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ACTIONABLE GOALS
Improvement items to work on from my last fleet:
- Pre-Roam Planning.
- Decision Making.
- Command Chatter.
Roam members (24)
Spoiler
Atticus Vex - Rupture
Beavis Alland - Rupture
Budda Sereda (Logi)
Cal Gates - Condor (Skirmish Scout)
Christoph Patrouette - Vigil
Claidheamh Mor Capercaillie
Coaxster - Enyo
Dante Severo - Rupture
Ford Andedare - Rupture (3IC)
I Skip Legday - Rupture
Jehoshaphat Ambraelle - Atron
Kontxesi Buchanan - Thrasher
Marn Vermuldir
Mauritun - Rupture
Mols Halleck (Logi)
Olga Ukrainian (Logi)
Reise Amatin - Rupture
Rohan Amadeus - Rupture
Satoshi Tomeii - Rupture
Space Warfare Development
Staberinde - Rupture (2IC)
Stogal Severasse
Tisiphone Tagetes - Rupture
Xafen Katapi - Malediction (Skirmish Scout)
Beavis Alland - Rupture
Budda Sereda (Logi)
Cal Gates - Condor (Skirmish Scout)
Christoph Patrouette - Vigil
Claidheamh Mor Capercaillie
Coaxster - Enyo
Dante Severo - Rupture
Ford Andedare - Rupture (3IC)
I Skip Legday - Rupture
Jehoshaphat Ambraelle - Atron
Kontxesi Buchanan - Thrasher
Marn Vermuldir
Mauritun - Rupture
Mols Halleck (Logi)
Olga Ukrainian (Logi)
Reise Amatin - Rupture
Rohan Amadeus - Rupture
Satoshi Tomeii - Rupture
Space Warfare Development
Staberinde - Rupture (2IC)
Stogal Severasse
Tisiphone Tagetes - Rupture
Xafen Katapi - Malediction (Skirmish Scout)
OBSERVATIONS
We had no new (< 3 fleets) pilots on this roam, so the preflight was shortened from what I had planned. I changed things up a bit and did some more work on the front end of the fleet with how the doctrine flew, coordinating alpha, etc. If I start at 10-past the hour we will be able to get out by half-past to 20-'till and still provide all the info to keep everyone on the same page.
Our first encounter was with a Hurricane in Aki. This poor pilot was afk in a belt when we arrived, which gave us a nice, relaxed environment to practice proper alignment, shooting on command for alpha, etc. IIRC, one of our people may have convinced him to join E-Uni?
(02:10:42) Akidagi
Hurricane +47.03m
During the roam a short time later, one of our fleet members was contacted by Rapid Withdrawl asking if we wanted to have a fleet fight. Not particularly, as I hate arranged fights. We said yes, and they told us they were bringing a Moa fleet. So apparently they knew what we were flying, and we got an interesting lesson about the difference between a response fleet and a counter fleet from one of our members (which proved to be rather prophetic). We made it to Rak without further incidence and stopped for a bio, and of course they found us there and promptly set up in a large. So now we have an arranged fight with a platform that can outperform our Ruptures at any range AND they have the advantage of being in place already. Yeah, this isn't going to go well.
We did the best we could. Loaded EMP to try to hit resist holes, had a cloaky scout check their position so we could jump at range, etc. Our destroyer jumped in 2 seconds (literally) ahead of us, and was alpha'd upon landing. We warped at range and aligned out and alpha'd. First volley did 5% damage - awesome, they tanked the resist hole. Their Ospreys repped the damage on the next server tick. We switched to an osprey that was in range but it quickly moved out of range and we did no damage. At that point I gave up and warped the fleet off. In that 30 seconds we were in the fight we lost 4 Ruptures. I hate arranged fights.
(02:48:01) Rakapas
Thrasher -14.67m
Rupture -30.44m
Rupture -25.07m
Rupture -25m
Rupture -23.13m
The fleet was split in Nis when we tried to catch a Rupture on the gate. The contingent in Oin got dropped on and we lost 2 Ruptures.
(03:13:28) Oinasiken
Rupture -25.01m
Rupture -33.6m
The remainder of the roam home was uneventful.
Stats
ISK Destroyed: 47,026,087.42
ISK Lost: 176,918,635.03
ISK Delta: -129,892,547.61
Efficiency: 20.999%
PERFORMANCE REVIEW AND SUMMARY
Everything went really well pre-flight - the changes I wanted to make from the last two roams seem to have worked the way I wanted, I will just have to keep assessing fleet member actions and how that reflects what the pre-flight briefing did for the pilots. I feel like I have a good handle on the doctrine at this point, and could effectively fly it well.
I understand the desire to go on a roam and to blow stuff up - people want to come on a roam for content. I just really detest being content for someone else where we don't have any chance at all. There's value in taking a fight and losing everything. But I don't see the point in arranged fights where we're not going to learn anything other than to get it reinforced that we shouldn't have taken the fight in the first place. Maybe I'm looking at this the wrong way, and if anyone has any thoughts on the subject I'd like to hear them. Is it worth taking the fight if you strongly suspect you're going to get your @$$ handed to you? I'll keep thinking about it and working on planning and strategy.
Review/Attainment of Actionable Goals:
- Pre-Roam Planning. - ✔
- Decision Making. - ✔
- Command Chatter. - ✔–
- In-Roam Strategic Planning - ✔–
- Keep LEARNING! - ✔ (This one just lives on this list - it's why we're doing the FCC, right?)
Quality Improvement Actions for Next Fleet:
- Pre-Roam Planning.
- Decision Making.
- In-Roam Strategic Planning.
- Command Chatter.