequence of events, I will focus on mistakes, which I hope we've learned. Also because there are not that many good things we really did.
1. Check fits before undocks.
I was glad we got SO MANY BCs that I did not check fit for the one that left in the fleet. It was probably not bad (has enough speed and agility), but has low range and tackle midslots that were not supposed to be used in this sort of fleet. 2 webs and point are not an appropriate fit for a combat BC in a nano gang. What would benefit more a tracking computer with scripts for range and tracking, maybe cab booster.
2. Don't sit still on grid in a ceptor.
We just undocked and traditionally met waiting Salty players. TBH, I'm already afraid of them. Yet, scout reported a bunch of them, 2 confessors, Canes, something else, ... they were sitting in Large, something warped out, confessors landed... and I hear in comms "Ups, I'm dead".
I assume those fessors were beam fit and maybe had sensor boosters fit and Harai just did not expect to be pretty much alphaed.
3. Know opponent strenghts
(02:20:25) Dastryns
Malediction -40.3m
Supported by this result, I decided to not engage Salty with just 3 CR and 1 BC (even though we were kity).
I assume that Daniel Essig follows on my in-game channel, knows date/time/fit of my fleets and waiting ready with a solid counter.
So, we moved on. In just 1 system from OST we found a Magus hanging around the station. While Gemma tried to bait him into a fight, his friend undocked a Vindi. I don't remember more details, but Gemma reported: "ups, I'm webbed, and pointed". After losing his single advantage (speed), he was killed:
(02:28:38) Agoze
Malediction -48.04m
I guess Gemma was out of a docking range, but not far enough to escape webs from Vindi...?
Yes, even though we lost another scout (both ceptor pilots reshipped quickly) we tried to play with those folks. For a while we were hunting Magus near stations, at some point, we learned they are skilled enough to not make a mistake: Magus was often activating his comand links, but did not make mistake to warp to a station with a weapon timer.
To not make other mistakes I called it and led fleet away.
4. Keep learning and improving
I was not expecting those guys will follow us. They did. OK, they can't dock to a station, right? But they still can jump through.
Ok, I knew we are going to take losses. Yes, I did. Yet, that's why we undocked: to practice.
We were kity, they were more powerful. We tried to kill Magus and once we got him REALLY low into structure, but failed to land scram and he MJDed away. Yet, few of us made small mistakes, were neuted, webbed and killed:
(02:44:04) Vey
Omen -24.16m
Malediction -45.08m
That was really enough, I decided to seek for easier targets. Especially because they got one more friend joining them in a Nightmare.
5. Disengage QUICKLY!
Again, we warped away, jumped, warped again... But, either I was slow moving the fleet or Tornado appeared to be too slow to run... it was caught.
(02:53:09) Frarie
Tornado -88.14m
For good or for bad, Ubercado did not call it until he was died. Sorry to learn about that.
6. Don't be lazy
Nothing really special, scouts found Thrasher outside of the plex, tackled it, Harai made few scrum passes (nice skill!), and we killed it. The only thing is I assumed we will kill it REALLY quickly so I did not load short range ammo, neither tried to pilot my ship to stay out of range, neither even clicking "Orbit" command. I approached Thrasher. Thanks to Mols and OH my MAAR I survived, but it was close.
Though, that may distracted pilots from warping the capsule off so we killed its capsule too.
(03:19:50) Hikkoken
Thrasher +13.09m
Capsule +20.39m
(03:46:03) Rakapas
Coercer +12.04m
7. Watch overview (or don't be
That was pure lol. Gemma baited Caracal into a fight: Gemma was flashy, Caracal aggressed him, Harai landed secondary, Gemma worped away in structure (GOOD JOB Gemma).
I landed and pointed Caracal too. The only thing both Harai and myself missed is that Caracal was not flashy. I was trying to stay in point range so was pointed back and did not have time to disengage quickly. Luckily somebody killed that caracal.
(03:52:30) Kedama
Malediction -43.62m
Omen -42.4m
Caracal +31.06m
8. Don't assume miners are defenseless
On the way back, Gemma found miners, tackled Mastodon it warped away, he tackled Skiff - he was staying... we warped fleet, started applying damage. First they brought Condor - we pushed it back. 2nd Jaguar, we pushed it back too. But after that they undocked Myrmidon, and together with Jaguar and Condor get us all down.
(04:07:34) Enaluri
Coercer -15.5m
Exequror -21.43m
Caldari Navy Hookbill -16.51m
Omen -37.91m
ISK Destroyed: 76,577,107.43
ISK Lost: 423,102,863.02
ISK Delta: -346,525,755.59
Efficiency: 15.325%
Yeah, quite a lesson. I can't say I enjoyed the fleet or learning, it was harsh.
Yet, I will keep learning and keep running small nano gang fleets. Hope you guys get neither discouraged nor scared and will keep participating.
The only small improvement I'll do is that instead of a Combat BC (Oracle) I will try to come up with nano gang fits for Attack BCs: they have additional SRP from E-Uni, are cheaper to fit and require lesser skills. Tornado with ACs could be a good start, but Oracle will be still more than welcome for fleets!
P.S. Feel free to submit your feedback if you want to stay anonimous: https://docs.google.com/forms/d/e/1FAIp ... rm?c=0&w=1